Search found 54 matches
- 05 Feb 2012, 16:54
- Forum: Artwork
- Topic: Super Transport model submissions for 3.1
- Replies: 159
- Views: 299047
Re: Super Transport model submissions
Thanks for your comments. :) You should talk to Goth Zagog-Thou about incorporating your design and your models as a separate faction into his Campaign 4. Sounds creepy. If i wont end up as his slave i might talk with him. :lol2: Would be cool if someone could play the mediator, because i have no id...
- 05 Feb 2012, 14:31
- Forum: Artwork
- Topic: Super Transport model submissions for 3.1
- Replies: 159
- Views: 299047
Re: Super Transport model submissions
Normally i wanted to change a few things in my first model, but then i noticed that it would be easier to start from scratch and make something similiar. But that wasnt enough for me. My first concept has one big disatvantage. Its too clumsy and looks more like a litte ship than a super transporter....
- 05 Feb 2012, 10:24
- Forum: Artwork
- Topic: Super Transport model submissions for 3.1
- Replies: 159
- Views: 299047
Re: Super Transport model submissions
Here is my Model. Im sorry but i got some problems with wmit so i cant make a pie file out of it.
To preview the Model watch:
http://www.youtube.com/watch?v=MMQzqBHhq98
To preview the Model watch:
http://www.youtube.com/watch?v=MMQzqBHhq98
- 01 Dec 2010, 15:52
- Forum: Artwork
- Topic: Tutorial for blender + get models ingame
- Replies: 27
- Views: 19535
Re: Tutorial for blender + get models ingame
Hi macuser!
Im very busy since the last few weeks. When all of my important tasks are finished i will be here again.
Im very busy since the last few weeks. When all of my important tasks are finished i will be here again.
- 15 Nov 2010, 18:31
- Forum: Development
- Topic: Introducing "New Worlds Mod" TC
- Replies: 25
- Views: 11452
Re: Introducing "New Worlds Mod" TC
Thank you for your comments.
I was looking at the picture a while and decided to leave the wells in this size.
One of the reasons is that the well is very important for gameplay and its also a symbol of power.
I was looking at the picture a while and decided to leave the wells in this size.
One of the reasons is that the well is very important for gameplay and its also a symbol of power.
- 15 Nov 2010, 18:10
- Forum: Development
- Topic: Introducing "New Worlds Mod" TC
- Replies: 25
- Views: 11452
Re: Introducing "New Worlds Mod" TC
This is the new HQ. Few things need to be changed (better TC Mask and baseplate).
Greetings
Remotehorst
Greetings
Remotehorst
- 12 Nov 2010, 21:28
- Forum: Artwork
- Topic: Tutorial for blender + get models ingame
- Replies: 27
- Views: 19535
Re: Tutorial for blender + get models ingame
One important thing in blender is its interface. The golden Rule for this interface is: Use the shortcuts (keystrokes) because they save you very very much time and allow precision modeling! For sure you will need some time to remember them, but you will be incredibly fast after a while, if you lear...
- 12 Nov 2010, 17:12
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 970702
Re: Models by Jorzi (AR)
Hey jorzi it seems that you dont know about prepared default scenes. Create your window layout, create your material palette, make your light setup Maybe you create one layer with information for directions ingame. (That you know in wich direction your model looks if it is exported into the game). A...
- 11 Nov 2010, 23:40
- Forum: Development
- Topic: Introducing "New Worlds Mod" TC
- Replies: 25
- Views: 11452
Re: Introducing "New Worlds Mod" TC
Thank you Jorzi!
I like your models too. Nice Normalmapping, good shapes and good relations.
Actually im writing a tutorial that describes how to make the materials and shapes i used for structures like this.
Macuser suggested that we should make a few tutorials so i started with it.
I like your models too. Nice Normalmapping, good shapes and good relations.
Actually im writing a tutorial that describes how to make the materials and shapes i used for structures like this.
Macuser suggested that we should make a few tutorials so i started with it.
- 11 Nov 2010, 21:52
- Forum: Development
- Topic: Introducing "New Worlds Mod" TC
- Replies: 25
- Views: 11452
Re: Introducing "New Worlds Mod" TC
Thank you macuser!
This motivates me to do more and better stuff.
This motivates me to do more and better stuff.
- 11 Nov 2010, 20:23
- Forum: Development
- Topic: Introducing "New Worlds Mod" TC
- Replies: 25
- Views: 11452
Re: Introducing "New Worlds Mod" TC
Finished the Research facility:
The Baseplate will be changed, because it doesnt fit like i want it to fit.
The Baseplate will be changed, because it doesnt fit like i want it to fit.
- 11 Nov 2010, 00:46
- Forum: Artwork
- Topic: Some questions about Buildings..
- Replies: 2
- Views: 2613
Re: Some questions about Buildings..
So it should be possible! Thank you for the information.
- 10 Nov 2010, 22:48
- Forum: Artwork
- Topic: Models by macuser
- Replies: 301
- Views: 127993
Re: Models by macuser
Looks very good!
Just a suggestion:
Maybe you color some of the parts (maybe the metalplates) in the blue that the double-mg uses.
Then it would be clearly to see that this is a mg from far zoom.
Just a suggestion:
Maybe you color some of the parts (maybe the metalplates) in the blue that the double-mg uses.
Then it would be clearly to see that this is a mg from far zoom.
- 10 Nov 2010, 21:00
- Forum: Artwork
- Topic: Some questions about Buildings..
- Replies: 2
- Views: 2613
Some questions about Buildings..
Would it be possible (and easy) to have new structures and give them a new tilesize? I want to create a new building with 3x3 maybe even 4x4 size. This building should only "work" if another special building is directly beneath it ("touching it"). I would be very glad if someone ...
- 10 Nov 2010, 20:08
- Forum: Development
- Topic: Introducing "New Worlds Mod" TC
- Replies: 25
- Views: 11452
Re: Introducing "New Worlds Mod" TC
Thank you Berg! Next things that will be added to the Derrick is: New baseplate Some kind of Engine- and stomping-sound. It takes a bit, since i actually work on the Research facility and its upgrade Module. I need to work on different files at the same time because that keeps the creative juice flo...