Search found 4 matches

by Spychotic
23 Aug 2013, 00:40
Forum: Game related Discussions
Topic: Tech tree
Replies: 1
Views: 1350

Tech tree

Chaps, I am totally flabbergasted. Totally. Why? A game this complex, and nowhere can I find a tech tree in this kind of form for 3.1? I've found a lot of broken links to tech trees - a LOT - but no working links to a tech tree. Can someone point me in the right direction please? Thanks and regards,...
by Spychotic
21 Aug 2013, 23:46
Forum: 1.x
Topic: I need some help understanding multiplayer
Replies: 5
Views: 11924

Re: I need some help understanding multiplayer

Thanks for the tip. I was on V1.1. I've tried downloading and playing V3.1 and it's very, very different to the original game. Different enough that I'd still like to try and find a solution to the original problem on V1.1; are there any more ideas going please?

Thanks and regards,

Spike
by Spychotic
20 Aug 2013, 20:02
Forum: 1.x
Topic: I need some help understanding multiplayer
Replies: 5
Views: 11924

I need some help understanding multiplayer

Hi guys, I've been playing WZ2100 on-and-off since 1998. I've recently started playing again with a friend, and I have a problem; in multiplayer games I HAVE to begin with at least one AI player. Attempting to remove the final AI player results in the slider bouncing back to the minimal difficulty s...
by Spychotic
13 Jun 2011, 00:07
Forum: Technical Help / Troubleshooting
Topic: VTOL landing problem
Replies: 2
Views: 475

Re: VTOL landing problem

You may not be able to recreate this problem. It is the bane of all programmers; a platform-specific issue! I read somewhere that the coding that deals with VTOL motion calculates the turn rate and forward speed in different ways. As such, with a faster computer processor, the turn rate isn't high e...