Search found 1438 matches

by cybersphinx
18 Feb 2019, 18:48
Forum: Artwork
Topic: New animation system is finally in
Replies: 66
Views: 17237

Re: New animation system is finally in

Jorzi wrote:
17 Feb 2019, 20:58
my version of WMIT flips the model on the x axis when exporting to pie
I had a fix for that, no idea if it still helps though: https://github.com/cybersphinx/WMIT/com ... eb33fa795a
by cybersphinx
28 Sep 2018, 16:01
Forum: Campaign
Topic: Searching for WZ 2.1.3 official release.
Replies: 3
Views: 668

Re: Searching for WZ 2.1.3 official release.

Looks like cutscene support was only added in 2.2 beta1.
by cybersphinx
01 Sep 2018, 19:03
Forum: Technical Help / Troubleshooting
Topic: Problem with connecting port 2100
Replies: 10
Views: 1514

Re: Problem with connecting port 2100

The only thing you should need to enter is your computer's IP address and the port. Your external IP is irrelevant for port forwarding (and any server you contact automatically knows it).
by cybersphinx
22 Aug 2018, 00:03
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 9363

Re: Why is warzone now such a s*t?

I think that was mostly the 2.3 betas when I'd screw something up and then put out a new fixed release just days later, several times... Well, releases shouldn't be painful to make, so there's no pressure to make version X perfect, because it won't be a problem to release X + 1 to fix it. On the oth...
by cybersphinx
02 Aug 2018, 17:25
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 9363

Re: Why is warzone now such a s*t?

I don't think master is really bad at all. I do know there are a few annoying bugs that have cropped up, but 99% are not game-breaking. That's usually what we believe before every release. Then suddenly it turns out that nothing works. There is this "release early, release often" thing that would p...
by cybersphinx
05 Jun 2018, 20:40
Forum: Development
Topic: Apple kills openGL no more warzone?
Replies: 2
Views: 662

Re: Apple kills openGL no more warzone?

Apple kills openGL no more Apple?
by cybersphinx
20 Feb 2018, 02:14
Forum: Technical Help / Troubleshooting
Topic: The problem of Chinese character display
Replies: 7
Views: 2500

Re: The problem of Chinese character display

Maybe the change to harfbuzz for font rendering doesn't use fontconfig anymore? If so, that whole part of the installer is useless, and should probably be replaced by an option to download a Chinese font instead (which then might need mapping to languages that use it).
by cybersphinx
19 Feb 2018, 20:09
Forum: Development
Topic: Unreal Engine 4 Remake/Remaster
Replies: 6
Views: 1384

Re: Unreal Engine 4 Remake/Remaster

Why couldn't it be done? It's just software. The question is: Who is going to do it? A complete game is a complex project, but if you break something you can go back to a state that worked. An incomplete game is a complex project that doesn't work. That makes it not fun to work on, so it'll be hard ...
by cybersphinx
18 Feb 2018, 23:48
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 783
Views: 202565

Re: Models by MaNGusT (AR)

To me the yellowish on the old model looks like it was supposed to be discoloration due to use/age, not intentional color accents (would be weird for something fresh out of a factory though). The whole old model looks weird to me though, also the darkened right side, is that supposed to be the same ...
by cybersphinx
11 Feb 2018, 21:58
Forum: Campaign
Topic: Problem with video sequence
Replies: 15
Views: 3896

Re: Problem with video sequence

I wouldn't think anyone would miss the low quality videos if they were gone (they add new visible compression artifacts to the old videos which were pretty bad already), but the Sourceforge download statistics have them at 102 vs. 39 / 69000 vs. 46000 (standard vs. low, weekly / total downloads, not...
by cybersphinx
11 Feb 2018, 21:42
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 20855

Re: New release planning (3.2.4)/ 3.3.0

I think you can run something like "ac_variable=yes ./configure" to make it use that value without running the actual test. Or maybe have a newer Qt in /usr/local/ instead of using the packaged version.
by cybersphinx
08 Feb 2018, 05:53
Forum: Technical Help / Troubleshooting
Topic: Installing on Windows 7 with the Chocolatey package manager
Replies: 4
Views: 1053

Re: Installing on Windows 7 with the Chocolatey package mana

Why wouldn't you want to run some random command from some website with admin rights?
by cybersphinx
14 Jan 2018, 20:01
Forum: Technical Help / Troubleshooting
Topic: The problem of Chinese character display
Replies: 7
Views: 2500

Re: The problem of Chinese character display

Isn't there an option during setup for that? Or does that not work anymore?
by cybersphinx
20 Dec 2017, 19:57
Forum: Development
Topic: New release planning (3.2.4)/ 3.3.0
Replies: 118
Views: 20855

Re: New release planning (3.2.4)

The tutorial js conversion removes the message strings from translations, maybe it's just enough to enclose them in _() in the consoleVar array.
by cybersphinx
02 Nov 2017, 23:33
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 783
Views: 202565

Re: Models by MaNGusT (AR)

It wasn't lossless, it was scaled down to half(?) size. I think there was supposed to be a "HD" pack with the full resolution textures, but that never happened...