Hi sorry, i don't come here often. The balance I made officially, i think, was for 2.3.8 .
you can try the NRS+ mod for 2.3.9 with tons of new content that the offical release dont have if you want.
Solar panels, parks, burning lasers, condor missiles, speed labs and much more all balanced nicely.
Search found 1688 matches
- 23 Dec 2018, 11:45
- Forum: Balance
- Topic: Illuvalar Balancing?
- Replies: 2
- Views: 12350
- 26 Nov 2016, 09:47
- Forum: Ideas and suggestions
- Topic: auto fire weapons at appropriate targets
- Replies: 5
- Views: 6349
Re: auto fire weapons at appropriate targets
I'm late in this post, but ai.cpp or combat.cpp (or i dont remember) do all that already. Albeit it was not perfect, when i read this bit of code i was impressed on the amount of stuff taken into account to pick a target. I think we had a bug, and maybe even have is still where the AI was so strong ...
- 23 Nov 2016, 21:08
- Forum: Technical Help / Troubleshooting
- Topic: How to play Warzone 2120 ???
- Replies: 12
- Views: 9728
Re: How to play Warzone 2120 ???
This is where i shamelessly encourage you to give a try to NRS+ since you have the 2.3.9 Last download here : http://forums.wz2100.net/viewtopic.php?f=49&t=8179&p=129862&hilit=NRS#p129862 You will be happy to find the best elements of both 2120 and NTW in it along with the best balance a...
- 23 Nov 2016, 20:20
- Forum: Ideas and suggestions
- Topic: New research tech
- Replies: 2
- Views: 2903
Re: New research tech
In effect, it's the exact same as increasing the power produced by the power gen. So there is no need for that
I'm in favor of cheaper late game items like the lizard body and a viable balance of the light bodies in general.
I'm in favor of cheaper late game items like the lizard body and a viable balance of the light bodies in general.
- 17 Feb 2016, 09:37
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 17248
Re: @per about accuracy
The committer is the designer. Sorry if you think that there is someone hiding in a cubicle with statistics galore to back up all the changes, that just isn't the case. Heck, I have even made the game have actual stats, where I can dump the data into a file, but, alas, it just wasn't meant to be. I...
- 07 Feb 2016, 02:19
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 17248
Re: @per about accuracy
Oh... and who is the game designer in charge ? Fairly obvious who did the changes, it shows in the commit message. For what it is worth, I do agree that there needs to be LOTS of work on master to fix all the issues that all the changes have caused. No... that's the programmer. I talked about game ...
- 01 Feb 2016, 18:01
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 17248
Re: @per about accuracy
Oh... and who is the game designer in charge ?
- 31 Jan 2016, 19:18
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 17248
Re: @per about accuracy
Sorry for the lag. This is directly saying that the next major build will break the support for legacy right ? New stats, creative ways, thinking outside the box... If you had a motivated game designer in the dev team at the moment, I'd be curious. But now it's just scary. I listed all the straight ...
- 26 Jan 2016, 19:08
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 17248
Re: @per about accuracy
because remember, accuracy wasn't whatever % that the weapon had before, either. It was dependent on whatever stood next to it, hitbox sizes and splash damage radius. And I had the patch for that. To make it works as intended. It's not like it was even hard, I made it in 1 afternoon. The only probl...
- 25 Jan 2016, 00:13
- Forum: Balance
- Topic: @per about accuracy
- Replies: 18
- Views: 17248
@per about accuracy
Since you seem to read me at the moment (alleluia) Can you copy that you read this : The damage on the weapon is substracted by the armor. It is a DESIGN choice to allow different weapon family to have various efficiency against various armor type. We cannot, change the damage arbitrarily for balanc...
- 24 Jan 2016, 17:56
- Forum: Ideas and suggestions
- Topic: Lucky shot feature
- Replies: 9
- Views: 7440
Re: Lucky shot feature
Well you turned the accuracy at 100%. It's pretty much like removing it. And you intentionally left the accuracy bug there, so even if someone else was trying to use it in a mod, it would be buggus. Are you saying doe, that experienced units will still dodge rockets ? And some of them will miss beca...
- 24 Jan 2016, 08:34
- Forum: Ideas and suggestions
- Topic: Research Drops
- Replies: 3
- Views: 4292
Re: Research Drops
This is a personal vision, but I never saw the "research" like actual research. I have an hard time with suspension of disbelief when I'm told "I'm the last survior in a post apocalyptic world" after 100 games in 8p FFA on 100 different maps lol. What I tend to see instead is tha...
- 23 Jan 2016, 17:20
- Forum: Ideas and suggestions
- Topic: Lucky shot feature
- Replies: 9
- Views: 7440
Re: Lucky shot feature
Wait, I know there is 3 things. 1 is movement speed, the second is about damage reduction and the third is about damage increase. One of those 2 last is about accuracy. Maybe accuracy raduction and rate of fire ? You make me doubt now.
The ratio is 7%, 6% and 6% per level respectively
The ratio is 7%, 6% and 6% per level respectively
- 23 Jan 2016, 06:22
- Forum: Ideas and suggestions
- Topic: Lucky shot feature
- Replies: 9
- Views: 7440
Re: Lucky shot feature
Actualy, no more...
The accuracy was left behind in master, so the units don't increase their damage with levels any more. As far as I know.
The accuracy was left behind in master, so the units don't increase their damage with levels any more. As far as I know.
- 19 Jan 2016, 02:01
- Forum: Balance
- Topic: Changing how armour upgrades work
- Replies: 28
- Views: 28785
Re: Changing how armour upgrades work
Allright, you're right i was reading the spaggethi code upside down. I was confused because I remembered clearly seeing the damage upgrades in the damage calculation. On the logical side, there is no reason not to make all upgrades work the same way. On the design side, we already have new bodies, w...