Search found 21 matches

by zamaszysty
16 Mar 2011, 15:44
Forum: Ideas and suggestions
Topic: turrets need buffing
Replies: 18
Views: 2627

Re: turrets need buffing

Yeah, exactly. It's usualy not a matter of weapond being useless, but of players using weapons not the way the were meant to be used. Try taking a closer look on all those weapons availible in game, because it looks like You don't really get the game mechanics. Modern games are made simple and bette...
by zamaszysty
09 Feb 2011, 13:55
Forum: Other Talk
Topic: DIY hmg viper wheels (papercraft)
Replies: 32
Views: 15818

Re: DIY hmg viper wheels (papercraft)

Hah ! Now do the same with a high poly model :D
by zamaszysty
07 Feb 2011, 15:02
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1610
Views: 424567

Re: Models by Jorzi (AR)

I don't think air has to flow in straight lines to reach the fan ;) You would have to literaly stick something in it to block the air flow, and those linked photos here just show what i mean because these machines work and driver (pilot?) does not block the air flow at all, despite he sits just in f...
by zamaszysty
06 Feb 2011, 21:28
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1610
Views: 424567

Re: Models by Jorzi (AR)

I think hover could have only ONE fan for light bodies with two for meds and heavys. That would look much better if we consider weight of lights, mediums and heavys. With the same amout for all it looks like those heavy and meds are little "underpowered", while they're not ... EDIT: Like this one: h...
by zamaszysty
06 Feb 2011, 21:21
Forum: Ideas and suggestions
Topic: Beautiful Water
Replies: 38
Views: 12913

Re: Beautiful Water

I think it's not that simple. I never seen ANY shine and reflexion effects in WZ 2100, so there is just NO such mechanism implemented in the game engine itself that would enable such things, but of course im not SURE of it :). Adding double texturing to everything in the game on the other hand is po...
by zamaszysty
14 Jan 2011, 15:30
Forum: Ideas and suggestions
Topic: New (turret)laser effects??
Replies: 39
Views: 9291

Re: New (turret)laser effects??

In that case would it be possible just to stretch those effects we have now to the size od the distance between units ? This way it would still be a projectile but so "big" that it would "start" in the attacker and "end" in the victim looking almost exactly as the thing we want to achieve. But it MI...
by zamaszysty
08 Jan 2011, 03:18
Forum: Ideas and suggestions
Topic: New (turret)laser effects??
Replies: 39
Views: 9291

Re: New (turret)laser effects??

Well the trucks have a beam of sorts..... maybe those could be retooled and some of the same code used for lasers :geek: Those beams are just new surfaces in 3d render created by selefting on constant point in the truck and rapidly changing points in the built structure (i'm guessing its totaly ran...
by zamaszysty
29 Dec 2010, 00:39
Forum: Mapping / Modding tools & discussions
Topic: *.wrf files
Replies: 4
Views: 1262

Re: *.wrf files

We (or at least I) want to remove as much of that WRF business as possible in the new map format, allowing custom textures via a new/different mechanism. Can't this be a part of the map file itself? That would be usefull, and IF custom objects on map were ALSO included in th emap file it would doub...
by zamaszysty
28 Dec 2010, 03:09
Forum: Other Talk
Topic: Unlimited resources (hi-power)....
Replies: 26
Views: 3682

Re: Unlimited resources (hi-power)....

You can always make a map with no resources at the base, only in the middle of the battlefield ... constant fight for those and often destroyed pumps would make a BIT of what You like in RTS games ;)
by zamaszysty
28 Dec 2010, 03:06
Forum: Mapping / Modding tools & discussions
Topic: Creating models with GMAX for Warzone?
Replies: 8
Views: 1457

Re: Creating models with GMAX for Warzone?

Ok so in that case ... shouldn't the 3DS 2 PIE converter work with gmax ? Its basicaly based on normal 3DSmax, so plugins for it might be working with it ...i have no idea ofc, and its just a guess, because i never used GMAX. (3DS Max ftw :P)
by zamaszysty
27 Dec 2010, 23:27
Forum: Ideas and suggestions
Topic: Multi-planar combat in skirmish
Replies: 10
Views: 1589

Re: Multi-planar combat in skirmish

Actualy there is a simple... a REALLY SIMPLE way to make this work! It would only require adding new class ob tiles to a map, that are like "Super cliffs", so they would block not only bround units but also VTOL (NOT including transporters). This way players would just build their bases in separate ...
by zamaszysty
27 Dec 2010, 21:45
Forum: Ideas and suggestions
Topic: New unit for scavengers
Replies: 16
Views: 2508

Re: New unit for scavengers

Yeah basicaly it's a sort of nexus for scavengers, just with the difference, that there could be some "immobilised units" without ANY user on the map if it happends that scavenger never makes it to "hop on inside" and drive ;)
by zamaszysty
27 Dec 2010, 21:36
Forum: Mapping / Modding tools & discussions
Topic: Creating models with GMAX for Warzone?
Replies: 8
Views: 1457

Re: Creating models with GMAX for Warzone?

FROM: http://www.katsbits.com/tutorials/gmax/import-gmax-models-into-max.php It's also possible, using the gmax2obj export script to save models from gmax as OBJ formatted objects. To learn more about this process read the gmax to obj tutorial here. In other words: I's possible to export GMAX models...
by zamaszysty
27 Dec 2010, 14:03
Forum: Mapping / Modding tools & discussions
Topic: Mapmakers Questions and Problems
Replies: 39
Views: 5219

Re: Mapmakers Questions and Problems

So my maps will look just fine when 3.0 gets an update, and i don't have to reedit it, just wait for that v3.0 update of some sort ? :) In that cas i'll just keep on making maps ;)
by zamaszysty
27 Dec 2010, 04:32
Forum: Addon discussions
Topic: My maps
Replies: 0
Views: 841

My maps

Ok ... at the moment it will be only one map, and i'm afraid it might be bugged (or at least trees and buildings look strange in 3.0 beta 4 version :D). Anyway its my first map added here, so ... there it goes: LOST TEMPLE And Yes, it is a starcraft map brought to WZ 2100 :D. I made the layout of ba...