Search found 4 matches
- 23 Aug 2013, 00:40
- Forum: Game related Discussions
- Topic: Tech tree
- Replies: 1
- Views: 2393
Tech tree
Chaps, I am totally flabbergasted. Totally. Why? A game this complex, and nowhere can I find a tech tree in this kind of form for 3.1? I've found a lot of broken links to tech trees - a LOT - but no working links to a tech tree. Can someone point me in the right direction please? Thanks and regards,...
- 21 Aug 2013, 23:46
- Forum: 1.x
- Topic: I need some help understanding multiplayer
- Replies: 5
- Views: 25109
Re: I need some help understanding multiplayer
Thanks for the tip. I was on V1.1. I've tried downloading and playing V3.1 and it's very, very different to the original game. Different enough that I'd still like to try and find a solution to the original problem on V1.1; are there any more ideas going please?
Thanks and regards,
Spike
Thanks and regards,
Spike
- 20 Aug 2013, 20:02
- Forum: 1.x
- Topic: I need some help understanding multiplayer
- Replies: 5
- Views: 25109
I need some help understanding multiplayer
Hi guys, I've been playing WZ2100 on-and-off since 1998. I've recently started playing again with a friend, and I have a problem; in multiplayer games I HAVE to begin with at least one AI player. Attempting to remove the final AI player results in the slider bouncing back to the minimal difficulty s...
- 13 Jun 2011, 00:07
- Forum: Technical Help / Troubleshooting
- Topic: VTOL landing problem
- Replies: 2
- Views: 1522
Re: VTOL landing problem
You may not be able to recreate this problem. It is the bane of all programmers; a platform-specific issue! I read somewhere that the coding that deals with VTOL motion calculates the turn rate and forward speed in different ways. As such, with a faster computer processor, the turn rate isn't high e...