... and another unofficial build for the people until WZ can get theirs working again.
https://eisbox.net/downloads/Warzone_21 ... ficial.zip
Search found 11 matches
- 13 Apr 2016, 08:16
- Forum: News and announcements
- Topic: 3.1.5 is released!
- Replies: 13
- Views: 23339
- 05 Apr 2016, 07:27
- Forum: News and announcements
- Topic: 3.1.4 is now out!
- Replies: 9
- Views: 14147
Re: 3.1.4 is now out!
Very unofficial build for any impatient Mac users: https://eisbox.net/software/wz2100/Warzone_2100_3.1.4_Mac_unofficial.zip The version will say locally modified because I had to fiddle with a couple things to get it built... Most notably configs/fetchscripts/Png-FetchSource.sh had to be updated to ...
- 17 Dec 2013, 07:29
- Forum: Development
- Topic: Unofficial build: v3.1.1 for Mac OS X
- Replies: 8
- Views: 10110
Re: Unofficial build: v3.1.1 for Mac OS X
I've tried this myself and had no luck building even the binary. Would it be possible to provide a list of actions you have done to compile and build the dmg? Sure... very roughly, these are the steps: I've been doing the wz builds on an older Mac Mini running Mac OS X 10.6. I'm not sure if it woul...
- 14 Dec 2013, 10:07
- Forum: News and announcements
- Topic: Warzone 2100 version 3.1.1 is now released!
- Replies: 27
- Views: 63829
Re: Warzone 2100 version 3.1.1 is now released!
Staff wrote:We are also looking for mac developers and/or builders to help us make builds....
Just uploaded; details here:Rommel wrote:A good fellow has been creating the DMG for the RCs, hope he sees this post.
viewtopic.php?f=6&t=11463
- 14 Dec 2013, 10:00
- Forum: Development
- Topic: Unofficial build: v3.1.1 for Mac OS X
- Replies: 8
- Views: 10110
Unofficial build: v3.1.1 for Mac OS X
Took me a while to sort out how to build the nice DMG package and get code signing to work right, but here we are... better late than never. These are pretty "clean" builds from the 3.1.1 tag, no mods made other than very minor changes required to get it all building right. Caveat Emptor! ...
- 26 Nov 2013, 00:12
- Forum: News and announcements
- Topic: 3.1.1 RC 3 is now available
- Replies: 34
- Views: 65350
Re: 3.1.1 RC 3 is now available
... and once again, here's an unofficial build for the Mac users out there: http://eisbox.net/downloads/wz2100_3.1.1_rc3.zip Same things apply as before: Built on Snow Leopard (x86 10.6), and briefly tested on Mavericks (x86_64 10.9), so I expect it will work on just about everything in between. Cav...
- 17 Nov 2013, 04:38
- Forum: News and announcements
- Topic: 3.1.1 RC2 is now available
- Replies: 33
- Views: 63133
Re: 3.1.1 RC2 is now available
Since there isn't a Mac build, I thought I'd cook one up... here's an unofficial build for Mac OS X of 3.1.1 rc2. It was built on Snow Leopard (x86 10.6), and briefly tested on Mavericks (x86_64 10.9), so I expect it will work on just about everything in between. That said, I don't really have time ...
- 10 Jan 2010, 07:39
- Forum: News and announcements
- Topic: 2.3 Beta 6 released!
- Replies: 31
- Views: 24514
Re: 2.3 Beta 6 released!
BZFlags. been playing it for 2 years with no updates. Ha, yes, I know that game well; I was going to guess that. The trunk code is actually quite playable; not sure what is holding them back from a release. ...if the first ordered truck has not started building the same building, the other trucks c...
- 08 Jan 2010, 21:56
- Forum: Ideas and suggestions
- Topic: Adding multiplayer "game types"
- Replies: 15
- Views: 7133
Re: Adding multiplayer "game types"
You could always start learning: http://www.learncpp.com/ http://lua-users.org/wiki/LearningLua.
Even if you can't help right now, it will still be a valuable skill to have.
Even if you can't help right now, it will still be a valuable skill to have.
- 01 Jan 2010, 22:55
- Forum: Ideas and suggestions
- Topic: Updating Trucks and Combat Engineer Cyborgs
- Replies: 12
- Views: 5534
Re: Updating Trucks and Combat Engineer Cyborgs
Trucks and Combat Engineers Should Be Able to Demolish Ally and Enemy Structures No. Trucks can demolish things too quickly; it would bring the game out of balance because all you would need to do is keep your engineers alive long enough to get close to the wall. Just because you can demolish your ...
- 30 Dec 2009, 23:33
- Forum: Ideas and suggestions
- Topic: Suggestion: Solar or Nuclear energy
- Replies: 11
- Views: 6254
Suggestion: Solar or Nuclear energy
To maintain balance and preserve the initial importance of oil resources, this type of energy would not be available until T2 or even T3. It would create a new element of strategy by allowing players to locate energy sources at unknown locations (or locate them in better protected parts of their bas...