Search found 671 matches

by Reg312
04 Mar 2013, 08:08
Forum: Skirmish / Multiplay
Topic: Starting power level amount
Replies: 74
Views: 18935

Re: Starting power level amount

@ vexed brazilian downloads? :roll: (may be add captcha on next version and see what happen) is any other way to estimate number of players and their interest? Also there is no problem with graphics, campaign, scripting system, why improve this if no one complain? :ninja: Count of online players sho...
by Reg312
03 Mar 2013, 23:45
Forum: Skirmish / Multiplay
Topic: Starting power level amount
Replies: 74
Views: 18935

Re: Starting power level amount

@ Iluvalar I think you are not quite understand. My proposal was a just make game more friendly for beginners. So i dont understand with what you arguing now? keep game unfriendly or what? I clearly remember when i did not liked low-oil games for many reasons, and i think my feelings was common for ...
by Reg312
03 Mar 2013, 19:48
Forum: Skirmish / Multiplay
Topic: Starting power level amount
Replies: 74
Views: 18935

Re: Starting power level amount

"high oil games" cannot be "fixed", but low-oil gameplay can be made more friendly to beginners. why not? why why why? Because that's directly related to the amount of skill needed to master it. And the process by which one takes decisions in order to find the unknown optimal solution to a complex ...
by Reg312
03 Mar 2013, 17:44
Forum: Skirmish / Multiplay
Topic: Starting power level amount
Replies: 74
Views: 18935

Re: Starting power level amount

in "cossacks - art of war" was same issue with high oil games (called "millions") There is probably nothing we can do to "fix" that. at least you (devs) asking this question, you thinking about it and it is ok for now :) i proposed some stuff here http://forums.wz2100.net/viewtopic.php?f=43&t=10697#...
by Reg312
03 Mar 2013, 12:12
Forum: Skirmish / Multiplay
Topic: Combined arms effect
Replies: 20
Views: 6500

Re: Combined arms effect

I THINK SOME SYMBOLS NOT SHOWED I SEE Dₙ i misuderstood how works this (H₁x₁/P₁)'=-(D₂x₂/P₂), (H₂x₂/P₂)'=-(D₁x₁/P₁), i'll try make my own model of battle :ninja: without annyoing misunderstanding math This means that the strongest army you can make will be composed of ~57% mg tanks and ~43% lancer ...
by Reg312
03 Mar 2013, 11:07
Forum: Skirmish / Multiplay
Topic: Test builds for people who have issues with game speed
Replies: 49
Views: 15912

Re: Test builds for people who have issues with game speed

vexed what machine you have? may be your machine too strong to make lags visible in T1 build?
by Reg312
01 Mar 2013, 13:40
Forum: Coding
Topic: Conversion to Ini
Replies: 0
Views: 1332

Conversion to Ini

Hello
Please review my patch
http://developer.wz2100.net/ticket/3965

I plan do next
1) Convert templates.txt to ini
2) Convert features.txt to ini
3) merge terraintable.ini and propulsiontype.ini
by Reg312
01 Mar 2013, 09:30
Forum: Coding
Topic: Help needed - statseditor
Replies: 60
Views: 12364

Re: Help needed - statseditor

dont know. i just thinking, and here a waiting for advice from per for that idea zzzzz .... What? Someone said my name? Uhm, built-in stats editor? Not sure why anyone would want that, as opposed to a stand-alone one. But a built-in stats viewer might be neat. And if that viewer could edit, nobody ...
by Reg312
01 Mar 2013, 09:07
Forum: Skirmish / Multiplay
Topic: Test builds for people who have issues with game speed
Replies: 49
Views: 15912

Re: Test builds for people who have issues with game speed

Not yet. I want more people to test & vote. i think hard to catch good results without special testing maps (where warzone loaded enough). Without testing maps i think impossible get lower than 60 fps without long game. Testing map: 10c-NTW_FPStest.wz Light version of testing map: 2c-NTW_FPStestLI....
by Reg312
01 Mar 2013, 08:47
Forum: Mapping / Modding tools & discussions
Topic: CSV To INI
Replies: 10
Views: 4113

Re: CSV To INI

windows users also can try this: https://github.com/crabster/Warzone-Sta ... sConverter
(source code included)
supports conversion for research.ini and structure.ini
by Reg312
28 Feb 2013, 23:57
Forum: Balance
Topic: Chance to hit (accuracy) - does not sense in 3.1 (?)
Replies: 186
Views: 40252

Re: Chance to hit (accuracy) - does not sense in 3.1 (?)

Is your patch applicable for current 3.1/master?
Seems i have to try and see.
by Reg312
28 Feb 2013, 20:02
Forum: Coding
Topic: Help needed - statseditor
Replies: 60
Views: 12364

Re: Help needed - statseditor

Originway wrote:oh that!
would it be a realtime editor that can save things as well?
dont know. i just thinking, and here a waiting for advice from per for that idea
by Reg312
28 Feb 2013, 19:58
Forum: Coding
Topic: Help needed - statseditor
Replies: 60
Views: 12364

Re: Help needed - statseditor

Codes for loading stats already preset in warzone sources. Thinking about stat-editor included in warzone. Any advices? how do you do that using the text entry boxes that warzone uses? how do you scroll down the list of things? warzone supports common dialogs (only master branch) http://developer.w...
by Reg312
28 Feb 2013, 19:54
Forum: Skirmish / Multiplay
Topic: Test builds for people who have issues with game speed
Replies: 49
Views: 15912

Re: Test builds for people who have issues with game speed

vexed
can you show your own test results?
may be you have 60 fps on all modes?
by Reg312
28 Feb 2013, 19:52
Forum: Skirmish / Multiplay
Topic: Test builds for people who have issues with game speed
Replies: 49
Views: 15912

Re: Test builds for people who have issues with game speed

How add maps to this warzone??? i found way how add maps i created folder "maps" in folder there i placed .exe for me it made a folder called warzone 3.1 and in that you find the normal folders and you can place map in there i had folder called "warzone 3.1" and my testing map was inside that folde...