Search found 408 matches
- 06 Jun 2013, 01:09
- Forum: Development
- Topic: how do we generate a key for unspoofable player IDs?
- Replies: 2
- Views: 2504
how do we generate a key for unspoofable player IDs?
identity: Give players unique unspoofable player IDs. Players generate private keys (stored in the .sta files). Replies to NET_PING are now signed, so if the ping of a player is not ∞, and you recognise the player ID of the player, then you know the ping is from the same player as before. how do we...
- 27 May 2013, 07:10
- Forum: Campaign
- Topic: The *NEW* Warzone walkthrough (Done with RED units)
- Replies: 303
- Views: 563406
Re: The *NEW* Warzone walkthrough (Done with RED units)
Out of these ten you just posted only ONE , at most, is related to saving games; and it doesn't break your progress. have you tried it? start game and try to save then load after you get each objective it is screwed up sometimes and it is more than one of the ones I posted that break things your ju...
- 27 May 2013, 07:07
- Forum: Other Talk
- Topic: This is a rant laced with nostalgia.
- Replies: 19
- Views: 9067
Re: This is a rant laced with nostalgia.
Well, to my knowledge, a few changes to balance were done, such as stat changes, and the addition of Transports and Gates I believe. Also, there were changes in the code regarding targeting (meant to prevent overkilling enemy units) that had an unintentionally negative effect on artillery, and ther...
- 27 May 2013, 07:04
- Forum: Other Talk
- Topic: This is a rant laced with nostalgia.
- Replies: 19
- Views: 9067
Re: This is a rant laced with nostalgia.
anyone who has tried 3.1 would never want to go back to any lower version if you play mp games
just too many cheats in all those other versions
when you truthfully ask anyone they will tell you the same
just too many cheats in all those other versions
when you truthfully ask anyone they will tell you the same
- 27 May 2013, 07:00
- Forum: Mapping / Modding tools & discussions
- Topic: Elgaria
- Replies: 11
- Views: 6728
Re: Elgaria
fun map!
- 27 May 2013, 06:59
- Forum: Other Talk
- Topic: $250K donation drive for TA!
- Replies: 11
- Views: 5375
Re: $250K donation drive for TA!
nobody buys retail anymore
- 27 May 2013, 06:57
- Forum: Artwork
- Topic: Models By Berg
- Replies: 271
- Views: 276848
Re: Models By Berg
cool!
- 25 May 2013, 18:33
- Forum: Website feedback
- Topic: Warning: The ticket field 'type' is invalid: Access denied
- Replies: 2
- Views: 2861
Warning: The ticket field 'type' is invalid: Access denied
Warning: The ticket field 'type' is invalid: Access denied to ticket type task
why?
why?
- 25 May 2013, 18:25
- Forum: Other Talk
- Topic: $250K donation drive for TA!
- Replies: 11
- Views: 5375
Re: $250K donation drive for TA!
they tried this with homeworld kickstarter and they came up $850,000 short in the bid but they got their kickstarter funded and then had to refund everyone
that means you need to ask for $1 million at least
that means you need to ask for $1 million at least
- 25 May 2013, 18:20
- Forum: Mapping / Modding tools & discussions
- Topic: addons author_mapname?
- Replies: 38
- Views: 17995
Re: addons author_mapname?
more then 70 from 149 maps in addons starts with "m" That is important why? The topic is author names added to the front of the actual map name. True that most start with "M" but that’s not the issue being discussed I see no point in adding the author name to the front of map na...
- 25 May 2013, 18:14
- Forum: Development
- Topic: dream of jetpack cyborgs now dead
- Replies: 7
- Views: 4448
dream of jetpack cyborgs now dead
https://github.com/Warzone2100/warzone2 ... 62edea7497
why remove it and not fix it?
why remove it and not fix it?
- 23 May 2013, 23:18
- Forum: Campaign
- Topic: The *NEW* Warzone walkthrough (Done with RED units)
- Replies: 303
- Views: 563406
- 23 May 2013, 23:13
- Forum: Development
- Topic: OSX version using qt backend?
- Replies: 6
- Views: 4636
Re: OSX version using qt backend?
There are no devs that have a mac, that is done by the mac maintainer, dak180. NOTE: The reason we don't use Qt backend, is because the way we interface with Qt doesn't play well with certain systems. In other words, when we tried releases with it before, we/players noticed lots of issues, so we we...
- 23 May 2013, 23:12
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 175399
Re: [3.2+] NullBot 3 ‘Reloaded’
Lol: i had to make an emblem in order to fill in the image for addons :oops: Here is the emblem version for NullBot3. Fonts used: URW Chancery L Medium Italic for "N" and PT Serif Bold Italic for "03" (the zero is crossed out manually). I'm not a very good designer, so please ma...
- 23 May 2013, 23:09
- Forum: Mapping / Modding tools & discussions
- Topic: Where to find a PIE editor?
- Replies: 112
- Views: 205104
Re: Where to find a PIE editor?
I thought it was said that blender works?