Search found 31 matches

by Suprano
13 Jan 2008, 16:08
Forum: Other Talk
Topic: Multi player game talk...
Replies: 28
Views: 12492

Re: Multi player game talk...

Why don't you just join the IRC? there is the official channel #warzone on freenode i also got my own psyced server running, you can connect to this server psyc.timeoutd.org  over telnet(port 2323) irc (6667/6601 ssl) jabber(5222/5223 ssl) or over our CGI:IRC at https://timeoutd.org/cgi-bin/cgiirc/i...
by Suprano
31 Oct 2006, 19:29
Forum: Other Talk
Topic: dev_package outdated?
Replies: 7
Views: 6532

Re: dev_package outdated?

Well i think there is e.g. no newer version of jpeg then beta6, but i have no idea what is uptodate  with the other libs...

--Ano
by Suprano
31 Oct 2006, 15:36
Forum: Other Talk
Topic: dev_package outdated?
Replies: 7
Views: 6532

Re: dev_package outdated?

I also found this one, which may help you as well:

http://sourceforge.net/project/showfile ... up_id=7382

--Ano
by Suprano
24 Oct 2006, 15:34
Forum: Not a bug
Topic: Game Segfaults on Startup
Replies: 11
Views: 41885

Re: Game Segfaults on Startup

hm i think only 'bt full' is enough..

--Ano
by Suprano
24 Oct 2006, 15:32
Forum: Technical Help / Troubleshooting
Topic: Multiplayer?
Replies: 7
Views: 6213

Re: Multiplayer?

It works over lan and over internet. First one PC need to setup the game (choosing map and so on) and then open the game. i have attached the picture of an opend game which is ready for joining of the players. Notice the 'ok' Button, now the other player needs to enter the ip address and then he sho...
by Suprano
24 Oct 2006, 15:28
Forum: Development
Topic: Multiple hardpoints for heavy body?
Replies: 97
Views: 53511

Re: Multiple hardpoints for heavy body?

Cool Features.
What would happen, if e.g. a Truck got weapons?
Funny idea *g*

--Ano
by Suprano
23 Oct 2006, 21:07
Forum: Addon discussions
Topic: New Backgrounds
Replies: 127
Views: 65105

Re: New Backgrounds

Looks awsome
:)

--Ano
by Suprano
23 Oct 2006, 11:24
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40371

Re: new headquarters and modeling - all here now.

I've seen Rodzilla around 2 time in the last 2 Weeks, i just always was to late to talk to him.
I was been told that he wrote once a Blender-Pie converter

--Ano
by Suprano
23 Oct 2006, 11:09
Forum: Mapping / Modding tools & discussions
Topic: Tell, what is necessary to make new models for Warzone 2100 with new textures?
Replies: 30
Views: 20206

Re: Tell, what is necessary to make new models for Warzone 2100 with new textures?

I could create a blender exporter for the pie format if i knew how that format is structured. I did not spend much time in the WZ code yet to find it out. If you're search for a new model format, i am creating one for my own game Azadi, which will include Vertices, FAces, Bones (Bone have to exist i...
by Suprano
25 Sep 2006, 14:01
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40371

Re: new headquarters and modeling - all here now.

I need to create an exporter for my own projects, so i will have to work with python + blender anyway, so i can do this.


--Ano
by Suprano
20 Sep 2006, 21:27
Forum: Technical Help / Troubleshooting
Topic: Need help compiling
Replies: 4
Views: 8447

Re: Need help compiling

Then search the openAL-dev package and install it ;)

--Ano
by Suprano
19 Sep 2006, 21:47
Forum: Other Talk
Topic: a non descriptive title
Replies: 7
Views: 10317

Re: a non descriptive title

Yea happy birthday from me too :)

--Ano
by Suprano
19 Sep 2006, 21:43
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40371

Re: new headquarters and modeling - all here now.

I knew python a long time ago (a year?) . i tryed to create Multiplayer Lobby for TA spring .

I have no idea of the Plugin Structure of Blender, but if really no one with more experince will do that, i can see what i can find out

--Ano
by Suprano
19 Sep 2006, 21:41
Forum: Development
Topic: Drop the ingame-menu.
Replies: 8
Views: 7758

Re: Drop the ingame-menu.

But it is already planed to rework the GUI afaik (at least it is in the TODO).. it just take its time..

--Ano
by Suprano
13 Sep 2006, 13:55
Forum: Development
Topic: New Features in Wz2100 which I want to see in future.
Replies: 41
Views: 23502

Re: New Features in Wz2100 which I want to see in future.

I want a new Unit AI System. e.g. if you set the point where all your recently finsihed units went, they drive around in cycles for ever Oo to go the other units ou of the way to do this the drive away, and some other units need to get the units(which are getting other units out of the way) out of t...