Search found 8 matches

by Night_0wl
17 Jul 2015, 01:42
Forum: Development
Topic: Future of the WZ ?
Replies: 9
Views: 6464

Re: Future of the WZ ?

...is it possible to send this game to steam ? It could be released as free title. ...We can't compile it with steam's API at this time, until it works with gcc & the cross-compiler. We don't do native windows builds built on windows based machines. Any possibility of taking another look into this?...
by Night_0wl
12 Dec 2014, 23:00
Forum: Website feedback
Topic: Website Slow
Replies: 4
Views: 3134

Re: Website Slow

Thanks for the replies. After a few days it seemed like the issue cleared up on its own. It was definitely on my end... (mobile, desktop, & laptop all slow) but the page loaded fine from 4G or other ISPs fine. I ran ping and tracert commands and got pretty high pings and high packet loss. Looked it ...
by Night_0wl
08 Dec 2014, 05:10
Forum: Website feedback
Topic: Website Slow
Replies: 4
Views: 3134

Website Slow

Main page and forums seem to be operating o.k... However attachments on the forums and the wiki seem to be operating below 56k speeds. I can't even download the flame manual without getting network errors. Just me or has anyone else observed this? Also, anyone have the server rights/know-how to look...
by Night_0wl
14 Jan 2011, 23:52
Forum: Website feedback
Topic: NEWS FOR THE WZ TEAM!!!! ONLINE CHEATING HAS BEEN FOUND!!!
Replies: 12
Views: 3875

Re: NEWS FOR THE WZ TEAM!!!! ONLINE CHEATING HAS BEEN FOUND!

Would it be possible to create a txt log(history) of each game you played? That logs the actions of all players from your end in the game? (including power levels, completed research items, times, units produced, total number of units ect) I know how easy it must be to cheat, and the really good che...
by Night_0wl
14 Jan 2011, 23:03
Forum: 2.3.x
Topic: Why do walls die needlessly?
Replies: 26
Views: 11716

Re: Why do walls die needlessly?

Also, I believe that there was some discussion limiting line of sight (literally) and only being able to "see" certain tanks structures ect depending on height, elevation, ect. behind walls. I am against this, keep it simple and true to the roots of the game. Its a game, not a sim... General Rules a...
by Night_0wl
14 Jan 2011, 22:56
Forum: 2.3.x
Topic: Why do walls die needlessly?
Replies: 26
Views: 11716

Re: Why do walls die needlessly?

Sry to necro yet another thread, but this is still very much a current issue. Any chance in seeing the rules reverted back the way they were before? Ofc, I enjoyed hollowing out bases just like everyone else, but the issue is much more gameplay related than that. My defensive structures now targets ...
by Night_0wl
13 Jan 2011, 19:36
Forum: Ideas and suggestions
Topic: Increase draw distance
Replies: 36
Views: 4620

Re: Increase draw distance

Sounds good to me, thx. (btw, on my machine i've noticed that when I do zoom out, all of the units, no matter what color, receive hue's of blue on various parts of the turrets typically but sometimes bodies and props. It doesn't bother me but just wondering if anyone else noticed that? Perhaps if we...
by Night_0wl
13 Jan 2011, 08:33
Forum: Ideas and suggestions
Topic: Increase draw distance
Replies: 36
Views: 4620

Re: Increase draw distance

Sorry to necro, and please disregard a lot of the discussion above as it seems to be borderline off topic, but with the start of the new year, would it be possible to add another request to increase the zoom distance? It's quite possible that over the last years worth of builds that this has already...