Search found 12 matches

by egg
17 Feb 2013, 12:15
Forum: Website feedback
Topic: Faulty tab highlighting
Replies: 2
Views: 2644

Faulty tab highlighting

Going from the 'Development' tab to the 'Download' tab displays the download page, but leaves the 'Development' tab highlighted.
Similarly, going from the 'Forum' tab to the 'Download' tab displays the forum, but leaves the 'Development' tab highlighted.
by egg
11 May 2011, 01:14
Forum: Challenges
Topic: Challenge: No Place To Hide
Replies: 66
Views: 121228

Re: Challenge: No Place To Hide

Ah-
I've just realized that I was looking for 'MizaMaze' and should have been looking for 'No Place to Hide'.....which I have.
by egg
10 May 2011, 17:18
Forum: Other Talk
Topic: Building no aggressive units
Replies: 3
Views: 1727

Re: Building no aggressive units

Yes, plenty of mortars.
I'm not suggesting this as a technique for all occasions, but just a a means of learning more about the game.
by egg
10 May 2011, 17:15
Forum: Challenges
Topic: Challenge: No Place To Hide
Replies: 66
Views: 121228

Re: Challenge: No Place To Hide

Not in my Linux distribution. Should it be in Single Player, Challenges?
by egg
10 May 2011, 16:14
Forum: Other Talk
Topic: Building no aggressive units
Replies: 3
Views: 1727

Building no aggressive units

Having completed the single player campaign twice, I tried again, with the restriction of building no mobile aggressive units, This simple rule had to have an exception in the early stages of the game because no static aggressive emplacements are available, so I limited myself to the Viper Machine G...
by egg
10 May 2011, 15:50
Forum: Challenges
Topic: Challenge: No Place To Hide
Replies: 66
Views: 121228

Re: Challenge: No Place To Hide

Where is this map available?
by egg
01 May 2011, 03:25
Forum: Other Talk
Topic: Alpha11 Retreat
Replies: 29
Views: 10512

Re: Alpha11 Retreat

Yes, artifact recovered and researched. I'll see if I can find a savegame showing the problem.
by egg
30 Apr 2011, 10:16
Forum: Other Talk
Topic: Alpha11 Retreat
Replies: 29
Views: 10512

Re: Alpha11 Retreat

Killing the unit that carries the artifact should disable the transport trigger, but it doesn't!
by egg
29 Apr 2011, 06:49
Forum: Other Talk
Topic: Alpha11 Retreat
Replies: 29
Views: 10512

Re: Alpha11 Retreat

It's not just that the objectives are unclear. At the last stage of the game, it isn't possible to even look for enemy tanks or structures, because the enemy transport is triggered by my approach. I often play without sound, and so can easily miss the instruction "Return to LZ", and that a...
by egg
28 Apr 2011, 15:32
Forum: Other Talk
Topic: Alpha11 Retreat
Replies: 29
Views: 10512

Re: Alpha11 Retreat

The objectives of this mission are seriously flawed, and need attention. Rushing to intercept the artifact, and gaining it, doesn't end the mission. Continuing to the enemy base, it is possible to destroy the enemy defensive towers, place a unit on the base, see that there are no mobile enemy units ...
by egg
28 Apr 2011, 15:17
Forum: Other Talk
Topic: Alpha11 Retreat
Replies: 29
Views: 10512

Re: Alpha11 Retreat

There is something seriously wrong with this mission. I rush to intercept the artifact, and gain it. This doesn't end the mission, so I continue up towards the enemy base. On approaching the base, with at least one of my vehicles on their base, I can clearly see no enemy occupants (just a couple of ...
by egg
22 Mar 2011, 06:41
Forum: Other Talk
Topic: Beta 9 Strategy
Replies: 5
Views: 2830

Re: Beta 9 Strategy

My approach to this stage is to take off with 5 trucks and 5 cyclone turrets. On landing, immediately build a repair facility, and position the flack around it. Then build a few flack emplacements before starting on three lancer towers. This takes care of the immediate threat from the VTOLS and hove...