Search found 29 matches

by sicanjal
06 Jul 2012, 15:56
Forum: Other Talk
Topic: The Unknown
Replies: 2
Views: 731

Re: The Unknown

Are you referring to the "ghost" droids visible in the Droid Debug menu in multiplayer? These used to be droids defined in the campaign and the starting force menu. It's been a while since I've looked at these, so please correct me if I'm wrong. Each player was: Player 0 - Force Editor droids (typic...
by sicanjal
26 Jun 2008, 02:07
Forum: Development
Topic: Proposal: Trucks can "upgrade" obselete defence structures
Replies: 6
Views: 1631

Proposal: Trucks can "upgrade" obselete defence structures

Truck can currently be ordered to build a Factory Module, which if placed onto a factory, upgrades that factory. As you can also multi-click several factories to upgrade them automatically, I propose that some similar logic can be used for obselete defences as well. Should a superior defence technol...
by sicanjal
03 Sep 2007, 02:29
Forum: Development
Topic: FMV (vote plz) CG or something else ?
Replies: 4
Views: 1447

Re: FMV (vote plz) CG or something else ?

Cutscenes. Sorry, as much as bringing back the FMV would be good, it would simply take too much time for a group doing this in their free time.

On screen images (such as logos) could be used however to tie along with speech/threats/messages and fullscreen static for effect.
by sicanjal
21 Aug 2007, 13:53
Forum: Development
Topic: Might I recommend...
Replies: 9
Views: 2498

Re: Might I recommend...

It's an XML document, so most browsers will display it rather than prompt you to download it. Download it instead and then open it in a Vector graphics program.
by sicanjal
30 Jul 2007, 13:08
Forum: Addon discussions
Topic: First map - prototype islands
Replies: 12
Views: 5256

Re: First map - prototype islands

That's a very nice looking map! Looks quite natural in comparison to other maps but some of the player positions seem to have more land to utilise than others; the top-left most player may be crying out for land once they reach VTOLs. Try popping in more small outcrops of land (such as those on the ...
by sicanjal
30 Jul 2007, 12:53
Forum: Other Talk
Topic: Help with Gamma campaign
Replies: 5
Views: 1677

Re: Help with Gamma campaign

You'll have to excuse me whilst I just plough into my reply. :D Assault Guns will chew through Cyborgs whilst the Cannons will be even lucky to strike a hit. And with Tank Killers around your tracked units will go down very quickly. Your main force should be comprised of Tank Killers, Assault Guns (...
by sicanjal
22 Jul 2007, 01:08
Forum: Technical Help / Troubleshooting
Topic: Crash and MDMP-File
Replies: 11
Views: 3132

Re: Crash and MDMP-File

An important point; which version are you using? In order to make use of the dump the devs need to know which executable was used otherwise the information can't be linked to anything.
by sicanjal
22 Jul 2007, 01:07
Forum: Technical Help / Troubleshooting
Topic: Aivolution. Crashes after I install
Replies: 6
Views: 1785

Re: Aivolution. Crashes after I install

Aivolution won't work on the release versions because it requires scripting functionality since added in the trunk. If you're using TortoiseSVN, create a new folder for Warzone and then right-click -> SVN checkout. When prompted, paste svn://svn.gna.org/svn/warzone/trunk into "URL of repository" and...
by sicanjal
05 Jul 2007, 19:04
Forum: Other Talk
Topic: what are Sensor, VTOL, CB, VTOL CB?
Replies: 6
Views: 10134

Re: what are Sensor, VTOL, CB, VTOL CB?

The sensor tower serves a more general role as an extension to your radar, displaying enemy units and eliminating fog-of-war from the area. CB stands for Counter Battery. If any incoming artillery fire is detected by a counter-battery turret, it will return fire with any assigned units. Useful as mo...
by sicanjal
30 Jun 2007, 18:31
Forum: Addon discussions
Topic: New City Terrain
Replies: 9
Views: 4297

Re: New City Terrain

Wow, fantastic tileset!

The only thing I can say is that the drain tile doesn't match up very well with the rest; prehaps giving that a bit more "abuse" would make it fit better?
by sicanjal
07 Jun 2007, 12:26
Forum: Technical Help / Troubleshooting
Topic: Units order respond time is too long.
Replies: 11
Views: 2620

Re: Units order respond time is too long.

Try using CTRL + Left click to give the units waypoints, and direct them around more complex parts of the terrain yourself. This reduces the path generation overhead, especially if the next each waypoint can be reached in a straight line (ie. has no obstacles between them). This should make your uni...
by sicanjal
06 Jun 2007, 20:49
Forum: Development
Topic: max. players 12
Replies: 20
Views: 5152

Re: max. players 12

Actually, now we have Locked Alliances implemented, this is a good idea. Imagine 4 locked alliances with 3 players each, especially now with the more co-operative nature of the AI. Or 3 locked alliances with 4 players. Take it further to a clash-of-the-titans style 6 vs 6 match. Without alliances? S...
by sicanjal
03 Jun 2007, 20:36
Forum: Other Talk
Topic: Hm, Question?
Replies: 4
Views: 1252

Re: Hm, Question?

The problem still exists dependant on your processor spec and lies with the pathfinder. If a pathfind for a unit cannot be completed in a frame, it is suspended until the next frame. So without bogging the game down, it can still generate paths for units. However, if a lot of units are doing this (p...
by sicanjal
29 Apr 2007, 20:19
Forum: Technical Help / Troubleshooting
Topic: Crash while doing research and using cheat mode (2.0.6) Windows XP Pro
Replies: 4
Views: 1806

Re: Crash while doing research and using cheat mode (2.0.6) Windows XP Pro

Actually, they could be researched in the PSX version. They didn't crash the game, took less than a second and didn't actually do anything.

Are these the actual prerequisite containers for the campaign objects?