Search found 3150 matches

by Per
27 Oct 2019, 06:37
Forum: Ideas and suggestions
Topic: Support for multiple targets for multi-turret bodies.
Replies: 3
Views: 3475

Re: Support for multiple targets for multi-turret bodies.

The code does support multiple targets already, it is just written very badly.
by Per
31 Aug 2019, 22:48
Forum: News and announcements
Topic: Release 3.3.0
Replies: 9
Views: 5043

Release 3.3.0

It has been three years since the last stable release. There is an enormous amount of changes in this release compared to 3.2.0. These changes include Display/UI scaling, performance improvements, major improvements to campaign, the return of secondary orders removed in the previous release, fix of ...
by Per
31 Aug 2019, 15:43
Forum: Coding
Topic: My options for improving code speed.
Replies: 19
Views: 4901

Re: My options for improving code speed.

moltengear wrote:
31 Aug 2019, 15:09
As far as I know, sound support is implemented in the same thread as the entire game code.
I wonder how much CPU time percentage spent on providing sound in the game?
Very little. Graphics, pathfinding and AI are the big consumers.
by Per
20 Aug 2019, 23:33
Forum: Coding
Topic: Vulkan support
Replies: 49
Views: 22647

Re: Vulkan support

Interesting. Do you have a git branch for this work?
by Per
03 Mar 2019, 23:56
Forum: Coding
Topic: Tested on rpi3 b+
Replies: 8
Views: 2186

Re: Tested on rpi3 b+

It already runs path-finding on a separate thread, which your system should migrate to a different core as needed. It is probably not ideal, in that we should rather send paths over the network rather each host calculating every path, as we do now - but there are advantages to both methods. We could...
by Per
10 Feb 2019, 23:30
Forum: News and announcements
Topic: Release 3.3.0 beta 1
Replies: 86
Views: 28051

Release 3.3.0 beta 1

Hello everyone, Release 3.3.0 beta 1 is out! This is a very large release, and contains multiple changes. Please test it intensively so that we may soon push out the final 3.3.0. It is available at our usual location: https://sourceforge.net/projects/warzone2100/files/releases/3.3.0/ If you wish to ...
by Per
08 Jan 2019, 23:04
Forum: Balance
Topic: Jammer balance
Replies: 12
Views: 3594

Re: Jammer balance

Just throwing this idea out there: Radar detector detect sensor turrets in a very long range already. What if we changed the jammer into a very long range direct fire "weapon" that simply disables a single sensor turret? Or all sensor turrets within the target area.
by Per
08 Jan 2019, 23:01
Forum: Balance
Topic: Jammer balance
Replies: 12
Views: 3594

Re: Jammer balance

Yes, VTOL is a counter to artillery, but I'm not sure it is a sufficient one, because it takes a long time to get to VTOLs if you notice that the enemy is going artillery and you were not planning to go that route already. Ideally direct fire weapons would not be affected by the jammer. And if you g...
by Per
07 Jan 2019, 20:39
Forum: Balance
Topic: Jammer balance
Replies: 12
Views: 3594

Re: Jammer balance

Jammer was introduced because of complaints that artillery was overpowered, and there was no good counter. The radar detector is meant as a counter to the jammer. It does not of course block the jammer completely - that would make it useless - but should allow you to pinpoint it and more easily take...
by Per
25 Nov 2018, 15:58
Forum: Coding
Topic: Help. Find a piece of code
Replies: 2
Views: 1725

Re: Help. Find a piece of code

Models: lib/ivis_opengl/imdload.cpp
Surface: src/terrain.cpp
by Per
23 Nov 2018, 03:02
Forum: Coding
Topic: Flowfield prototype
Replies: 15
Views: 5033

Re: Flowfield prototype

Note that the generation of the path/flow only needs to be deterministic if the same computation needs to be done on each peer. If the droid owner does the path/flow computation and then sends it to the other peers over the network, and they can follow this path/flow deterministically from a common ...
by Per
01 Oct 2018, 21:28
Forum: Balance
Topic: Flamers!
Replies: 113
Views: 60256

Re: Flamers!

I checked the commit log - there should not be any changes to flamer behaviour. If there is, I suppose it must be a bug. Please report it.
by Per
01 Oct 2018, 07:18
Forum: Coding
Topic: GLM causing build failures
Replies: 2
Views: 1755

Re: GLM causing build failures

Both cmake and autoconf build systems should set the c++ version to c++11 already. What are the build failure messages you see?
by Per
16 Sep 2018, 13:27
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 18716

Re: Why is warzone now such a s*t?

IIRC we upped this to 800x600 at some time. We could probably up it to 1024x768 (or 1280×720, ie 720p), since even really low-end mobile phones and the cheapest laptops you can buy support that now.
by Per
28 Aug 2018, 19:07
Forum: Balance
Topic: Command Turret balance
Replies: 12
Views: 4189

Re: Command Turret balance

Found this commit where says: Tiny balance change: The brain component can be upgraded to increase hitpoints from this component by 20%. This is mostly an example of how the new system can be used - commanders are still useless. And then change hitpoints of turrets component from 1000 to 500, now i...