Search found 1955 matches

by Berg
Yesterday, 11:29
Forum: Artwork
Topic: WMIT logo
Replies: 7
Views: 164

Re: WMIT logo

WMIT need identity i been using it for 15 years.
its a wonderful machine.
by Berg
15 May 2019, 01:22
Forum: Artwork
Topic: WMIT logo
Replies: 7
Views: 164

Re: WMIT logo

Well I don't mean to make everyone be in competition with others but in was hoping to incite others to submit.
by Berg
14 May 2019, 04:10
Forum: Artwork
Topic: WMIT logo
Replies: 7
Views: 164

Re: WMIT logo

another
WMITlogo2.png
WMITlogo2.png (276.01 KiB) Viewed 163 times
by Berg
14 May 2019, 04:05
Forum: Artwork
Topic: WMIT logo
Replies: 7
Views: 164

Re: WMIT logo

another one
WMITlogo1.png
WMITlogo1.png (47.7 KiB) Viewed 163 times
by Berg
14 May 2019, 04:04
Forum: Artwork
Topic: WMIT logo
Replies: 7
Views: 164

WMIT logo

This is a vital program for 3D models for warzone so it deservers a logo
WMITlogo.png
WMITlogo.png (360.2 KiB) Viewed 164 times
by Berg
28 Apr 2019, 00:32
Forum: Development
Topic: Range orders and accuracy
Replies: 15
Views: 823

Re: Range orders and accuracy

long range less accurate its logical.
by Berg
19 Apr 2019, 01:04
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 500
Views: 208972

Re: [3.1] Ultimate Scavenger AI Mod

I think by removing the effect from the pie files it would remove it visually I will look at finding this. So far i have found that the body pie name is trmcom.pie At this stage i also note it has no connectors therefore for I will continue looking for the effect. It seems there is no effect it is c...
by Berg
31 Mar 2019, 08:05
Forum: Ideas and suggestions
Topic: wazone2100 3.3.0 with DXT textures. To be or not to be!
Replies: 5
Views: 545

Re: wazone2100 3.3.0 with DXT textures. To be or not to be!

texpages_overlays.zip
texture_overlays from version WZGM-1.0.0
(7.37 MiB) Downloaded 15 times
What was the name of the texture you needed?
These are images from 3.0.0 master modified by me.
For the terrain changes
Hope you can use them.
by Berg
28 Mar 2019, 02:17
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 7968

Re: Release 3.3.0 beta 1

Well after a game on the fire map i was shooting the enemy through my walls with mg's on 3.3.0beta1 and also any other structure you care to mention
THe structures only block movement not bullets
by Berg
27 Mar 2019, 06:03
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 7968

Re: Release 3.3.0 beta 1

This is the map listed on this thread download/file.php?id=18152
It has a modified rules.js to me thats a mod
by Berg
26 Mar 2019, 08:18
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 7968

Re: Release 3.3.0 beta 1

error |05:12:45: [loadSaveStructure:4984] Structure ECM1PylonMk1, x coord too near the edge of the map. id - 17 error |05:12:45: [loadSaveStructure:4990] Structure ECM1PylonMk1, y coord too near the edge of the map. id - 288 error |05:12:45: [loadSaveStructure:4990] Structure ECM1PylonMk1, y coord t...
by Berg
26 Mar 2019, 05:42
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 7968

Re: Release 3.3.0 beta 1

The real problem is not the game but the mapmods
by Berg
26 Mar 2019, 03:19
Forum: Website feedback
Topic: guide is down
Replies: 2
Views: 450

Re: guide is down

OK ...
by Berg
24 Mar 2019, 23:56
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 152
Views: 46743

Re: Petition to reinstate Guard, Persue and Hold orders!

Every time you switch the state of a secondary command using interface buttons (e.g from Persure to Guard or from Hold to Guard) the ongoing executed order like "attack that guy over there" or "move there" or even a queue of movement orders (using shift) is getting cancelled and the units execute t...