Search found 24 matches

by ADMIRALLORDHOOD
09 Nov 2013, 13:53
Forum: Addon discussions
Topic: Merowingg's Maps
Replies: 1004
Views: 642262

Re: Merowingg's Maps

Hello! I am back! I took a very long hiatus from playing WZ2100 but have decided to come and take a look at some of the new stuff. Now, onto the reason I am talking in this thread, I was wondering Mero if it would be possible for you to make a 12 player squared map for multiplayer, with a high numbe...
by ADMIRALLORDHOOD
18 Jan 2013, 00:35
Forum: Addon discussions
Topic: NullBotSW: A heavily modified NullBot AI for Contingency
Replies: 33
Views: 19982

Re: NullBotSW: A heavily modified NullBot AI for Contingency

Nice. I would also like to see them use VTOLs and cyborgs less and focus more on tanks and defense. That would make it much better.
by ADMIRALLORDHOOD
05 Dec 2012, 20:21
Forum: Ideas and suggestions
Topic: Support Power Timers and Hotkeys
Replies: 2
Views: 1877

Re: Support Power Timers and Hotkeys

Nice idea but I think it would be better to have it in the battle interface, maybe in the top middle of the screen when you build it, it would have a small image of the LasSat and the time till available. Then when the timer is done it reads a pulsing red active or ready to fire. What do you think o...
by ADMIRALLORDHOOD
23 Nov 2012, 23:19
Forum: Mapping / Modding tools & discussions
Topic: Maps from Perseus[BDC]
Replies: 4
Views: 3302

Re: Maps from Perseus[BDC]

Could you get us the map on its own without the bodies?
by ADMIRALLORDHOOD
22 Nov 2012, 21:26
Forum: Development
Topic: Complaints about 3.1 (Was "maps by Ray")
Replies: 23
Views: 9568

Re: Complaints about 3.1 (Was "maps by Ray")

Set your computers IP to a fixed one in your router settings, took me 10 mins and I can host games with no fuss.
by ADMIRALLORDHOOD
19 Nov 2012, 09:22
Forum: Addon discussions
Topic: Virus maps
Replies: 71
Views: 34912

Re: Virus maps

I had that problem with one of your maps, if you have too many maps, new ones will not be displayed on the menu, it needs fixing.
by ADMIRALLORDHOOD
18 Nov 2012, 11:33
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 402369

Re: Warzone 2100: Contingency (Beta now released)

Would it be possible to compile it into one .wz file do you think NoQ?
by ADMIRALLORDHOOD
15 Nov 2012, 10:14
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 402369

Re: Warzone 2100: Contingency (Beta now released)

I am just wondering when the next build of Nullbot for Contingency will come out considering there is now a 1.39 version out.
by ADMIRALLORDHOOD
11 Nov 2012, 23:21
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 402369

Re: Warzone 2100: Contingency (Beta now released)

Please do! I am a heavy user of artillery and the oblivions are a god save. I use them in large quantities with shellstorm bunkers. The shellstorms offer close in defense with the oblivions taking on structures and units at long range. I sometimes use longshot firebases with them to deal some heavy ...
by ADMIRALLORDHOOD
11 Nov 2012, 01:24
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 402369

Re: Warzone 2100: Contingency (Beta now released)

It is a problem that affects all mods, if you have more than one mod installed and try to load a save game the game will still load but mods will not be active. It is something that nobody's gotten around to fixing. I had the same problem till somebody told me this.
by ADMIRALLORDHOOD
10 Nov 2012, 13:55
Forum: Addon discussions
Topic: Merowingg's Maps
Replies: 1004
Views: 642262

Re: Merowingg's Maps

The lack of recent posts either suggests you are making a new map or you are very busy, that or your internet connection is down. So come on then, which is it?
by ADMIRALLORDHOOD
31 Oct 2012, 01:43
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 402369

Re: Warzone 2100: Contingency (Beta now released)

I was mentioning the game-wide problem of that when you have more than 1 mod loaded, save games may cause it to crash or they might load without the mods at all.
by ADMIRALLORDHOOD
30 Oct 2012, 12:21
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 402369

Re: Warzone 2100: Contingency (Beta now released)

Nice update, but how are you going to fix the problem with save games not loading correctly? :hmm: :?: :?:
by ADMIRALLORDHOOD
21 Oct 2012, 00:21
Forum: Addon discussions
Topic: Merowingg's Maps
Replies: 1004
Views: 642262

Re: Merowingg's Maps

I could tell there was another map on its way by the fact that you hadn't posted or replied in the past 2 days. Will try to play the new map, I really like Mero_Star, the two bases merged into one make for great player on player games.
by ADMIRALLORDHOOD
17 Oct 2012, 08:45
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 402369

Re: Warzone 2100: Contingency (Beta now released)

I have the same problem but it isn't possible to use the NEXUS AI because it has not got the correct research trees and unit templates programmed.