Search found 14 matches

by shpooky_
29 Dec 2014, 06:39
Forum: Mapping / Modding tools & discussions
Topic: Make For MultiPLayer hacks
Replies: 1
Views: 2831

Re: Make For MultiPLayer hacks

one word NO!!!!!!!!!!!!!!
by shpooky_
24 Apr 2013, 04:26
Forum: Technical Help / Troubleshooting
Topic: How to make mods work? split from HD TEXTURES [I'm Back]
Replies: 3
Views: 2433

Re: HD TEXTURES [I'm Back]

shpooky_ wrote:how do you make mods work?
and where you you put them after downloading them?
by shpooky_
25 Nov 2012, 00:00
Forum: Mapping / Modding tools & discussions
Topic: AIEditor
Replies: 7
Views: 3684

Re: AIEditor

ok what is this AIE editor
by shpooky_
24 Nov 2012, 23:57
Forum: Mapping / Modding tools & discussions
Topic: Where to find a PIE editor?
Replies: 112
Views: 203507

Re: Where to find a PIE editor?

i download pie editor but then i don't know what to do next i need a someone to make a step by step guide
by shpooky_
15 Nov 2012, 02:12
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 752
Views: 696945

Re: FlaME -- The Warzone 2100 Map Editor

Merowingg wrote:And why is that? I am afraid those my not work well with nowadays game verions and other things.
becaus its the oly one that works on my computer and plus i know how to edit the files so they work with newer ones :wink: ikonow what im doing
by shpooky_
14 Nov 2012, 05:42
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 752
Views: 696945

Re: FlaME -- The Warzone 2100 Map Editor

wheres the older versions of flame plzz i want 1.14
by shpooky_
08 Nov 2012, 06:11
Forum: Addon discussions
Topic: [3.1+] WZ Mini: Scavenger Wars mod
Replies: 145
Views: 130805

Re: [3.1+] WZ Mini: Scavenger Wars mod

aubergine wrote:The license is CC0 which means "no rights reserved", in other words, you can do whatever you want with it shpooky.
oh i need to pay more attention :|
by shpooky_
07 Nov 2012, 01:43
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 340
Views: 203980

Re: [mod]Next Research System (NRS) 2.3.9

Look in the last page, I posted : Rush : classic 7 1/4 oil per player Oligarchy : 6 oil per player Hexed : 12 oil per player And now I give you Hourglass : 35 oil per player (up to 140 in duel mouhaha) If you dont want to play the mod in those map, just lauch any of them as a mod. I suggest you loa...
by shpooky_
07 Nov 2012, 01:41
Forum: Addon discussions
Topic: [3.1+] WZ Mini: Scavenger Wars mod
Replies: 145
Views: 130805

Re: [3.1+] WZ Mini: Scavenger Wars mod

1. Not ready (need T-shaped and +-shaped models) 2. Intentional (we don't need to design units, and making it for just a minimap is merely an annoyance). 3. Intentional (that's what i wanted from this mod, for wz engine to support a traditional style rts, look for other mods if you want unit design...
by shpooky_
06 Nov 2012, 07:44
Forum: Addon discussions
Topic: [3.1+] WZ Mini: Scavenger Wars mod
Replies: 145
Views: 130805

Re: [3.1+] WZ Mini: Scavenger Wars mod

1. Not ready (need T-shaped and +-shaped models) 2. Intentional (we don't need to design units, and making it for just a minimap is merely an annoyance). 3. Intentional (that's what i wanted from this mod, for wz engine to support a traditional style rts, look for other mods if you want unit design...
by shpooky_
05 Nov 2012, 03:06
Forum: Addon discussions
Topic: [mod]Next Research System (NRS) 2.3.9
Replies: 340
Views: 203980

Re: [mod]Next Research System (NRS) 2.3.9

Iluvalar wrote:Download
Ask here for the latest version.
trimmed 500 line quote
so wheres the link to this mod ?
by shpooky_
30 Oct 2012, 06:44
Forum: Addon discussions
Topic: [3.1+] WZ Mini: Scavenger Wars mod
Replies: 145
Views: 130805

Re: [3.1+] WZ Mini: Scavenger Wars mod

I'm finally working on a "play for scavengers" mod that will turn wz into a simple classic RTS with a relatively short tech tree, many different base structures and few fixed unit templates (thus "mini"). It will incorporate most stuff from the scav AI mod. wzmini-0-11.mod.wz ht...
by shpooky_
24 Sep 2012, 07:21
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 521
Views: 517025

Re: [3.1+] Ultimate Scavenger AI Mod

This mod is supposed to make scavenger AI come up with some advanced behavior (capturing oil derricks, building bases and defenses). ultimatescavs-1-14.mod.wz ultimatescavs-1-12.gmod.wz http://addons.wz2100.net/images/license-CC-0.png http://i48.tinypic.com/z0q5d.png Scavenger factory produced Berg...