Search found 1867 matches

by Berg
Yesterday, 23:41
Forum: Website feedback
Topic: New forum Theme
Replies: 3
Views: 102

Re: New forum Theme

I asked for header images none came forward I made that one it can easily be remove if its way too ugly? If you wish to submit more header images for the random images at top please feel free to post them. Logo fixed. You can add images to this thread http://forums.wz2100.net/viewtopic.php?f=6&t=138...
by Berg
Yesterday, 00:24
Forum: Website feedback
Topic: New forum Theme
Replies: 3
Views: 102

New forum Theme

The Forum theme has been updated
I hope you like it.
by Berg
12 Nov 2018, 08:39
Forum: Skirmish / Multiplay
Topic: What's the deal with the " Autohoster-"X games?
Replies: 2
Views: 81

Re: What's the deal with the " Autohoster-"X games?

That's the bone crusher AI I think it has some threads in the forum
http://forums.wz2100.net/memberlist.php ... le&u=10095
I think this the owner MIH-XTC
by Berg
28 Oct 2018, 20:56
Forum: Mapping / Modding tools & discussions
Topic: Problems MODING the new 3.2, cannot add new Cyborg
Replies: 19
Views: 748

Re: Problems MODING the new 3.2, cannot add new Cyborg

It's been a while since I last used this forum, but I remember that answers were always quick to appear.... I looked at forum yesterday I did not see this post. Now I see it I don’t think one day is long we all have to sleep. I don't know how the json files work but i think you might find examples ...
by Berg
18 Oct 2018, 00:15
Forum: Website feedback
Topic: addons registration is down
Replies: 1
Views: 203

Re: addons registration is down

The registration for addons uses your forum name and password
by Berg
08 Oct 2018, 01:36
Forum: Technical Help / Troubleshooting
Topic: Once again, could not open port 2100
Replies: 1
Views: 168

Re: Once again, could not open port 2100

Make sure the exemption for warzone is the right .exe
Un-install all your warzone versions.
Remove all warzone firewall exemptions.
Re-install warzone and when asked to allow warzone to access the internet say yes.
As for you router i have no clue but the image shows the port is forwarded
by Berg
01 Oct 2018, 22:17
Forum: Campaign
Topic: What should be the modifier for insane difficulty?
Replies: 13
Views: 2004

Re: What should be the modifier for insane difficulty?

For a topic that has nothing to do with time it sure is discussed a lot all the way through.
by Berg
01 Oct 2018, 00:12
Forum: Campaign
Topic: What should be the modifier for insane difficulty?
Replies: 13
Views: 2004

Re: What should be the modifier for insane difficulty?

wrote:I think cutting time limits is a bad idea which can only spoil gaming experience.[...] I disagree. Even with the campaign difficulty set to "Insane", I find that I have far too much time to defeat the enemy, which has a downside: I must artificially delay my victory in order to research all c...
by Berg
30 Sep 2018, 22:26
Forum: News and announcements
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1408
Views: 161052

Re: Help needed testing 3.2.x Campaign games!

If you change a unit design then the factory stops making the old design (even if you make it the same template).
This is normal.
If you make a new design leaving the one the factory is producing it continues to produce.
by Berg
30 Sep 2018, 22:16
Forum: Campaign
Topic: What should be the modifier for insane difficulty?
Replies: 13
Views: 2004

Re: What should be the modifier for insane difficulty?

Eugen wrote: ↑ Sat Sep 29, 2018 5:25 pm I think cutting time limits is a bad idea which can only spoil gaming experience.[...] I disagree. Even with the campaign difficulty set to "Insane", I find that I have far too much time to defeat the enemy, which has a downside: I must artificially delay my ...
by Berg
26 Sep 2018, 02:25
Forum: Addon discussions
Topic: [3.1+] NullBot: an adaptive skirmish AI
Replies: 851
Views: 255976

Re: [3.1+] NullBot: an adaptive skirmish AI

Well thats not good very sad news indeed that you have abandon project nullbot.
NoQ sorry to hear that.
Also Sorry to wz_fan my mistake
by Berg
24 Sep 2018, 08:41
Forum: Mapping / Modding tools & discussions
Topic: Campaign Maps
Replies: 6
Views: 470

Re: Campaign Maps

there is no debate about that its about older maps and mods working.
Prot wrote:
24 Sep 2018, 07:50

According to my statistics 3.2.3 is more popular in multiplay than 3.1.5
http://wz2100.int.euphobos.ru/top/
by Berg
23 Sep 2018, 00:43
Forum: Mapping / Modding tools & discussions
Topic: Campaign Maps
Replies: 6
Views: 470

Re: Campaign Maps

You may find using 3.2.3 is a failed event most players are using 3.1.5 for multi player im not sure if that would be what you want but the maps mods my work better for now. You could try master nightly builds they seem to be more stable https://github.com/Warzone2100/warzone2100#latest-development-...
by Berg
22 Sep 2018, 00:11
Forum: News and announcements
Topic: Forum updated...
Replies: 5
Views: 1065

Re: Forum updated...

Please Support your local forum by donating header images for the forum its a way of getting you battler screen shots in official forum header
by Berg
13 Sep 2018, 20:30
Forum: Game related Discussions
Topic: WZ Screenshots!
Replies: 604
Views: 189579

Re: WZ Screenshots!

My main aim would be to have graphics from the latest versions ideally master but 3.2.3 or 3.1.5 will do. How about reusing the header background image from our Trac? I agree its a very good Image but its one for last version of forum I was also hoping to allow the community to have input and feel p...