Search found 9 matches
- 11 May 2011, 17:00
- Forum: News and announcements
- Topic: Multiplayer release master-20110320 is now released!
- Replies: 34
- Views: 28901
Re: Multiplayer release master-20110320 is now released!
Build time is a damn important part of the game balance; if it were consciously changed, you'd have heard about it. So this is either a bug or an illusion. I guess I'm wrong, sorry. I'm talking about the build in this thread. I recognized after I've built a module on a factory, the progress of the ...
- 10 May 2011, 18:15
- Forum: News and announcements
- Topic: Multiplayer release master-20110320 is now released!
- Replies: 34
- Views: 28901
Re: Multiplayer release master-20110320 is now released!
Maybe I'm wrong with this one, but it felt like it took very long to build 4 vipers or one Python with a machinegun. Also researching took a bit longer.xXPhoenixXx wrote:Building units takes much longer
- 10 May 2011, 17:51
- Forum: News and announcements
- Topic: Multiplayer release master-20110320 is now released!
- Replies: 34
- Views: 28901
Re: Multiplayer release master-20110320 is now released!
Building units takes much longer, there's no green progress bar anymore (the bar where you pay the energy). Me and my friends got really bored because everything took so long.
- 10 May 2011, 17:41
- Forum: News and announcements
- Topic: Multiplayer release master-20110320 is now released!
- Replies: 34
- Views: 28901
Re: Multiplayer release master-20110320 is now released!
Hi there,
I recognized that the units and trees are flimmering all the time for me and my friends. Does anyone have the same problem?
And a question: Why did you change so much from the gameplay? The sync is very nice now, but I liked the old gameplay more.
I recognized that the units and trees are flimmering all the time for me and my friends. Does anyone have the same problem?
And a question: Why did you change so much from the gameplay? The sync is very nice now, but I liked the old gameplay more.
- 29 Dec 2010, 15:44
- Forum: Artwork
- Topic: Mech Prototypes WIP
- Replies: 96
- Views: 99437
Re: Mech Prototypes WIP
EDIT: If it helps, I put them in Mods, and when I run Skirmish or something, the game crashes with a C++ Runtime error, but if I play quick run or whatever it's called from tutorial menu, it runs fine, but without the mod. I'm having the exact same problem. I've put the mod into mods/multiplayer, m...
- 28 Dec 2010, 02:03
- Forum: Mapping / Modding tools & discussions
- Topic: Creating models with GMAX for Warzone?
- Replies: 8
- Views: 4199
Re: Creating models with GMAX for Warzone?
But how does the game know where to place the selected turret if I don't have to name anything?
- 27 Dec 2010, 21:54
- Forum: Mapping / Modding tools & discussions
- Topic: Creating models with GMAX for Warzone?
- Replies: 8
- Views: 4199
Re: Creating models with GMAX for Warzone?
Okay, thank you both. Now my last question is which names the bones have to get. I mean, what name should the wheels get, the place for the turret(s), etc. ...
- 27 Dec 2010, 19:49
- Forum: Mapping / Modding tools & discussions
- Topic: Creating models with GMAX for Warzone?
- Replies: 8
- Views: 4199
Creating models with GMAX for Warzone?
Hi, I've already used Google and the forum search, but I didn't find anything. So I ask here. Are there any tutorials how to name the 'bones' in GMAX for buildings and for units? I've read this Creating3DContent page, but I didn't really understand it. It would be nice if someone can explain it to m...
- 26 Dec 2010, 20:49
- Forum: Website feedback
- Topic: Thanks
- Replies: 153
- Views: 251229
Re: Thanks
I want to say a big 'THANK YOU' for the job you did and are still doing! This game is just awesome, and this project made it even better! The new graphics are a real masterpiece and the game is nearly bug free. THANK YOU from me and tons of other people!1oneeleven
Keep it up!
Keep it up!