Search found 3154 matches

by Per
18 Sep 2021, 17:35
Forum: News and announcements
Topic: Server move this weekend
Replies: 2
Views: 10286

Re: Server move this weekend

The server move is complete and the old server has been shut down. We now have a cheaper and better server!
by Per
11 Sep 2021, 15:10
Forum: News and announcements
Topic: Server move this weekend
Replies: 2
Views: 10286

Server move this weekend

We will attempt a server mode this weekend to more powerful and cheaper hardware. Services may be unreliable until the move is complete.
by Per
14 Aug 2021, 20:42
Forum: News and announcements
Topic: Donations now moving to Open Collective
Replies: 0
Views: 12474

Donations now moving to Open Collective

Hello Warzone 2100 community! We are in the process of moving donations over to Open Collective: https://opencollective.com/warzone2100 A lot of open source projects are now using this page to make donations and expenses more transparent. This will enable us to more readily track both the project ex...
by Per
10 Sep 2020, 22:08
Forum: Ideas and suggestions
Topic: vsync
Replies: 4
Views: 8710

Re: vsync

It should be fairly trivial to add support for adaptive vsync, actually. It could help in some cases when FPS can't reach the full 60 fps (or whatever your screen refresh is).
by Per
27 Oct 2019, 06:37
Forum: Ideas and suggestions
Topic: Support for multiple targets for multi-turret bodies.
Replies: 3
Views: 6584

Re: Support for multiple targets for multi-turret bodies.

The code does support multiple targets already, it is just written very badly.
by Per
31 Aug 2019, 22:48
Forum: News and announcements
Topic: Release 3.3.0
Replies: 14
Views: 49404

Release 3.3.0

It has been three years since the last stable release. There is an enormous amount of changes in this release compared to 3.2.0. These changes include Display/UI scaling, performance improvements, major improvements to campaign, the return of secondary orders removed in the previous release, fix of ...
by Per
31 Aug 2019, 15:43
Forum: Coding
Topic: My options for improving code speed.
Replies: 20
Views: 29157

Re: My options for improving code speed.

moltengear wrote: 31 Aug 2019, 15:09 As far as I know, sound support is implemented in the same thread as the entire game code.
I wonder how much CPU time percentage spent on providing sound in the game?
Very little. Graphics, pathfinding and AI are the big consumers.
by Per
20 Aug 2019, 23:33
Forum: Coding
Topic: Vulkan support
Replies: 63
Views: 99764

Re: Vulkan support

Interesting. Do you have a git branch for this work?
by Per
03 Mar 2019, 23:56
Forum: Coding
Topic: Tested on rpi3 b+
Replies: 8
Views: 15687

Re: Tested on rpi3 b+

It already runs path-finding on a separate thread, which your system should migrate to a different core as needed. It is probably not ideal, in that we should rather send paths over the network rather each host calculating every path, as we do now - but there are advantages to both methods. We could...
by Per
10 Feb 2019, 23:30
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 235285

Release 3.3.0 beta 1

Hello everyone, Release 3.3.0 beta 1 is out! This is a very large release, and contains multiple changes. Please test it intensively so that we may soon push out the final 3.3.0. It is available at our usual location: https://sourceforge.net/projects/warzone2100/files/releases/3.3.0/ If you wish to ...
by Per
08 Jan 2019, 23:04
Forum: Balance
Topic: Jammer balance
Replies: 12
Views: 20422

Re: Jammer balance

Just throwing this idea out there: Radar detector detect sensor turrets in a very long range already. What if we changed the jammer into a very long range direct fire "weapon" that simply disables a single sensor turret? Or all sensor turrets within the target area.
by Per
08 Jan 2019, 23:01
Forum: Balance
Topic: Jammer balance
Replies: 12
Views: 20422

Re: Jammer balance

Yes, VTOL is a counter to artillery, but I'm not sure it is a sufficient one, because it takes a long time to get to VTOLs if you notice that the enemy is going artillery and you were not planning to go that route already. Ideally direct fire weapons would not be affected by the jammer. And if you g...
by Per
07 Jan 2019, 20:39
Forum: Balance
Topic: Jammer balance
Replies: 12
Views: 20422

Re: Jammer balance

Jammer was introduced because of complaints that artillery was overpowered, and there was no good counter. The radar detector is meant as a counter to the jammer. It does not of course block the jammer completely - that would make it useless - but should allow you to pinpoint it and more easily take...
by Per
25 Nov 2018, 15:58
Forum: Coding
Topic: Help. Find a piece of code
Replies: 2
Views: 9530

Re: Help. Find a piece of code

Models: lib/ivis_opengl/imdload.cpp
Surface: src/terrain.cpp
by Per
23 Nov 2018, 03:02
Forum: Coding
Topic: Flowfield prototype
Replies: 15
Views: 28662

Re: Flowfield prototype

Note that the generation of the path/flow only needs to be deterministic if the same computation needs to be done on each peer. If the droid owner does the path/flow computation and then sends it to the other peers over the network, and they can follow this path/flow deterministically from a common ...