Search found 28 matches

by Spik3d
18 Dec 2013, 22:37
Forum: Development
Topic: Units won't shoot if desired target is hidden & movement
Replies: 4
Views: 3839

Units won't shoot if desired target is hidden & movement

I've noticed units refusing to shoot at anything if they want to shoot at an enemy which is behind a wall or otherwise out of sight to the unit. Their turret is aiming towards the enemy they're unable to shoot and instead of acquiring a new target and dealing damage to it, they'll sit there holding ...
by Spik3d
10 Feb 2012, 15:40
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6346405

Re: Models by MaNGusT (AR)

There have been many games which implement the ability of a user to upload a custom image and use it in-game, such as arm patches in Raven Shield or sprays in the Source games. In the case of the arm patch, it's put on the same spot of the player model every time. It's a separate texture and it does...
by Spik3d
10 Feb 2012, 11:35
Forum: Ideas and suggestions
Topic: Flowfield pathfinding
Replies: 2
Views: 1960

Re: Flowfield pathfinding

Edit: I now realize that, even when using flowfield pathfinding, units could still have trouble moving around in spaces that would be pretty narrow for them, as can be demonstrated here . :augh: The first demonstration currently happens at a worse level with the possibility of units getting "c...
by Spik3d
07 Feb 2012, 14:10
Forum: Addon discussions
Topic: [DEPRECIATED] Campaign 4 (Old thread)
Replies: 428
Views: 161193

Re: [ALPHA][Curr.Ver: Release-7]Campaign 4 Preview & Bug Rep

The campaign doesn't seem to have the ability to progress if you managed to save the transport from the enemies in M1. I looked through the scripts for M1 and I couldn't find anything that would act as a safety for this. I also didn't notice the console messages during my first go at this campaign, ...
by Spik3d
25 Feb 2011, 17:12
Forum: Development
Topic: another possible 2.3.7 bug
Replies: 2
Views: 1502

Re: another possible 2.3.7 bug

There's a research facility off the map to the south which will be usable to you later, I'm pretty sure that's the reason for only being able to build four.
by Spik3d
24 Feb 2011, 01:43
Forum: Mapping / Modding tools & discussions
Topic: [DEVELOPMENT] Campaign 4 Development Thread
Replies: 408
Views: 131582

Re: Community-developed "Campaign 4". Any interest?

I can create maps, textures (if they're needed - a new tileset would be interesting, though I don't know how to implement one), and I know some scripting. I also came up with a similar possible storyline: A scavenger colony in the East discovers an abandoned NASDA base and begins research of its art...
by Spik3d
22 Feb 2011, 11:07
Forum: Other Talk
Topic: Corrupt-A-Wish
Replies: 1596
Views: 468061

Re: Corrupt-A-Wish

Wish granted, but now you can only produce trucks

I wish I had a better roommate
by Spik3d
22 Feb 2011, 09:31
Forum: Ideas and suggestions
Topic: warzone 2100 publicity
Replies: 312
Views: 373192

Re: warzone 2100 publicity

The unwanted people probably won't be interested in playing an old RTS game released in 1999.
by Spik3d
22 Feb 2011, 05:35
Forum: Mapping / Modding tools & discussions
Topic: [DEVELOPMENT] Campaign 4 Development Thread
Replies: 408
Views: 131582

Re: Community-developed "Campaign 4". Any interest?

I'd be interested, but there seems to be a lot of hassle with making a singleplayer campaign.
by Spik3d
19 Feb 2011, 02:14
Forum: Other Talk
Topic: Corrupt-A-Wish
Replies: 1596
Views: 468061

Re: Corrupt-A-Wish

Granted, but only after a second collapse initiated by Nexus's second hidden intruder program which takes over The Project completely.

I wish for peach rings (candy).
by Spik3d
18 Feb 2011, 07:13
Forum: Ideas and suggestions
Topic: Incendiary Flak AA
Replies: 4
Views: 2711

Re: Incendiary Flak AA

Yes this idea sounds pretty awesome if it i possible to implement. On a side not i think it would be cool if VTOL death scenes were more epic, as in crash landing in stead of blowing into pieces in mid air. Maybe if the pieces of the VTOL kept the same horizontal velocity until they hit terrain or ...
by Spik3d
18 Feb 2011, 01:36
Forum: Addon discussions
Topic: new maps
Replies: 51
Views: 18179

Re: new maps

curtis15 wrote:Any Fresh map ideas
An asymmetric map sounds like a fresh idea.

Not that there's anything wrong with symmetric maps, there's just an abundance of them from the community.
by Spik3d
17 Feb 2011, 21:16
Forum: Other Talk
Topic: Experience not being properly stored properly ?
Replies: 10
Views: 3670

Re: Experience not being properly stored properly ?

The limit is 32 units, and increasing that would break campaign saves. ah i see so its a limit of the system fair enough, I'm curious though how come only 32 units can have there experience stored ? as a side note would it be possible to increase the timer on the transition from beta to gamma campa...
by Spik3d
17 Feb 2011, 09:17
Forum: Development
Topic: Reimplementation of Sensor Display
Replies: 2
Views: 1526

Re: Reimplementation of Sensor Display

For the most part it is, but when you have the satellite uplink center, it's not. I was also thinking more of having it on highlight areas sensors can see (for artillery).
by Spik3d
17 Feb 2011, 06:03
Forum: Development
Topic: Reimplementation of Sensor Display
Replies: 2
Views: 1526

Reimplementation of Sensor Display

I think we should have sensor display back (how it originally was). I don't think I've ever kept up with updates and after a bit of searching, it seems like the sensor display has been changed from what it was originally, but now it's also disabled outside of debug mode. With how it is now, I'm fine...