Search found 35 matches
- 28 Jul 2008, 23:35
- Forum: 2.1.x
- Topic: Co-operative poll
- Replies: 39
- Views: 65888
Re: Co-operative poll
In single-player, I think co-op would still work fine, just do not give the players anything extra, just let them control the same units, same buildings, same 'player' really.
- 22 Jan 2008, 06:29
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 46717
Re: Nightly build of the development trunk
A lot of boost has already been accepted into the next standard. In fact, boost even puts out a TR1 spec library that complies with the new things going into the next standard (well, anything that does not require new keyword support, like auto, but they work around that with transparent templates ...
- 21 Jan 2008, 22:33
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 46717
Re: Nightly build of the development trunk
The next version of C++ supports all of C99, and then quite a bit more.
- 21 Jan 2008, 02:59
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 46717
Re: Nightly build of the development trunk
'Technically', the C++ standard does not support C99 constructs like variadic macro's, hence why VS2k3 has that 'plausible deniability" thing, even though C99 had been out for years and all the others supported it. Although the next version of C++ will support C99 constructs, and a lot more (t...
- 20 Jan 2008, 05:17
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 46717
Re: Nightly build of the development trunk
If you used a C++ compiler (and no, I do not mean C++, just a compiler, which it seems like you all are), then I could just make those into C++ constructs, it becomes even far more powerful then, along with type safety and numerous other things.
- 20 Jan 2008, 05:15
- Forum: Technical Help / Troubleshooting
- Topic: wtf that should not happen...
- Replies: 16
- Views: 7293
Re: wtf that should not happen...
Exactly.Rman Virgil wrote:* For me it serves to demonstrate, in a powerful way, the far reaching distinction between contrived simplicity and inspired elegance.
- 19 Jan 2008, 22:02
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 46717
Re: Nightly build of the development trunk
I have never had any issues with DLL Hell that others have, but then I proactively help prevent against it. Now Manifests, those are the new, worse DLL Hell. Honestly I replaced the things with C++ constructs, but what if I changed the macro's to have their arg count in the name (ASSERT0, ASSERT1, ...
- 19 Jan 2008, 10:02
- Forum: Technical Help / Troubleshooting
- Topic: MSVC vs. others
- Replies: 16
- Views: 6677
Re: MSVC vs. others
More specifically, the only issue is with the pre-processor. In GCC (MingW and so forth as well), they support the C99 pre-processor, not all of VS can, it does still compile as C, but it uses the C++ pre-processor.
- 19 Jan 2008, 10:00
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 46717
Re: Nightly build of the development trunk
Guess when I get time I need to find all the dependencies it needs. Which reminds me, is there a list of *all* the dependencies I need to get? Also, would you mind any patches that get rid of variadic macro's and replace them with C/C++ compiler portable code so I do not have to make a hundred or s...
- 18 Jan 2008, 21:21
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 46717
Re: Nightly build of the development trunk
I did not compile it myself, I downloaded the one from the linked posts above. And yes, I did try deleting keymap.map as well, just kept regenerating an 18byte file. And if the game is using a font that is not standard on systems, perhaps it would be great to include it, navigating the menu's like t...
- 18 Jan 2008, 21:19
- Forum: Technical Help / Troubleshooting
- Topic: wtf that should not happen...
- Replies: 16
- Views: 7293
Re: wtf that should not happen...
Hey, BrainF*ck is an interesting language, read up on it:
http://en.wikipedia.org/wiki/Brainfuck
http://www.muppetlabs.com/~breadbox/bf/
http://en.wikipedia.org/wiki/Brainfuck
http://www.muppetlabs.com/~breadbox/bf/
- 18 Jan 2008, 21:18
- Forum: Technical Help / Troubleshooting
- Topic: MSVC vs. others
- Replies: 16
- Views: 6677
Re: MSVC vs. others
Sorry, school/work decided to slam me for a bit. The changes I made are relatively simple, just changed the couple varidic macro's to something useful otherwise. I think there was one more change in the code somewhere, but it was simple as well. I do have a pre-processor program that can fully prep...
- 18 Jan 2008, 10:08
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 46717
Re: Nightly build of the development trunk
I have ran the latest TRUNK in that directory (2732, few months old now?) and also had that runtime error, however copying the keymap.map file from an old config to overwriting the one in this (which was tiny, 18 bytes I think, the normal one is multiple kb) then it starts up 'fine'. I say 'fine' b...
- 18 Jan 2008, 09:29
- Forum: Development
- Topic: Save WZ stuff in "My Games" on Windows
- Replies: 13
- Views: 5077
Re: Save WZ stuff in "My Games" on Windows
Mods would make sense to be available to all users, but not something you would stick in the game directory, probably installed using an installer and it would allow all users to install it, whereas on a 'standard' vista and so forth setup, then the main game directory is not writable by 'other' use...
- 05 Jan 2008, 07:52
- Forum: Technical Help / Troubleshooting
- Topic: screen resolution
- Replies: 10
- Views: 5684
Re: screen resolution
The resolution (whatever it was, it is not one I use directly often), was the monitor's native resolution, not as good as a card (only an x1900xt), but still far more then suitable. Will give it a try with a few other things (and the latest .10 patch) when I get a chance again.