Search found 8 matches
- 23 Oct 2010, 17:48
- Forum: Development
- Topic: Translation: Announcements / coordination
- Replies: 154
- Views: 241345
Re: Translation announcements / coordination
I'll be doing some translation on the Romanian version. It is shameful to notice 0.3%
- 23 Oct 2010, 17:41
- Forum: Ideas and suggestions
- Topic: IDEA: Pop-up turrets
- Replies: 4
- Views: 2228
Re: IDEA: Pop-up turrets
Yep, a minefield would be good too.
- 23 Oct 2010, 17:09
- Forum: Ideas and suggestions
- Topic: IDEA: Unit menu for defense structures
- Replies: 3
- Views: 1614
Re: IDEA: Unit menu for defense structures
Great, so, this is what I wish to obtain: have three artillery squads, each one assigned to their respective sensor. I launch all against an enemy encampment, one from one side, with the intention of murdering it off in its entirety. I send a first squand with a set of rapid-fire mortars to lure uni...
- 23 Oct 2010, 14:14
- Forum: Ideas and suggestions
- Topic: IDEA: Tunnels
- Replies: 25
- Views: 8538
IDEA: Tunnels
If you guys are working on bridges, why not tunnels as well? Could the game engine support that? I suppose that, if one can do bridges and have, basically, an extra elevation system above a certain area, why not an elevation system under the usual map? This would add an extra level of dynamism to th...
- 23 Oct 2010, 14:10
- Forum: Ideas and suggestions
- Topic: IDEA: Pop-up turrets
- Replies: 4
- Views: 2228
IDEA: Pop-up turrets
I'd like to suggest pop-up turrets for the game. What these pop-up turrets would do is have a normal firing range and a proximity range (which would be significantly lower than the firing range). These pop-up turrets, when idle, would be hidden in the ground and undetectable by any means. Once an en...
- 23 Oct 2010, 14:01
- Forum: Ideas and suggestions
- Topic: IDEA: Special auto-targeting options for sensors
- Replies: 0
- Views: 878
IDEA: Special auto-targeting options for sensors
I would like your thoughts on an idea related to sensors: Sensor units should have a special set of options in the menu. These would be the options: "Target units first", "Target buildings first", "Target defenses first" and "Target factories first". I believe...
- 23 Oct 2010, 13:56
- Forum: Ideas and suggestions
- Topic: IDEA: Unit menu for defense structures
- Replies: 3
- Views: 1614
IDEA: Unit menu for defense structures
I would like to suggest this idea: a menu similar to the units menu, but for defensive structures. One should be able to at least select a firing mode (free, return-fire, hold fire) and a range, and defensive units should be allowed to have their very own targeting queue, like the units do. As for s...
- 23 Oct 2010, 10:46
- Forum: News and announcements
- Topic: New testing build for pre-3.0-1 is now up!
- Replies: 86
- Views: 58111
Re: New testing build for pre-3.0-1 is now up!
Thank you, Buginator, the pre-3.0.1 currently up now for Windows is, unfortunately, not playable on maps that have water.