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by Berg
16 Jun 2019, 21:58
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 164
Views: 47891

Re: Petition to reinstate Guard, Persue and Hold orders!

3.3.0-beta does not contain the fixes if you want to see what has been changed please use master.

This thread as achieved its purpose now closed.
by Berg
13 Jun 2019, 00:43
Forum: Skirmish / Multiplay
Topic: Transporters in multiplayer games
Replies: 5
Views: 148

Re: Transporters in multiplayer games

Why the need to remove transports?
Forgon wrote:
12 Jun 2019, 22:19
Do you like transporters in multiplayer games?
Or would you prefer if they were disabled for the next release?
Removing features from the game is not the way to enhance the game.
by Berg
08 Jun 2019, 22:49
Forum: Development
Topic: Range orders and accuracy
Replies: 21
Views: 1179

Re: Range orders and accuracy

My changes would only affect the balance in the campaign. I don't play MP games and I will not mess around with the balance in MP. I think campaign, skirmish and multiplayer should all have the same balance. I know this is a big ask, but that's how you learn, starting with campaign and working your...
by Berg
03 Jun 2019, 05:54
Forum: Technical Help / Troubleshooting
Topic: autogame on not working anymore
Replies: 7
Views: 171

Re: autogame on not working anymore

is it shift backspace check your keymapping in options for the keys
by Berg
03 Jun 2019, 05:49
Forum: Development
Topic: Petition to reinstate Guard, Persue and Hold orders!
Replies: 164
Views: 47891

Re: Petition to reinstate Guard, Persue and Hold orders!

I dont think its broken in 3.3.0.Betta1
works for me
by Berg
03 Jun 2019, 00:07
Forum: Technical Help / Troubleshooting
Topic: autogame on not working anymore
Replies: 7
Views: 171

Re: autogame on not working anymore

If you enter cheat mode press ctrl/o a menu will appear add your player number to auto player
sswz.png
cheat menu
Attach.
In this menu you can select AI
by Berg
23 May 2019, 23:47
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 415

Re: Unit designer limit

To remake bodies or mb just change their scale instead of revamping all weapons we will have to argue changes to stuff people is used to People are used to many odd quirks about warzone thats why its such a good game People is used to logic - There is very little logic to using a weak body with a h...
by Berg
23 May 2019, 12:26
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 415

Re: Unit designer limit

But the theme for this was to find out people's opinions :) My opinion is to not change things that don't need changing because one person get an urge. There are many combinations used by many players and to counter an attack or to use as offensive army it makes the game un- predictable and that is...
by Berg
23 May 2019, 03:04
Forum: Mapping / Modding tools & discussions
Topic: Edit the Tech Tree
Replies: 12
Views: 318

Re: Edit the Tech Tree

Go here and read all about it http://developer.wz2100.net/
by Berg
22 May 2019, 04:40
Forum: Mapping / Modding tools & discussions
Topic: Edit the Tech Tree
Replies: 12
Views: 318

Re: Edit the Tech Tree

Guardsman Brendo wrote:
21 May 2019, 21:27
Is it possible to make a mod that makes the Naval propulsion available?
For the most part the answer is yes the only limit is how much effort you put in.
by Berg
22 May 2019, 04:32
Forum: Balance
Topic: Sunburst AA site balance
Replies: 8
Views: 663

Re: Sunburst AA site balance

Iluvalar wrote:
22 May 2019, 01:41
I doubt that. AA weapons have their own research line. Unless you meant it's less expensive to research when you already have cannons.
AA research is MG, rocket, cannon and laser
so there is four paths to take

As for the sunburst they are evil defence when put on vtol
by Berg
21 May 2019, 23:49
Forum: Balance
Topic: Unit designer limit
Replies: 15
Views: 415

Re: Unit designer limit

Many employ strange combinations for example twin assault gun tracked bugs is a favourite.
By restricting the Ugly effect this would remove this tactic.
Just one example of many used.
I know what mangust is saying .
by Berg
18 May 2019, 11:29
Forum: Artwork
Topic: WMIT logo
Replies: 7
Views: 339

Re: WMIT logo

LOGOwmit4.png
another
LOGOwmit4.png (108.61 KiB) Viewed 172 times
WMIT need identity i been using it for 15 years.
its a wonderful machine.
by Berg
15 May 2019, 01:22
Forum: Artwork
Topic: WMIT logo
Replies: 7
Views: 339

Re: WMIT logo

Well I don't mean to make everyone be in competition with others but in was hoping to incite others to submit.
by Berg
14 May 2019, 04:10
Forum: Artwork
Topic: WMIT logo
Replies: 7
Views: 339

Re: WMIT logo

another
WMITlogo2.png
WMITlogo2.png (276.01 KiB) Viewed 338 times