Search found 54 matches

by Remotehorst
05 Feb 2012, 16:54
Forum: Artwork
Topic: Super Transport model submissions for 3.1
Replies: 159
Views: 295393

Re: Super Transport model submissions

Thanks for your comments. :) You should talk to Goth Zagog-Thou about incorporating your design and your models as a separate faction into his Campaign 4. Sounds creepy. If i wont end up as his slave i might talk with him. :lol2: Would be cool if someone could play the mediator, because i have no id...
by Remotehorst
05 Feb 2012, 14:31
Forum: Artwork
Topic: Super Transport model submissions for 3.1
Replies: 159
Views: 295393

Re: Super Transport model submissions

Normally i wanted to change a few things in my first model, but then i noticed that it would be easier to start from scratch and make something similiar. But that wasnt enough for me. My first concept has one big disatvantage. Its too clumsy and looks more like a litte ship than a super transporter....
by Remotehorst
05 Feb 2012, 10:24
Forum: Artwork
Topic: Super Transport model submissions for 3.1
Replies: 159
Views: 295393

Re: Super Transport model submissions

Here is my Model. Im sorry but i got some problems with wmit so i cant make a pie file out of it.

To preview the Model watch:
http://www.youtube.com/watch?v=MMQzqBHhq98
by Remotehorst
01 Dec 2010, 15:52
Forum: Artwork
Topic: Tutorial for blender + get models ingame
Replies: 27
Views: 19482

Re: Tutorial for blender + get models ingame

Hi macuser!

Im very busy since the last few weeks. When all of my important tasks are finished i will be here again.
by Remotehorst
15 Nov 2010, 18:31
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11423

Re: Introducing "New Worlds Mod" TC

Thank you for your comments.

I was looking at the picture a while and decided to leave the wells in this size.
One of the reasons is that the well is very important for gameplay and its also a symbol of power.
by Remotehorst
15 Nov 2010, 18:10
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11423

Re: Introducing "New Worlds Mod" TC

This is the new HQ. Few things need to be changed (better TC Mask and baseplate).
blhq.png
screenshot02.png

Greetings

Remotehorst
by Remotehorst
12 Nov 2010, 21:28
Forum: Artwork
Topic: Tutorial for blender + get models ingame
Replies: 27
Views: 19482

Re: Tutorial for blender + get models ingame

One important thing in blender is its interface. The golden Rule for this interface is: Use the shortcuts (keystrokes) because they save you very very much time and allow precision modeling! For sure you will need some time to remember them, but you will be incredibly fast after a while, if you lear...
by Remotehorst
12 Nov 2010, 17:12
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 965458

Re: Models by Jorzi (AR)

Hey jorzi it seems that you dont know about prepared default scenes. Create your window layout, create your material palette, make your light setup Maybe you create one layer with information for directions ingame. (That you know in wich direction your model looks if it is exported into the game). A...
by Remotehorst
11 Nov 2010, 23:40
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11423

Re: Introducing "New Worlds Mod" TC

Thank you Jorzi!
I like your models too. Nice Normalmapping, good shapes and good relations. :)

Actually im writing a tutorial that describes how to make the materials and shapes i used for structures like this.
Macuser suggested that we should make a few tutorials so i started with it.
by Remotehorst
11 Nov 2010, 21:52
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11423

Re: Introducing "New Worlds Mod" TC

Thank you macuser!
This motivates me to do more and better stuff. :geek:
by Remotehorst
11 Nov 2010, 20:23
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11423

Re: Introducing "New Worlds Mod" TC

Finished the Research facility:
blresch0.png
blresch4.png

The Baseplate will be changed, because it doesnt fit like i want it to fit.
by Remotehorst
11 Nov 2010, 00:46
Forum: Artwork
Topic: Some questions about Buildings..
Replies: 2
Views: 2600

Re: Some questions about Buildings..

So it should be possible! Thank you for the information. :)
by Remotehorst
10 Nov 2010, 22:48
Forum: Artwork
Topic: Models by macuser
Replies: 301
Views: 127650

Re: Models by macuser

Looks very good!

Just a suggestion:
Maybe you color some of the parts (maybe the metalplates) in the blue that the double-mg uses.
Then it would be clearly to see that this is a mg from far zoom. ;)
by Remotehorst
10 Nov 2010, 21:00
Forum: Artwork
Topic: Some questions about Buildings..
Replies: 2
Views: 2600

Some questions about Buildings..

Would it be possible (and easy) to have new structures and give them a new tilesize? I want to create a new building with 3x3 maybe even 4x4 size. This building should only "work" if another special building is directly beneath it ("touching it"). I would be very glad if someone ...
by Remotehorst
10 Nov 2010, 20:08
Forum: Development
Topic: Introducing "New Worlds Mod" TC
Replies: 25
Views: 11423

Re: Introducing "New Worlds Mod" TC

Thank you Berg! Next things that will be added to the Derrick is: New baseplate Some kind of Engine- and stomping-sound. It takes a bit, since i actually work on the Research facility and its upgrade Module. I need to work on different files at the same time because that keeps the creative juice flo...