Search found 30 matches

by eZAK
30 Jul 2013, 00:41
Forum: News and announcements
Topic: Pardon our dust...
Replies: 11
Views: 22260

Re: Pardon our dust...

A big "Thank You" to Everyone who worked so hard to bring this site back!
by eZAK
24 Dec 2012, 18:56
Forum: Development
Topic: New image Header for the site wanted
Replies: 27
Views: 48518

Re: New image Header for the site wanted

When is the vote ?
by eZAK
17 Aug 2011, 23:07
Forum: Campaign
Topic: Campaign Walkthrough continuing from GAMMA 6
Replies: 36
Views: 39361

Re: Campaign Walkthrough continuing from GAMMA 6

Is there actually an End Game? Cut scene, Commander you have won.....????????? Very anti-climatic!!!! I used VTOL's to take out their archangels and towers. Attacks were lack luster at best. Mopped up with 2 MBG's ....Done! No enemy structures left, Is that the end or what??????? I posted that back...
by eZAK
18 May 2011, 15:00
Forum: Ideas and suggestions
Topic: Vehicles Turning Radius Question
Replies: 3
Views: 693

Re: Vehicles Turning Radius Question

Adrian, You are absolutely correct!

I think doing this will solve a lot of maneuverability problems!
by eZAK
18 May 2011, 00:47
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 297
Views: 310502

Re: The *NEW* Warzone walkthrough (Done with RED units)

I don't think all 5 are needed but at least 4.
As the stage progresses you'll find more oil derricks.
by eZAK
17 May 2011, 18:03
Forum: Mapping / Modding tools & discussions
Topic: [DEVELOPMENT] Campaign 4 Development Thread
Replies: 408
Views: 54313

Re: [Renamed] Campaign 4 Development Thread

Goth, Let's say that the Player has driven NEXUS from Delta Sector (per Mission 12) and has escaped by the skin of his teeth. We do the final FMV of The General landing at Delta Base after the battle, congratulating the player and Sgt.Gibbs sans Episode 4 of Star Wars -- and we leave it there, excep...
by eZAK
12 Apr 2011, 15:02
Forum: Mapping / Modding tools & discussions
Topic: [DEVELOPMENT] Campaign 4 Development Thread
Replies: 408
Views: 54313

Re: [Renamed] Goth's Campaign 4 Development Thread

Myself, personally, I've found it a challenge during playtesting to keep from getting hosed, even on 'easy' mode. Sooooooo..................Does anyone have any cheats for Campaign 4 !!!!!!!!!!! Just kidding! Q; With out giving anything away, How will Delta 1 tie into Gamma 9 ? Since Gamma 9 never ...
by eZAK
12 Apr 2011, 14:47
Forum: Other Talk
Topic: End Game Gamma 9
Replies: 14
Views: 1833

End Game Gamma 9

Whay is there no real END to the Gamma campaign?????

I have played through CAM_3_4 and there is no evedance of Nexus anywhere.
The clock just keeps ticking!

Was this done on purpose?
by eZAK
09 Apr 2011, 18:17
Forum: Mapping / Modding tools & discussions
Topic: [DEVELOPMENT] Campaign 4 Development Thread
Replies: 408
Views: 54313

Re: [Renamed] Goth's Campaign 4 Development Thread

Ok, no additions to the tech tree.

What about making what you already have preform differently ??

Example; Controlling the 'Transport' in order to try to gain a tactical advantage.

Also in the 'Final Battle' I'm hoping that there will be more than one way to defeat Nexus. :)

Thanks Guys!
by eZAK
08 Apr 2011, 18:23
Forum: Other Talk
Topic: Save Game Q's
Replies: 4
Views: 585

Save Game Q's

What to do after filling up all the 'Save Game' slots ?? My solution is to go intop the WZ game folder > create 'new folder' (ie Alpha, beta, etc.) > cut & paste contents > copy & paste back when playing certain game. Is there a better way ? Can you have have multiple folders with-in 'Save game' and...
by eZAK
08 Apr 2011, 18:08
Forum: Other Talk
Topic: 2100 vs. DyDo?
Replies: 7
Views: 1453

Re: 2100 vs. DyDo?

atuhalpa wrote:Seems to me all DyDo does is spam flamers.
I'm bitting my tung on that one, so as not to offend anyone. :)

And to the rest, Yes that does clarify things better for me. Thanks.
by eZAK
08 Apr 2011, 16:57
Forum: Mapping / Modding tools & discussions
Topic: [DEVELOPMENT] Campaign 4 Development Thread
Replies: 408
Views: 54313

Re: [Renamed] Goth's Campaign 4 Development Thread

All though I know very little about game developement, (scrpting & coding is above my pay grade) Keeping it as simple as possible would be best. IMO - Having more or different tech and a golden ring to strive for, makes the player become more involved. Fear not though, :) I will keep throwing ideas ...
by eZAK
07 Apr 2011, 18:13
Forum: Mapping / Modding tools & discussions
Topic: [DEVELOPMENT] Campaign 4 Development Thread
Replies: 408
Views: 54313

Re: [Renamed] Goth's Campaign 4 Development Thread

Very Interesting!! Delta is off the ground! A big Thanks to evryone involved! I 'm sure this will be a great campaign! All I have to offer is ideas, Good & Bad, Take 'em or Leave 'em :) For instance; 1) A long range flare that would light up the darkness for a pre determined amount of time. 2) A gui...
by eZAK
07 Apr 2011, 17:09
Forum: Campaign
Topic: The *NEW* Warzone walkthrough (Done with RED units)
Replies: 297
Views: 310502

Re: The *NEW* Warzone walkthrough (Done with RED units)

Wellcome to the New World Order!
by eZAK
20 Mar 2011, 17:23
Forum: Other Talk
Topic: 2100 vs. DyDo?
Replies: 7
Views: 1453

Re: 2100 vs. DyDo?

So, would this be the place to store and try out mods, cheats and what have you w/o afecting the org. game?? By that I mean, Could I / Should I, download various mods and what have you to the 'DyDo' in order to test them out with out affecting any aspects of the WZ-2100 2.3.7 addition. Or would doi...