Search found 63 matches

by felipe
22 Dec 2012, 13:37
Forum: Mapping / Modding tools & discussions
Topic: Standard chat protocol for AIs?
Replies: 36
Views: 14379

Re: Standard chat protocol for AIs?

Hi dak180, I succesfully compiled warzone on a fresh osx 10.8 install with only xcode 4.5.3 using this command: xcodebuild -project Warzone.xcodeproj -target Warzone -configuration Release -sdk macosx10.7 To produce 10.7+ executables this is lot easier than having to install xcode 3.x and enable the...
by felipe
01 Dec 2012, 19:01
Forum: Scripting
Topic: setCommanderLimit() and setConstructorLimit()
Replies: 13
Views: 8135

Re: @felipe: setCommanderLimit() and setConstructorLimit()

Hrm, why not just have it applied once per second and apply the full damage? That's 10x less work per object. A human isn't going to notice (1.5 * upgrades) damage being applied every 100ms :s Burn damage is applied inside the function void droidUpdate(DROID *psDroid) that update lot of things rega...
by felipe
01 Dec 2012, 16:06
Forum: Scripting
Topic: setCommanderLimit() and setConstructorLimit()
Replies: 13
Views: 8135

Re: @felipe: setCommanderLimit() and setConstructorLimit()

aubergine wrote:At what interval is burn damage applied during burn time?
Something like 10 times per second, I saw this during some testing a while ago.
by felipe
01 Dec 2012, 02:45
Forum: Scripting
Topic: setCommanderLimit() and setConstructorLimit()
Replies: 13
Views: 8135

Re: @felipe: setCommanderLimit() and setConstructorLimit()

When the game starts, in rules.js, this functions are called for all players: setCommanderLimit(playnum, 10); setConstructorLimit(playnum, 15); Setting the same values as before. When the game is running, JS can call those function again to change the values when needed. To check the values there is...
by felipe
30 Nov 2012, 23:31
Forum: Scripting
Topic: setCommanderLimit() and setConstructorLimit()
Replies: 13
Views: 8135

Re: @felipe: setCommanderLimit() and setConstructorLimit()

auber, I'm not shure to understand you correctly :? BTW, the functions setDroidLimit and getDroidLimit were introduced by per, not me. Isn't getDroidLimit solving (part) of your problem ? You need this function anyway, if you have to check the value before making changes. And: //-- \subsection{getDr...
by felipe
29 Nov 2012, 17:09
Forum: Ideas and suggestions
Topic: stuff to unhardcode
Replies: 50
Views: 29292

Re: stuff to unhardcode

i think better unhardcode such things, because in some mods or for some balance purpose we may want to use super-expensive research item. The modders can simply change the cost of such researches in their mod. Still, I feel better in removing this nonsense from the game code. IMO is much better to ...
by felipe
28 Nov 2012, 19:32
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 123
Views: 89921

Re: Cartoon tileset experiment

Jorzi: I added your account as collaborator so you have write rights. If you have git already installed (if not, install it) in your machine, you can: git clone https://github.com/epilef/mod_cartoon.git this should create a folder named mod_cartoon If you make some change on a texture or txt files, ...
by felipe
28 Nov 2012, 12:57
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 123
Views: 89921

Re: Cartoon tileset experiment

jorzi: don't feel abandoned by me. I'm busy in rl and working on the c++ code of wz. I tried to make some bodies/structures but yours are so much better than mine !!! Go here: https://github.com/ and create a free account. Say to me the name of your account and I add you as a collaborator on my repo...
by felipe
28 Nov 2012, 12:45
Forum: Ideas and suggestions
Topic: stuff to unhardcode
Replies: 50
Views: 29292

Re: stuff to unhardcode

aubergine: when the game starts, if you are in campaigh then loads what's in data/base. If you start a skirmish/mp game then what's in data/mp is loaded. The branch master of my repo is the same as in the main repo, I maintain it this way. I merge the main master to my repo, create a new branch from...
by felipe
28 Nov 2012, 00:52
Forum: Ideas and suggestions
Topic: stuff to unhardcode
Replies: 50
Views: 29292

Re: stuff to unhardcode

Guy's, IMHO this should be removed:

Code: Select all

#define RESEARCH_MAX_POWER  450
Unhardcode things like this seems at least "silly" to me.

If people are scared for the impact of the changes, we can lower the cost of the most expensive researches.

What you think ?
by felipe
27 Nov 2012, 03:42
Forum: Ideas and suggestions
Topic: stuff to unhardcode
Replies: 50
Views: 29292

Re: stuff to unhardcode

I agree to what per said, put these values in rule.js and everyone is happy :D
Can't promise but maybe next days I'll find some spare time to work on this.
by felipe
15 Nov 2012, 22:04
Forum: Addon discussions
Topic: My maps (feli)
Replies: 50
Views: 34291

Re: My maps (feli)

Snowy Trees are replaced by crystals and palms and are now destructible.

The file limit of the forum was raised from 3MB to 10MB so, no problem uploading your maps here.

Cheers :D
by felipe
13 Nov 2012, 00:57
Forum: Ideas and suggestions
Topic: Another Dumb Sugestion, By Spyro_Drag
Replies: 25
Views: 8898

Re: Another Dumb Sugestion, By Spyro_Drag

Spyro_Drag:
are you making a tileset mod ?
In any case, make a zip and post it here.
We can help organizing things and give some hints.
by felipe
11 Nov 2012, 03:03
Forum: Ideas and suggestions
Topic: stuff to unhardcode
Replies: 50
Views: 29292

Re: stuff to unhardcode

aubergine: Thx :D Wait until the code has been comitted, because some things can change.. Anyway, you can use http://developer.wz2100.net/wiki/TxtEditing as reference (like I do). The diff you see in my previous post, for example, didn't change/add anything to the standard values. I think you can gu...
by felipe
10 Nov 2012, 22:05
Forum: Ideas and suggestions
Topic: stuff to unhardcode
Replies: 50
Views: 29292

Re: stuff to unhardcode

Per: after some rl probs I started working on the ini conversion again. For now, this txt are converted. sensors.ini ecm.ini repair.ini construction.ini I pushed my changes in my repo, here you can see the diffs: https://github.com/epilef/warzone2100/compare/master...new I need to ask you some quest...