Search found 14 matches
- 29 Dec 2014, 06:39
- Forum: Mapping / Modding tools & discussions
- Topic: Make For MultiPLayer hacks
- Replies: 1
- Views: 2831
Re: Make For MultiPLayer hacks
one word NO!!!!!!!!!!!!!!
- 24 Apr 2013, 04:26
- Forum: Technical Help / Troubleshooting
- Topic: How to make mods work? split from HD TEXTURES [I'm Back]
- Replies: 3
- Views: 2433
Re: HD TEXTURES [I'm Back]
and where you you put them after downloading them?shpooky_ wrote:how do you make mods work?
- 24 Apr 2013, 04:26
- Forum: Technical Help / Troubleshooting
- Topic: How to make mods work? split from HD TEXTURES [I'm Back]
- Replies: 3
- Views: 2433
How to make mods work? split from HD TEXTURES [I'm Back]
how do you make mods work?
- 25 Nov 2012, 00:00
- Forum: Mapping / Modding tools & discussions
- Topic: AIEditor
- Replies: 7
- Views: 3684
Re: AIEditor
ok what is this AIE editor
- 24 Nov 2012, 23:57
- Forum: Mapping / Modding tools & discussions
- Topic: Where to find a PIE editor?
- Replies: 112
- Views: 203481
Re: Where to find a PIE editor?
i download pie editor but then i don't know what to do next i need a someone to make a step by step guide
- 15 Nov 2012, 02:12
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 696925
Re: FlaME -- The Warzone 2100 Map Editor
becaus its the oly one that works on my computer and plus i know how to edit the files so they work with newer ones ikonow what im doingMerowingg wrote:And why is that? I am afraid those my not work well with nowadays game verions and other things.
- 14 Nov 2012, 05:42
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 696925
Re: FlaME -- The Warzone 2100 Map Editor
wheres the older versions of flame plzz i want 1.14
- 08 Nov 2012, 06:11
- Forum: Addon discussions
- Topic: [3.1+] WZ Mini: Scavenger Wars mod
- Replies: 145
- Views: 130764
Re: [3.1+] WZ Mini: Scavenger Wars mod
oh i need to pay more attentionaubergine wrote:The license is CC0 which means "no rights reserved", in other words, you can do whatever you want with it shpooky.
- 07 Nov 2012, 01:43
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 203972
Re: [mod]Next Research System (NRS) 2.3.9
Look in the last page, I posted : Rush : classic 7 1/4 oil per player Oligarchy : 6 oil per player Hexed : 12 oil per player And now I give you Hourglass : 35 oil per player (up to 140 in duel mouhaha) If you dont want to play the mod in those map, just lauch any of them as a mod. I suggest you loa...
- 07 Nov 2012, 01:41
- Forum: Addon discussions
- Topic: [3.1+] WZ Mini: Scavenger Wars mod
- Replies: 145
- Views: 130764
Re: [3.1+] WZ Mini: Scavenger Wars mod
1. Not ready (need T-shaped and +-shaped models) 2. Intentional (we don't need to design units, and making it for just a minimap is merely an annoyance). 3. Intentional (that's what i wanted from this mod, for wz engine to support a traditional style rts, look for other mods if you want unit design...
- 06 Nov 2012, 07:44
- Forum: Addon discussions
- Topic: [3.1+] WZ Mini: Scavenger Wars mod
- Replies: 145
- Views: 130764
Re: [3.1+] WZ Mini: Scavenger Wars mod
1. Not ready (need T-shaped and +-shaped models) 2. Intentional (we don't need to design units, and making it for just a minimap is merely an annoyance). 3. Intentional (that's what i wanted from this mod, for wz engine to support a traditional style rts, look for other mods if you want unit design...
- 05 Nov 2012, 03:06
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 203972
Re: [mod]Next Research System (NRS) 2.3.9
so wheres the link to this mod ?Iluvalar wrote:Download
Ask here for the latest version.
trimmed 500 line quote
- 30 Oct 2012, 06:44
- Forum: Addon discussions
- Topic: [3.1+] WZ Mini: Scavenger Wars mod
- Replies: 145
- Views: 130764
Re: [3.1+] WZ Mini: Scavenger Wars mod
I'm finally working on a "play for scavengers" mod that will turn wz into a simple classic RTS with a relatively short tech tree, many different base structures and few fixed unit templates (thus "mini"). It will incorporate most stuff from the scav AI mod. wzmini-0-11.mod.wz ht...
- 24 Sep 2012, 07:21
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 516996
Re: [3.1+] Ultimate Scavenger AI Mod
This mod is supposed to make scavenger AI come up with some advanced behavior (capturing oil derricks, building bases and defenses). ultimatescavs-1-14.mod.wz ultimatescavs-1-12.gmod.wz http://addons.wz2100.net/images/license-CC-0.png http://i48.tinypic.com/z0q5d.png Scavenger factory produced Berg...