Search found 24 matches
- 09 Nov 2013, 13:53
- Forum: Addon discussions
- Topic: Merowingg's Maps
- Replies: 1004
- Views: 642262
Re: Merowingg's Maps
Hello! I am back! I took a very long hiatus from playing WZ2100 but have decided to come and take a look at some of the new stuff. Now, onto the reason I am talking in this thread, I was wondering Mero if it would be possible for you to make a 12 player squared map for multiplayer, with a high numbe...
- 18 Jan 2013, 00:35
- Forum: Addon discussions
- Topic: NullBotSW: A heavily modified NullBot AI for Contingency
- Replies: 33
- Views: 19982
Re: NullBotSW: A heavily modified NullBot AI for Contingency
Nice. I would also like to see them use VTOLs and cyborgs less and focus more on tanks and defense. That would make it much better.
- 05 Dec 2012, 20:21
- Forum: Ideas and suggestions
- Topic: Support Power Timers and Hotkeys
- Replies: 2
- Views: 1877
Re: Support Power Timers and Hotkeys
Nice idea but I think it would be better to have it in the battle interface, maybe in the top middle of the screen when you build it, it would have a small image of the LasSat and the time till available. Then when the timer is done it reads a pulsing red active or ready to fire. What do you think o...
- 23 Nov 2012, 23:19
- Forum: Mapping / Modding tools & discussions
- Topic: Maps from Perseus[BDC]
- Replies: 4
- Views: 3302
Re: Maps from Perseus[BDC]
Could you get us the map on its own without the bodies?
- 22 Nov 2012, 21:26
- Forum: Development
- Topic: Complaints about 3.1 (Was "maps by Ray")
- Replies: 23
- Views: 9568
Re: Complaints about 3.1 (Was "maps by Ray")
Set your computers IP to a fixed one in your router settings, took me 10 mins and I can host games with no fuss.
- 19 Nov 2012, 09:22
- Forum: Addon discussions
- Topic: Virus maps
- Replies: 71
- Views: 34912
Re: Virus maps
I had that problem with one of your maps, if you have too many maps, new ones will not be displayed on the menu, it needs fixing.
- 18 Nov 2012, 11:33
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 402369
Re: Warzone 2100: Contingency (Beta now released)
Would it be possible to compile it into one .wz file do you think NoQ?
- 15 Nov 2012, 10:14
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 402369
Re: Warzone 2100: Contingency (Beta now released)
I am just wondering when the next build of Nullbot for Contingency will come out considering there is now a 1.39 version out.
- 11 Nov 2012, 23:21
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 402369
Re: Warzone 2100: Contingency (Beta now released)
Please do! I am a heavy user of artillery and the oblivions are a god save. I use them in large quantities with shellstorm bunkers. The shellstorms offer close in defense with the oblivions taking on structures and units at long range. I sometimes use longshot firebases with them to deal some heavy ...
- 11 Nov 2012, 01:24
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 402369
Re: Warzone 2100: Contingency (Beta now released)
It is a problem that affects all mods, if you have more than one mod installed and try to load a save game the game will still load but mods will not be active. It is something that nobody's gotten around to fixing. I had the same problem till somebody told me this.
- 10 Nov 2012, 13:55
- Forum: Addon discussions
- Topic: Merowingg's Maps
- Replies: 1004
- Views: 642262
Re: Merowingg's Maps
The lack of recent posts either suggests you are making a new map or you are very busy, that or your internet connection is down. So come on then, which is it?
- 31 Oct 2012, 01:43
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 402369
Re: Warzone 2100: Contingency (Beta now released)
I was mentioning the game-wide problem of that when you have more than 1 mod loaded, save games may cause it to crash or they might load without the mods at all.
- 30 Oct 2012, 12:21
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 402369
Re: Warzone 2100: Contingency (Beta now released)
Nice update, but how are you going to fix the problem with save games not loading correctly?
- 21 Oct 2012, 00:21
- Forum: Addon discussions
- Topic: Merowingg's Maps
- Replies: 1004
- Views: 642262
Re: Merowingg's Maps
I could tell there was another map on its way by the fact that you hadn't posted or replied in the past 2 days. Will try to play the new map, I really like Mero_Star, the two bases merged into one make for great player on player games.
- 17 Oct 2012, 08:45
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 402369
Re: Warzone 2100: Contingency (Beta now released)
I have the same problem but it isn't possible to use the NEXUS AI because it has not got the correct research trees and unit templates programmed.