Search found 3141 matches

by Per
25 Nov 2018, 15:58
Forum: Coding
Topic: Help. Find a piece of code
Replies: 2
Views: 112

Re: Help. Find a piece of code

Models: lib/ivis_opengl/imdload.cpp
Surface: src/terrain.cpp
by Per
23 Nov 2018, 03:02
Forum: Coding
Topic: Flowfield prototype
Replies: 5
Views: 439

Re: Flowfield prototype

Note that the generation of the path/flow only needs to be deterministic if the same computation needs to be done on each peer. If the droid owner does the path/flow computation and then sends it to the other peers over the network, and they can follow this path/flow deterministically from a common ...
by Per
01 Oct 2018, 21:28
Forum: Balance
Topic: Flamers!
Replies: 113
Views: 47763

Re: Flamers!

I checked the commit log - there should not be any changes to flamer behaviour. If there is, I suppose it must be a bug. Please report it.
by Per
01 Oct 2018, 07:18
Forum: Coding
Topic: GLM causing build failures
Replies: 2
Views: 201

Re: GLM causing build failures

Both cmake and autoconf build systems should set the c++ version to c++11 already. What are the build failure messages you see?
by Per
16 Sep 2018, 13:27
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 53
Views: 4153

Re: Why is warzone now such a s*t?

IIRC we upped this to 800x600 at some time. We could probably up it to 1024x768 (or 1280×720, ie 720p), since even really low-end mobile phones and the cheapest laptops you can buy support that now.
by Per
28 Aug 2018, 19:07
Forum: Balance
Topic: Command Turret balance
Replies: 11
Views: 1191

Re: Command Turret balance

Found this commit where says: Tiny balance change: The brain component can be upgraded to increase hitpoints from this component by 20%. This is mostly an example of how the new system can be used - commanders are still useless. And then change hitpoints of turrets component from 1000 to 500, now i...
by Per
28 Aug 2018, 19:05
Forum: Ideas and suggestions
Topic: Explain recycled experience.
Replies: 1
Views: 496

Re: Explain recycled experience.

Good idea :-)
by Per
26 Jun 2018, 18:34
Forum: Scripting
Topic: Nexus AI Script Conversion
Replies: 11
Views: 1327

Re: Nexus AI Script Conversion

Not exactly sure why you would want to do such a thing, but feel free.

The old wzscript-based semperfi is basically my experimental improvements to Nexus. You can merge or discard the changes as you like.
by Per
06 Jun 2018, 00:30
Forum: Coding
Topic: Pathfinding and flocking question
Replies: 1
Views: 664

Re: Pathfinding and flocking question

That is a lot of questions... Short answers: Warzone's has no flocking algorithm, just basic collision detection and some (quite bad) obstacle avoidance. We run 10 game ticks per second, path-finding is multi-threaded but the threads are joined after a specific number of ticks to make it determinist...
by Per
30 May 2018, 08:57
Forum: Artwork
Topic: SVG files?
Replies: 1
Views: 589

Re: SVG files?

They were meant for a rewrite of the GUI code that never happened. Or has not happened ... yet.
by Per
26 May 2018, 22:53
Forum: News and announcements
Topic: Server downtime today
Replies: 2
Views: 1858

Re: Server downtime today

Upgrades done for now.
by Per
26 May 2018, 18:39
Forum: News and announcements
Topic: Server downtime today
Replies: 2
Views: 1858

Server downtime today

We will be upgrading the root server soon today. The server will be done for an hour or so.
by Per
25 May 2018, 19:52
Forum: Scripting
Topic: addBeacon slow?
Replies: 2
Views: 576

Re: addBeacon slow?

Unfortunately, addBeacon() eventually leads down into the messages code, which is one of the last remaining almost entirely unintelligible hell-holes in the codebase ...

Without having looked at it, I would guess the reason is that it calls into the graphics and audio code for each blip is adds...
by Per
17 May 2018, 23:58
Forum: Artwork
Topic: Repainted Jammer model
Replies: 51
Views: 30857

Re: Repainted Jammer model

Jorzi wrote:Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one :)
Ohhh. Nice. Got a PIE I can test already?
by Per
13 May 2018, 00:26
Forum: Development
Topic: WZ on the ARM architecture processor
Replies: 7
Views: 1038

Re: WZ on the ARM architecture processor

lamborgg wrote:my win7 pc has GLES 2.0, if i recall correctly, and wz works fine it, im on as we speak, so whats the hard part?
Well, for starters, it is not using GLES...