Search found 16 matches

by Dororo
29 Jun 2012, 04:54
Forum: Mapping / Modding tools & discussions
Topic: Maps: Warfare - Series (map01/revision35)
Replies: 11
Views: 6378

Re: Maps: Warfare - Series (map01/revision35)

So I was not sure if its useable or not, because of absolute no response (except of you sg1efc a few days ago) I didn't continue to work on it. Anyway, the next release will have landscape improvements only - except someone have the wish to change this or that. I have a few other tasks, so it may la...
by Dororo
12 May 2012, 10:05
Forum: Ideas and suggestions
Topic: aerial warfare
Replies: 3
Views: 2012

Re: aerial warfare

@_P[KSEN]: It is hard to click at them right? Use a VTOL-strike tower, that makes it easier. I was looking for a shortkey but couldn't find one. Anyway, they will only start if they can attack it, so your anti aircraft fleets keeps quiet until enemy VTOL's are intruding the sectors you designed with...
by Dororo
12 May 2012, 09:12
Forum: Mapping / Modding tools & discussions
Topic: Maps: Warfare - Series (map01/revision35)
Replies: 11
Views: 6378

Re: Maps: Warfare - Series (map01/revision35)

A new revision of the map is available. Revision - 39 Changelog: Major changes: -) Advanced/+ Bases available now Minor changes: -) Another rock-formation added to great dividing range All new downloads are available in the FIRST post, thx. Next revision will take a bit longer, in rev40 is planned t...
by Dororo
12 May 2012, 08:57
Forum: Addon discussions
Topic: User manual: Tech tree
Replies: 26
Views: 28453

Re: User manual: Tech tree

Hi kara, nice easy to understand work, specially because you seperated and so someone with less visual imagination can also find what is needed to research for... I am not good in english at all, but I think damage is written with one "m" just as a help to improve your work. (saw this in t...
by Dororo
12 May 2012, 02:48
Forum: Addon discussions
Topic: My warzone maps (from duda)
Replies: 121
Views: 98591

Re: My warzone maps (from duda)

I like that! Will also test it for gameplay when I have more time :) but from the design its "warzone-related" and I am surprised
that nobody else discovered it (including myself) - great job!
by Dororo
11 May 2012, 13:19
Forum: Balance
Topic: Yet another balance proposal.
Replies: 131
Views: 50015

Re: Yet another balance proposal.

Thank you :) I was absolutely not sure how much impact the "inferno base stats" have on "VTOL bombers stats".
So it should be alright then ^^
by Dororo
11 May 2012, 13:02
Forum: Balance
Topic: Yet another balance proposal.
Replies: 131
Views: 50015

Re: Yet another balance proposal.

1) Fire dmg: If you fix that please don't forget the VTOL's, as I remember they are listed in the weapons.txt and not completely calculated. What I am going to say is when you play a long game, a typically wz-game you come to a point when you have researched thermit-bombs or higher. When I build jus...
by Dororo
11 May 2012, 12:19
Forum: Ideas and suggestions
Topic: naval warfare
Replies: 15
Views: 6787

Re: naval warfare

Oh and I was wondering about the body which you can access when you enter debug-mode :D
So now a reason to create some sea-maps as well, just pre-designs, guess there will come a
change fore costal region too... thx 4 confirmation :) .
by Dororo
11 May 2012, 08:31
Forum: Addon discussions
Topic: Merowingg's Maps
Replies: 1004
Views: 642078

Re: Merowingg's Maps

"The easier the principle the more often one get ambushed because of beiing suspected of stealing possessions of others." (However may someone else have said this before :D but it appears right a minute ago in my brain... - by Dororo) So you see, never mind. Some of your maps uses circles ...
by Dororo
11 May 2012, 07:32
Forum: Mapping / Modding tools & discussions
Topic: Maps: Warfare - Series (map01/revision35)
Replies: 11
Views: 6378

Re: Maps: Warfare - Series (map01/revision35)

A new revision of the map is available - I had to reduce the start-oil as i thought from 11 to 6 (instead of 5) because the map is too big for a high-oil arena, starts to shakle etc. after a while Revision - 38 Changelog: Major changes: -) Startoil resources reduced from 11 to 6 -) 2 Oil resources m...
by Dororo
08 May 2012, 14:23
Forum: Mapping / Modding tools & discussions
Topic: Where to find a PIE editor?
Replies: 112
Views: 202845

Re: Where to find a PIE editor?

I was also looking for a solution and found this: f.i.: Dim oMyObject as Object Dim MyUDT as Object Set oMyObject = CreateObject("MyProject.MyClass") MyUDT = oMyObject.MyMethod '<-- This line generates a run-time error ' if MyMethod returns a UDT. So, A method which would return or accept ...
by Dororo
07 May 2012, 09:05
Forum: Mapping / Modding tools & discussions
Topic: Maps: Warfare - Series (map01/revision35)
Replies: 11
Views: 6378

Re: Maps: Warfare - Series (map01/revision35)

As you see I edited the post, hopefully fair enough, I am sorry for any inconvenience occured.
by Dororo
06 May 2012, 12:10
Forum: Mapping / Modding tools & discussions
Topic: Maps: Warfare - Series (map01/revision35)
Replies: 11
Views: 6378

Maps: Warfare - Series (map01/revision35)

Hi, Like someone advised me to continue in Mapping/ Modding I do so. There is my new map for 6 players, first a Minimap screen: HUMMap_WG.jpg Then the map <revision 39> itself: 6c-WarfareGroundr39.wz The map is still not completely finished. Would be nice to get some feedback, specially for the game...
by Dororo
06 May 2012, 05:19
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 752
Views: 696160

Re: FlaME -- The Warzone 2100 Map Editor

:lol2: Actually the button you are looking for is in the tab "misc" and called "water triangle correction".
I hope that is what your lookin for.
by Dororo
05 May 2012, 05:49
Forum: Addon discussions
Topic: Maps needed for inclusion into 3.1+
Replies: 80
Views: 239581

Re: Maps needed for inclusion into 3.1

Hi, I am working on a 6-player map for 3.1.X Warzone 2100. May be finished next week. Do you still need maps for 3.1.X then let me know for how many players - I think there are no maps for 3, 5, 6, 7, 9 or 10 player, so I started with the 5P one (Yes we start with 0 to count :wink: ). After you had ...