Search found 19 matches
- 01 Nov 2016, 18:20
- Forum: Coding
- Topic: missing files on master
- Replies: 15
- Views: 11859
Re: missing files on master
Trace is a bit dated, I agree. Mabye a fun transition to TeamCity combined with Github ? I tried it for myself it is amazing, and for warzone2100 as opensource project you would get it for free i think (10 developers are free at all). i dont know but much more then 10 developers is not needed or no...
- 01 Nov 2016, 00:53
- Forum: Coding
- Topic: missing files on master
- Replies: 15
- Views: 11859
Re: missing files on master
I really followed only the readme.
That means exactly i executed batch files which set the environment exactly as told in the README.md.
startup files to set environment
I use those batch files like this screenshare
I changed only those files: compare master with my tests
That means exactly i executed batch files which set the environment exactly as told in the README.md.
startup files to set environment
I use those batch files like this screenshare
I changed only those files: compare master with my tests
- 31 Oct 2016, 08:40
- Forum: Coding
- Topic: missing files on master
- Replies: 15
- Views: 11859
Re: missing files on master
in debug mode or in release mode ? In debug mode I have a crash too, it seems to be related to va_arg in the custom printf function used by the script engine. The problem in debug is, that most variables/pointers (especially uninitalized) are set to a value (0xcccc...). but if consumers assume they...
- 31 Oct 2016, 08:35
- Forum: Coding
- Topic: missing files on master
- Replies: 15
- Views: 11859
Re: missing files on master
i dont know. in windows if i start warzone with "--debug all" it does not start at all. i put "debugmode=1" in the config file but that printed not so much. therefore i changed debug.h diff --git a/lib/framework/debug.h b/lib/framework/debug.h index 1da3aa4..19952c8 100644 --- a/...
- 30 Oct 2016, 23:23
- Forum: Coding
- Topic: missing files on master
- Replies: 15
- Views: 11859
Re: missing files on master
now it is working at least for some more seconds perhaps minutes hours in singleplayer.
ok played a fast single player and multiplayer with bots worked well.
i got one crash in the lobby. i think some method drawText is buggy or needs some more checks.
ok played a fast single player and multiplayer with bots worked well.
i got one crash in the lobby. i think some method drawText is buggy or needs some more checks.
- 30 Oct 2016, 23:21
- Forum: Coding
- Topic: missing files on master
- Replies: 15
- Views: 11859
Re: missing files on master
i worked on master. 1: Sometimes the "elapsed" Value was negative resulting in crash. I added GAME_TICKS_PER_UPDATE to make it positiv. diff --git a/src/display3d.cpp b/src/display3d.cpp index 45b5115..451e946 100644 --- a/src/display3d.cpp +++ b/src/display3d.cpp @@ -337,7 +337,7 @@ void ...
- 30 Oct 2016, 22:57
- Forum: Coding
- Topic: missing files on master
- Replies: 15
- Views: 11859
Re: missing files on master
Release?
viewtopic.php?f=1&t=12528#p134757
Master I dont know QScriptValue .... debug_sync ... it depends on ...
i dont know how to start to get this good game running again
viewtopic.php?f=1&t=12528#p134757
Master I dont know QScriptValue .... debug_sync ... it depends on ...
i dont know how to start to get this good game running again
- 30 Oct 2016, 21:04
- Forum: Coding
- Topic: missing files on master
- Replies: 15
- Views: 11859
Re: missing files on master
it is a system with nvidia optimus. i can use intel and nvidia graphics but have to choose it before start of execution.
- 30 Oct 2016, 13:50
- Forum: Coding
- Topic: missing files on master
- Replies: 15
- Views: 11859
Re: missing files on master
there was some other problems but I managed to fix them. Would be nice to here from your fixes. I startet yesterday with the visualstudio build and it worked all great ( https://github.com/Warzone2100/warzone2100/blob/master/win32/README.md ; thank you https://github.com/vlj ) I wanted to know why ...
- 30 Oct 2016, 13:42
- Forum: Ideas and suggestions
- Topic: Warzone project functionnalities timeline
- Replies: 4
- Views: 3879
Re: Warzone project functionnalities timeline
Please note that you must read that list from down to to and you should stop
at Line 75 https://github.com/perim/warzone2100/bl ... ngeLog#L75
because since than the game is not playable anymore (to many crashes).
at Line 75 https://github.com/perim/warzone2100/bl ... ngeLog#L75
because since than the game is not playable anymore (to many crashes).
- 18 Sep 2016, 21:39
- Forum: Technical Help / Troubleshooting
- Topic: nothing in factory?
- Replies: 2
- Views: 2563
Re: nothing in factory?
Maybe you must insert more coins?postmortymn wrote:anyone know what is going on?
- 14 Sep 2016, 23:19
- Forum: News and announcements
- Topic: Release 3.2.1
- Replies: 35
- Views: 57800
Re: Release 3.2.1
Can you try the latest build - http://buildbot.wz2100.net/files/warzone2100-master-20160910-203553-4e6d245.exe ? Just replace your .exe file. It might fix graphics-driver related crashes. Thx i tested it with: http://buildbot.wz2100.net/files/warzone2100-master-20160913-164055-898f351.exe That work...
- 13 Aug 2016, 00:37
- Forum: News and announcements
- Topic: Release 3.2.1
- Replies: 35
- Views: 57800
Re: Don't Work, Always Crash: Release 3.2.1
i would doubt it. maybe the callstack view is too short.cybersphinx wrote:buggy graphics drivers in 2016 LUL
quite likely it is a new feature calling a function in a wrong way. maybe missing initialization code for some structures ... hence access violations in callbacks ...
- 13 Aug 2016, 00:25
- Forum: News and announcements
- Topic: Release 3.2.1
- Replies: 35
- Views: 57800
Re: Release 3.2.1
The real problem is the Access violation. Is everything initialized properly?
i have attached a rpt for nvidia and intel.
i have attached a rpt for nvidia and intel.
- 15 Feb 2012, 14:12
- Forum: News and announcements
- Topic: 3.1 beta2 has been released!
- Replies: 51
- Views: 43595
Re: 3.1 beta2 has been released!
thx cybersphinx.
another solution is a per application setting.
- right click warzone2100.exe
- "Properties"->"Compatibility"
- check "Disable display scaling on high DPI settings".
another solution is a per application setting.
- right click warzone2100.exe
- "Properties"->"Compatibility"
- check "Disable display scaling on high DPI settings".