Search found 8 matches

by Strat_car
03 Feb 2011, 20:39
Forum: 2.3.x
Topic: AI Bases?
Replies: 14
Views: 7185

Re: AI Bases?

Since "Skirmish" mode in 2.3.7 is buggy for me, I re-installed 2.3.6. Just wanted to let eveyone know that I found the BecomePrey 2.92 MOD and have been using it with version 2.3.6. It works excellent in skirmish mode, haven't tested multiplayer, but it seems a shame that it was removed for D/L even...
by Strat_car
26 Jan 2011, 19:55
Forum: 2.3.x
Topic: 2.3.7 trouble...
Replies: 0
Views: 1381

2.3.7 trouble...

I cannot launch any map, stock or custom, using the old 1.10 balance MoD in skirmish mode. I starts to load, then goes to the desktop with no errors, and no it is not running minimized. Didnt have any problems with maps or mods in 2.3.6.

Beefy comp running Win 7.
by Strat_car
21 Jan 2011, 20:34
Forum: 2.3.x
Topic: AI Bases?
Replies: 14
Views: 7185

Re: AI Bases?

DyDo has some very nice features and is compatible with the current build, but it falls short in the long term skirmish or co-op multiplayer games. I am hoping that either Niker or Buggy can make a version of BP that will work with the current build. Or, like Per wrote about hard-coding something in...
by Strat_car
23 Nov 2010, 22:28
Forum: Ideas and suggestions
Topic: AI building better bases...
Replies: 0
Views: 493

AI building better bases...

Not sure if this would be a MOD or not, I know BP 2.92 did a good job at it, but I think the base game should be coded for the AI to build better defenses . It's a big frustration to surive Dydo's AI BIG push early in the game, and then get to the enemies base just to blow up factories, power plants...
by Strat_car
23 Nov 2010, 19:14
Forum: 2.3.x
Topic: AI Bases?
Replies: 14
Views: 7185

Re: AI Bases?

A version of Become Prey 2.92 was made compatible with the WZ 2.2.3 binary by Buggy but has since been removed for DL when DyDo was made the default AI of the official distro. I only do skirmish mode against the AI, so if there are multiplayer bugs using BP v2.92, that would not affect me. I saw th...
by Strat_car
22 Nov 2010, 21:03
Forum: 2.3.x
Topic: AI Bases?
Replies: 14
Views: 7185

Re: AI Bases?

I have been thinking about adding code to make the AI build up the base it has in Advanced Bases when difficulty is set to low and start bases to less than advanced, since this makes the AI busy doing stuff other than attacking. If the map editor were to support it, it might also be possible to dra...
by Strat_car
22 Nov 2010, 07:49
Forum: 2.3.x
Topic: AI Bases?
Replies: 14
Views: 7185

Re: AI Bases?

Yeah, I have done that already. Make a map with beefy bases and start with advanced bases enabled. I prefer to start on t1 with no bases and build from scratch, but that is the problem, the AI doesn't know how to build a good base. :(
by Strat_car
22 Nov 2010, 02:02
Forum: 2.3.x
Topic: AI Bases?
Replies: 14
Views: 7185

AI Bases?

I am using version 2.3.5, just curious to know if there is an AI MOD for skirmish mode that lets the AI build a nice base? Dydo is nice for the AI being difficult early in the game, but once you have yourself secured, and start to move out with tanks, their base is a HUGE letdown. :( Any help is gre...