Search found 50 matches
- 29 Nov 2016, 04:08
- Forum: Campaign
- Topic: Alpha SUB1_2 will not complete
- Replies: 2
- Views: 3784
Alpha SUB1_2 will not complete
This is pretty early in the first campaign and SUB1_2 is the mission where you pick up the artifact that unlocks Mortars and the first one before you come into direct conflict with the Paradigm. However, having returned all of my units to the Landing Zone nothing's happening. I built a few defensive...
- 02 Jan 2014, 13:05
- Forum: Ideas and suggestions
- Topic: Multiplayer Boss
- Replies: 14
- Views: 6776
Re: Multiplayer Boss
If anything, a special "Boss Body" with... let's say 6 turret slots (I'm aware the Three Guns Only rule was fairly recently broke) armed with 3 Groundshakers and 3 Whirlwinds might make for a reasonable boss fight, but I could only see it in a Point Defense sort of game mode where it's SUP...
- 02 Jan 2014, 13:02
- Forum: Ideas and suggestions
- Topic: Sensor and Repair VTOLs
- Replies: 2
- Views: 2320
Re: Sensor and Repair VTOLs
Repair VTOL: Might be a bit janky, as presently VTOLs act like fixed-wing craft. Furthermore, there's more utility to having the repair unit directly down with the units, as this would make it less vulnerable and allow for concentrated repairing. Sensor VTOLs: Added utility as scout planes. I could ...
- 23 Dec 2013, 02:10
- Forum: Ideas and suggestions
- Topic: early two-towers hulls.
- Replies: 5
- Views: 6706
Re: early two-towers hulls.
This reminds me of the "union" hulls I had in mind. High cost, low armor and speed, but could mount 2 or 3 weapons depending on the hull. Also, keep in mind, Warzone 2100 means you can mount three cannons or artillery guns on a platform too, and their health stacks on top of each other. So...
- 18 Dec 2013, 10:17
- Forum: Ideas and suggestions
- Topic: Generate battle log
- Replies: 12
- Views: 4767
Re: Generate battle log
That seems simple enough at least from my perspective - just have it take the knowledge that goes into the file as the game happens, but only create the file after the game has concluded.
- 17 Dec 2013, 22:58
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 256623
Re: Art Revolution mod. Latest release: alpha 3 January 20,
Someone once make a really nice mod with camouflaged unit colors. A fine bit of work. The only problem was it was extremely hard to make out the units in the 3D view. Nice camo, though. This is one of those places where the seam between a game and a real-life simulation shows up. Sometimes a game i...
- 15 Dec 2013, 09:33
- Forum: Ideas and suggestions
- Topic: Generate battle log
- Replies: 12
- Views: 4767
Re: Generate battle log
Or just write it straight to a text file, though that might cause the log folders to fill up fast.
- 15 Dec 2013, 09:31
- Forum: Ideas and suggestions
- Topic: Convert Neutral Objects to Your Alliance
- Replies: 5
- Views: 3043
Re: Convert Neutral Objects to Your Alliance
A player can decide to mount another weapon/turret instead of a typical machine gun above an unarmed tower which is better than both the feeble Scavenger towers and the machine gun tower. Thus becoming a Weapon hardpoint? I don't think re-equipping a building (or unit, for that matter) with a diffe...
- 15 Dec 2013, 09:29
- Forum: Ideas and suggestions
- Topic: Riding Buses, Fire Trucks, Helicopters, Vans, Jeeps, Buggies
- Replies: 15
- Views: 10631
Re: Riding Buses, Fire Trucks, Helicopters, Vans, Jeeps, Bug
"Armored Personnel Carrier", like the M113, or if you want to go back far enough, the M3 Halftrack and the SdKfz 250.
- 12 Dec 2013, 01:27
- Forum: Ideas and suggestions
- Topic: Satellites
- Replies: 6
- Views: 3374
Re: Satellites
Additionally, isn't this idea just effectively Aircraft-mounted Scanners? Until the Uplink exists, I could see "scout planes" equipped with no weapons otherwise but having a scanner on them having a fair amount of use to scout ahead for your units.
- 12 Dec 2013, 01:25
- Forum: Ideas and suggestions
- Topic: Make Hills
- Replies: 4
- Views: 2622
Re: Make Hills
That would make a massive mess. At best, I could see an argument for building movement-restricting trenches about "one tank" deep that you could build ramps down into, but nothing further.
- 12 Dec 2013, 01:21
- Forum: Ideas and suggestions
- Topic: Armor For Scavenger Infantry and More Weapons
- Replies: 4
- Views: 3972
Re: Build with Materials
Not really any need for it. More than one resource muddies balance, and things like "immune to fire" renders upgrades needless (there's a research line of Termal armors that make units and structures more resistant to flame), AND renders flamethrowers/Incendiary artillery and bombs worthle...
- 12 Dec 2013, 01:19
- Forum: Ideas and suggestions
- Topic: Convert Neutral Objects to Your Alliance
- Replies: 5
- Views: 3043
Re: Convert Neutral Objects to Your Alliance
Towers: Eh, I could see it, but it wouldn't offer anything that just building an MG tower of your own wouldn't accomplish (indeed, as it stands right now, the MG tower has a better gun than Scavenger towers.) Huts and houses: This would offer nothing new. Perhaps "loot" them for resources ...
- 12 Dec 2013, 01:12
- Forum: Ideas and suggestions
- Topic: Riding Buses, Fire Trucks, Helicopters, Vans, Jeeps, Buggies
- Replies: 15
- Views: 10631
Re: Riding Buses, Fire Trucks, Helicopters, Vans, Jeeps, Bug
Well, why not an APC "turret" or body that can hold 5 units but they can't shoot out of it? There's already the Cyborg Transport and supertransport, so I imagine the basic coding would be there already to making a Cyborg APC.
- 21 Aug 2013, 19:38
- Forum: Ideas and suggestions
- Topic: Campaign Updates
- Replies: 5
- Views: 3451
Campaign Updates
I actually was looking at an old thread, but it was too old to bump. It was on the argument of Preserve vs. Improve the campaign. My thoughts are thus: You could solve the "Preserve vs. Improve" argument by letting players download one or both of the campaigns in the installer, with one ca...