Search found 9 matches

by nicholasneko
13 Apr 2012, 21:57
Forum: Addon discussions
Topic: Simple burst fire mod
Replies: 4
Views: 3168

Simple burst fire mod

Whipped up a simple little mod that makes all the assorted automatic weapons fire in a little burst rather then single shots. 5 rounds for machine guns, 10 rounds for assault, 4 for auto cannons, 3 for pepperpot and hellstorm, 4 for rocket pod, and I think thats all. Should still have the same DPS a...
by nicholasneko
13 Apr 2012, 21:45
Forum: Mapping / Modding tools & discussions
Topic: Simple burst fire mod
Replies: 2
Views: 1745

Re: Simple burst fire mod

Well what i'm calling version 0.0.1 is up. The only issue I have so far is that if I try to play campaign with it I get a slue of errors ;-; But skirm/multi seems to work just fine. Please post suggestions. Should bursts for certain weapons be longer/shorter? EDIT: I think i'm going to move this to ...
by nicholasneko
13 Apr 2012, 05:15
Forum: Mapping / Modding tools & discussions
Topic: Simple burst fire mod
Replies: 2
Views: 1745

Simple burst fire mod

I'm using the Warzone stat editor to make a simple mod where machine guns, rotary/assault guns/auto cannons/hellfire/pepperpot all have a little burst of fire rather then their current single shot delay single shot delay sorta firing. The idea at the end will be that they will do the exact same DPS ...
by nicholasneko
02 Sep 2009, 06:40
Forum: Ideas and suggestions
Topic: Researching Defenses takes overly long, which is illogical.
Replies: 27
Views: 12302

Re: Researching Defenses takes overly long, which is illogical.

well now if your going to get into this machine gun argument. why not dual or quad HMGs like they did with the 50 cals in WW2 <.<;;;; personally i always saw the assault gun as a gattling gun and why not just change the dual into a heavy assault/gattling gun? i dunno. just RL counterpart ideas to th...
by nicholasneko
27 Aug 2009, 13:13
Forum: Addon discussions
Topic: NTW 1.8.7 Fix
Replies: 8
Views: 5312

Re: NTW 1.8.7 Fix

still seems to be a tech research based CTD in the mod but the earlyer tech in the tree was fixed as far as i can tell.
by nicholasneko
03 Dec 2008, 20:09
Forum: 2.1.x
Topic: maximum and minimum game speeds in b4
Replies: 5
Views: 4194

Re: maximum and minimum game speeds in b4

i thought of that the other night when i went to take a shower and build up fuel on an untimed level. i like the idea of getting your time left dumped into energy and research.
by nicholasneko
09 Sep 2006, 22:27
Forum: Technical Help / Troubleshooting
Topic: Sound effects are very quiet (inaudible, for the most part) in game.
Replies: 11
Views: 10154

Re: Sound effects are very quiet (inaudible, for the most part) in game.

i've had the same problem, where sounds will stop playing from different weapons or units for no real reason.. i'm guessing... just guessing, it might have to do with the max sounds playable at one time. for some reason when it seems like its not its hitting this limit and stoping most the sounds, t...
by nicholasneko
09 Sep 2006, 01:54
Forum: Mapping / Modding tools & discussions
Topic: directx? error on running of worldeditor 32
Replies: 21
Views: 9885

directx? error on running of worldeditor 32

i installed the newest release of directx 9c just to make sure that wasn't the issue as far as i can tell, each time i try to run the program i get this error and i did not see anything about it on the huge help and instruction page for the program but wow its a nice page.. anyway heres a screen sho...