Search found 671 matches
- 04 Mar 2013, 08:08
- Forum: Skirmish / Multiplay
- Topic: Starting power level amount
- Replies: 74
- Views: 39793
Re: Starting power level amount
@ vexed brazilian downloads? :roll: (may be add captcha on next version and see what happen) is any other way to estimate number of players and their interest? Also there is no problem with graphics, campaign, scripting system, why improve this if no one complain? :ninja: Count of online players sho...
- 03 Mar 2013, 23:45
- Forum: Skirmish / Multiplay
- Topic: Starting power level amount
- Replies: 74
- Views: 39793
Re: Starting power level amount
@ Iluvalar I think you are not quite understand. My proposal was a just make game more friendly for beginners. So i dont understand with what you arguing now? keep game unfriendly or what? I clearly remember when i did not liked low-oil games for many reasons, and i think my feelings was common for ...
- 03 Mar 2013, 19:48
- Forum: Skirmish / Multiplay
- Topic: Starting power level amount
- Replies: 74
- Views: 39793
Re: Starting power level amount
"high oil games" cannot be "fixed", but low-oil gameplay can be made more friendly to beginners. why not? why why why? Because that's directly related to the amount of skill needed to master it. And the process by which one takes decisions in order to find the unknown optimal so...
- 03 Mar 2013, 17:44
- Forum: Skirmish / Multiplay
- Topic: Starting power level amount
- Replies: 74
- Views: 39793
Re: Starting power level amount
in "cossacks - art of war" was same issue with high oil games (called "millions") There is probably nothing we can do to "fix" that. at least you (devs) asking this question, you thinking about it and it is ok for now :) i proposed some stuff here http://forums.wz2100.n...
- 03 Mar 2013, 12:12
- Forum: Skirmish / Multiplay
- Topic: Combined arms effect
- Replies: 20
- Views: 12785
Re: Combined arms effect
I THINK SOME SYMBOLS NOT SHOWED I SEE Dₙ i misuderstood how works this (H₁x₁/P₁)'=-(D₂x₂/P₂), (H₂x₂/P₂)'=-(D₁x₁/P₁), i'll try make my own model of battle :ninja: without annyoing misunderstanding math This means that the strongest army you can make will be composed of ~57% mg tanks and ~43% lancer ...
- 03 Mar 2013, 11:07
- Forum: Skirmish / Multiplay
- Topic: Test builds for people who have issues with game speed
- Replies: 49
- Views: 32060
Re: Test builds for people who have issues with game speed
vexed what machine you have? may be your machine too strong to make lags visible in T1 build?
- 01 Mar 2013, 13:40
- Forum: Coding
- Topic: Conversion to Ini
- Replies: 0
- Views: 2326
Conversion to Ini
Hello
Please review my patch
http://developer.wz2100.net/ticket/3965
I plan do next
1) Convert templates.txt to ini
2) Convert features.txt to ini
3) merge terraintable.ini and propulsiontype.ini
Please review my patch
http://developer.wz2100.net/ticket/3965
I plan do next
1) Convert templates.txt to ini
2) Convert features.txt to ini
3) merge terraintable.ini and propulsiontype.ini
- 01 Mar 2013, 09:30
- Forum: Coding
- Topic: Help needed - statseditor
- Replies: 60
- Views: 26546
Re: Help needed - statseditor
dont know. i just thinking, and here a waiting for advice from per for that idea zzzzz .... What? Someone said my name? Uhm, built-in stats editor? Not sure why anyone would want that, as opposed to a stand-alone one. But a built-in stats viewer might be neat. And if that viewer could edit, nobody ...
- 01 Mar 2013, 09:07
- Forum: Skirmish / Multiplay
- Topic: Test builds for people who have issues with game speed
- Replies: 49
- Views: 32060
Re: Test builds for people who have issues with game speed
Not yet. I want more people to test & vote. i think hard to catch good results without special testing maps (where warzone loaded enough). Without testing maps i think impossible get lower than 60 fps without long game. Testing map: 10c-NTW_FPStest.wz Light version of testing map: 2c-NTW_FPStes...
- 01 Mar 2013, 08:47
- Forum: Mapping / Modding tools & discussions
- Topic: CSV To INI
- Replies: 10
- Views: 8553
Re: CSV To INI
windows users also can try this: https://github.com/crabster/Warzone-Sta ... sConverter
(source code included)
supports conversion for research.ini and structure.ini
(source code included)
supports conversion for research.ini and structure.ini
- 28 Feb 2013, 23:57
- Forum: Balance
- Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
- Replies: 186
- Views: 89137
Re: Chance to hit (accuracy) - does not sense in 3.1 (?)
Is your patch applicable for current 3.1/master?
Seems i have to try and see.
Seems i have to try and see.
- 28 Feb 2013, 20:02
- Forum: Coding
- Topic: Help needed - statseditor
- Replies: 60
- Views: 26546
Re: Help needed - statseditor
dont know. i just thinking, and here a waiting for advice from per for that ideaOriginway wrote:oh that!
would it be a realtime editor that can save things as well?
- 28 Feb 2013, 19:58
- Forum: Coding
- Topic: Help needed - statseditor
- Replies: 60
- Views: 26546
Re: Help needed - statseditor
Codes for loading stats already preset in warzone sources. Thinking about stat-editor included in warzone. Any advices? how do you do that using the text entry boxes that warzone uses? how do you scroll down the list of things? warzone supports common dialogs (only master branch) http://developer.w...
- 28 Feb 2013, 19:54
- Forum: Skirmish / Multiplay
- Topic: Test builds for people who have issues with game speed
- Replies: 49
- Views: 32060
Re: Test builds for people who have issues with game speed
vexed
can you show your own test results?
may be you have 60 fps on all modes?
can you show your own test results?
may be you have 60 fps on all modes?
- 28 Feb 2013, 19:52
- Forum: Skirmish / Multiplay
- Topic: Test builds for people who have issues with game speed
- Replies: 49
- Views: 32060
Re: Test builds for people who have issues with game speed
How add maps to this warzone??? i found way how add maps i created folder "maps" in folder there i placed .exe for me it made a folder called warzone 3.1 and in that you find the normal folders and you can place map in there i had folder called "warzone 3.1" and my testing map w...