Search found 53 matches

by LZ compromised
06 Apr 2013, 12:31
Forum: News and announcements
Topic: Donation drive is now live!
Replies: 26
Views: 48147

Re: Donation drive is now live!

I've got a couple of site admin friends who moved from one host to another several times, so they're much more streetwise in that regard than I am. I gave them this link and asked if they know of anything cheaper with the same specs. What followed was a stream of questions, some of which I could ans...
by LZ compromised
04 Apr 2013, 16:22
Forum: News and announcements
Topic: Donation drive is now live!
Replies: 26
Views: 48147

Re: Donation drive is now live!

What are the minimum requirements for the server? Which ones are the most critical?
Are there any bottlenecks?
How important is disk I/O speed?
What's the estimated total space?
by LZ compromised
09 Jul 2011, 08:35
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 966957

Re: Models by Jorzi (AR)

Yeah, gonna have to vote for the last version too. The first design might look more interesting as a bare low-poly, but the one three posts above seems to fit with the rest of the models better. I don't know why, it's just a hunch. And after all, tracks shouldn't draw too much attention, it's an RTS...
by LZ compromised
04 Apr 2011, 11:55
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 966957

Re: Models by Jorzi (AR)

This is mega sweet.
Have you thought of maybe making the bottom part a bit larger (i.e. the one below the metal platform). It is a heavy body that carries a lot of weight after all, shouldn't it feel big? ;)
by LZ compromised
29 Jan 2011, 08:00
Forum: Ideas and suggestions
Topic: new propulsion system suggestion
Replies: 5
Views: 2203

Re: new propulsion system suggestion

Hello. I'm afraid tracks 2.0 would be too imbalanced as you described them. The first propulsion you see is wheels, which are made obsolete by hovers, which are faster and more durable than wheels. But in the campaign (since you started talking about the campaign) you don't get hovers until the very...
by LZ compromised
28 Jan 2011, 09:45
Forum: Ideas and suggestions
Topic: New (turret)laser effects??
Replies: 39
Views: 18148

Re: New (turret)laser effects??

Thanks for the historical reference, but it doesn't really change anything. Sci-fi weapons like phaser and blaster are good and all that, but last time I checked, noone is turning WZ into Star Trek or SW. The only reason people wanted to change the current laser weapons was expectation based on comm...
by LZ compromised
25 Jan 2011, 09:10
Forum: Technical Help / Troubleshooting
Topic: New campaign... Akward start...
Replies: 7
Views: 3213

Re: New campaign... Akward start...

There is, it has red, green, blue and teal. I take it you can't choose orange, grey and black because they're reserved for New Paradigm, The Collective and Nexus respectively. Having more colors (or better yet, a continuous palette to choose from) is something I'd really like to see. Oh well, devs g...
by LZ compromised
19 Jan 2011, 17:05
Forum: Website feedback
Topic: Russian
Replies: 37
Views: 22447

Re: Russian

Для машины? Не то, что "сносно", а очень даже недурно. Я ожидал услышать что-то на уровне майкрософтовского Сэма :lol2: Кроме того, в стратегиях уже стало каноном, чтобы "голос базы" звучал немного по-компьютерному, так что в данном случае решение вполне удачное (даже несмотря на...
by LZ compromised
10 Jan 2011, 23:29
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 966957

Re: Models by Jorzi (AR)

Damn it, now there's drool all over my keyboard.

Keep up the great work!
by LZ compromised
05 Jan 2011, 11:58
Forum: Campaign
Topic: Alpha 7.5 Campaign
Replies: 11
Views: 9199

Re: Alpha 7.5 Campaign

I didn't build any relays or factories. Just one Rep Facility and a bunch of defenses to bunker-block all enemy landing spots (so that the moment they land, they immediately have something to attack and hence don't move around that much, giving bombard pits a better chance). I did the cams three tim...
by LZ compromised
04 Jan 2011, 20:40
Forum: Ideas and suggestions
Topic: New (turret)laser effects??
Replies: 39
Views: 18148

Re: New (turret)laser effects??

At least the graphics wouldn't be hard to make :) I guess the main problem with the current system is making a beam which is the right length and doesn't move. What are the engine limitations on fire rate, projectile size and projectile speed? You could try something that the original dev team did:...
by LZ compromised
04 Jan 2011, 20:31
Forum: Ideas and suggestions
Topic: big idea small topic
Replies: 15
Views: 6310

Re: big idea small topic

Nice idea except that would be another game entirely. Modding WZ to make that happen will probably take another couple of years. And I can definitely see a problem with letting anyone join at any given moment. Join > get bombed into oblivion by artillery > lose. Anyway, those 30 or however many minu...
by LZ compromised
28 Dec 2010, 02:57
Forum: Ideas and suggestions
Topic: CB against mobile units...
Replies: 9
Views: 4043

Re: CB against mobile units...

The original poster did suggest (correctly IMHO) that The Seraph and Archangel Missiles should still be allowed to track targets. This makes sense, since these are guided missile systems with on-board tracking in the projectiles. Also, if you study the Tech Tree, you'll find Target Prediction Round...