when can we expect the release(or the release date itself )?Kamaze wrote: Correct, a version build upon WxWidgtes is in development.
Search found 79 matches
- 21 Jan 2008, 19:02
- Forum: Mapping / Modding tools & discussions
- Topic: Cant launch the map editor, Have read other threads,
- Replies: 13
- Views: 6049
Re: Cant launch the map editor, Have read other threads,
- 20 Jan 2008, 20:52
- Forum: Mapping / Modding tools & discussions
- Topic: Where to find a PIE editor?
- Replies: 112
- Views: 214664
Re: Where to get PIE editor?
Maybe a Google sketchup Plugin could be made for modelling/texturing PIE models...it's really easy to handle...and is there a manner to export SU(SU has some 3d export modules) models to wz terrain?
- 20 Jan 2008, 20:37
- Forum: Mapping / Modding tools & discussions
- Topic: Cant launch the map editor, Have read other threads,
- Replies: 13
- Views: 6049
Re: Cant launch the map editor, Have read other threads,
the Editor is being resurrected too right?
- 20 Jan 2008, 20:26
- Forum: Mapping / Modding tools & discussions
- Topic: 3DS 2 PIE converter
- Replies: 48
- Views: 105952
Re: 3DS 2 PIE converter
The new version is file protected on your FTP. :-X I'll try the other version, I haven't done anything for Warzone before but atleast 3dsmax is more convenient for me! Now I need to find documentation on what and what not to do and the limitations of the engine... Anyways, here's a quick model of t...
- 17 Jan 2008, 21:24
- Forum: Other Talk
- Topic: 1 to 100 post count!!!
- Replies: 99
- Views: 36330
Re: 1 to 100 post count!!!
sooo.....bored stiff?......
SPARTAAA!!!!!Eleven!!!! ::)
SPARTAAA!!!!!Eleven!!!! ::)
- 13 Jan 2008, 12:24
- Forum: Development
- Topic: Features planned for 2.1 and 2.2 ?
- Replies: 32
- Views: 14029
Re: Features planned for 2.1 and 2.2 ?
Hence the reason why it is only enabled for the 3 largest bodies. It is even possible it will not make it in 2.1 due to that very reason. Having two large turrets on a medium body, however, did look *very* silly. The balance remark however is a bit pre-emptive don't you think? I mean how can you sa...
- 09 Jan 2008, 00:07
- Forum: Development
- Topic: Features planned for 2.1 and 2.2 ?
- Replies: 32
- Views: 14029
Re: Features planned for 2.1 and 2.2 ?
and how about the Multible turrets on certain bodies? that would be featured in 2.1 right?
- 08 Jan 2008, 20:02
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 121228
Re: Warzone 2100 wish list - all can contribute_part 2
of course, so a player can distract his enemy by continously sending audio messages :D lol i always like the taunts(especially the animated one, not the radio command neccesairly) of RAII YR which could be replaced by the fireworks...which is still in the game.... and i have another question: is i...
- 04 Jan 2008, 22:28
- Forum: Other Talk
- Topic: 3D Request...
- Replies: 1
- Views: 1637
3D Request...
Is there someone who has all Warzone models in .3DS,.LWO or .OBJ format(with textures)? Here is the reason: http://www.tamasoft.co.jp/pepakura-en/ i can export the models themselves, but i can't export the texture :S i already made : -Oil derek, -Transport(twice, one with tex, i found that one as ex...
- 04 Jan 2008, 22:09
- Forum: Development
- Topic: Commanders Control
- Replies: 5
- Views: 2456
Re: Commanders Control
also i have noticed they are more powerful as they have (i think) huge amounts of armor that takes forever to destroy. :) I understand that commanders in Command & conquer and total annihilation is most important i know but the commanders on WZ are just not up to that standard.. the (Battle)com...
- 04 Jan 2008, 17:25
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 121228
Re: Warzone 2100 wish list - all can contribute_part 2
I got an idea when reading through the `happy new year` topic.... maybe we could add quick radio commands: -I´ll make you cold for that!(to all enemies) -If this land becomes unsellable, I Sue you!(to enemies) -I´m running low on Power!(to allies) -I´m under Heavy attack!(to allies) -*evil laught...
- 30 Dec 2007, 23:58
- Forum: Mapping / Modding tools & discussions
- Topic: Is it possible to...
- Replies: 2
- Views: 2168
Re: Is it possible to...
Is it possible to add a new movement type, "ship", which can only traverse water, but not land (haven't tried it yet, but I'm just making sure first). Also, is it possible to make facilities that only build on water? Any replies are welcome, thank you. No, neither boats/ships, nor shipyar...
- 30 Dec 2007, 22:00
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 1
- Replies: 141
- Views: 85865
Re: Warzone 2100 wish list - all can contribute.
Perhaps the walker legs could just be used as propulsion for already existing bodies. sounds cool. ::) Did you see the Translucent Box? That's the space for a body(and weapon ofcourse). :P That sounds nice, walker legs will be slow but tough and can climb mountains. I thought about the Walkers lik...
- 30 Dec 2007, 18:03
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 1
- Replies: 141
- Views: 85865
Re: Warzone 2100 wish list - all can contribute.
lol
this was already mentioned and explained....mongoose wrote: Also, I just thought of something: A Cyborg Transport (systems) Turret! Maybe 1 borg on light bodies, 3 in mediums and 5 in heavies?
If they could fire out like battle fortress in RA2(YR?) it could be even kewler.
- 29 Dec 2007, 21:08
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 1
- Replies: 141
- Views: 85865
Re: Warzone 2100 wish list - all can contribute.
Looks interesting, but I don't see how to put them to good use. Do they have any special abilities ? -they won't get slowed down while climbing ramps (not cliffs) -they might able to carry multiple weapons -they're having the most armor in the tech research time -maybe they could squeeze light tank...