Search found 17 matches
- 12 Jan 2009, 01:02
- Forum: Other Talk
- Topic: VTOLs:they're not VTOLs
- Replies: 6
- Views: 3030
Re: VTOLs:they're not VTOLs
No, the term is not "Vertical Take-off and Hovering and Landing". It's "Vertical Take-Off and Landing". It doesn't need to be able to hover in order to take off and land vertically; it just so happens that thrust vectoring and rotary wings are the best way to make an aircraft VTO...
- 09 Jan 2009, 00:19
- Forum: Technical Help / Troubleshooting
- Topic: No Text on Menus?
- Replies: 29
- Views: 13447
Re: No Text on Menus?
Updating my driver fixed the problem completely.
- 24 Dec 2008, 22:28
- Forum: 2.1.x
- Topic: 2 new bugs
- Replies: 2
- Views: 15714
Re: 2 new bugs
I can confirm the beacon in the top-left corner. I'll get a screenshot up in a bit.
- 22 Dec 2008, 22:43
- Forum: Other Talk
- Topic: Xfire users - all together here !
- Replies: 40
- Views: 20929
Re: Xfire users - all together here !
Bumping...
Xfire is angrytiger. I play 2.1 B5 for the turrets, but I run RC2 online.
Xfire is angrytiger. I play 2.1 B5 for the turrets, but I run RC2 online.
- 22 Dec 2008, 06:16
- Forum: Development
- Topic: Graphics of Warzone 2100 -- return to old rendering?
- Replies: 16
- Views: 12390
Re: Graphics of Warzone 2100 -- return to old rendering?
Solved by deinstalling graphic-drivers, rebooting and installing the newest ones This solved my problem. I then DLed Beta 5, because I wanted to play with Multi-Turrets. Despite your guys' mutterings, they work just fine. Then again, I primarily use them with artillery (Dual Hellshaker ftw -- raini...
- 19 Dec 2008, 01:48
- Forum: Development
- Topic: Graphics of Warzone 2100 -- return to old rendering?
- Replies: 16
- Views: 12390
Re: Graphics of Warzone 2100 -- return to old rendering?
Okay, I understand perfectly the complexities of writing the program. I wasn't asking you guys to rewrite it. And just for reference, I have a much worse problem than slowdown or performance issues (here is the link to my post months ago): http://forums.wz2100.net/viewtopic.php?f=4&t=1878 This i...
- 16 Dec 2008, 22:28
- Forum: Development
- Topic: Graphics of Warzone 2100 -- return to old rendering?
- Replies: 16
- Views: 12390
Graphics of Warzone 2100 -- return to old rendering?
I don't know what sort of graphics WZ2100 used to have (Software Rendering or Direct3d -- either of which my comp can do), but OpenGL is, if you remember me from months ago, an epic fail, thanks to my Intel Graphics Media Accelerator (such a cool sounding name for a horrible graphics card). Is there...
- 12 Oct 2008, 06:31
- Forum: Technical Help / Troubleshooting
- Topic: Major Graphics glitch
- Replies: 12
- Views: 8537
Re: Major Graphics glitch
So, not to be too nooby about bumping, but I understand that there is a fix for those of us with the GMA. (By KP)
How would I go about, you know, instituting said fix?
How would I go about, you know, instituting said fix?
- 29 Jun 2008, 19:09
- Forum: Technical Help / Troubleshooting
- Topic: Major Graphics glitch
- Replies: 12
- Views: 8537
Major Graphics glitch
Whenever I attempt to play any build of 2.1, the menu is blank, no text (pic 1). But I know that's old news. If that were the only problem, I wouldn't care. But, when I start the game by clicking where I remember the buttons to be, well... see pic 2. Relevant System Specs: -Vista Home Basic -Intel C...
- 29 Jun 2008, 18:57
- Forum: Ideas and suggestions
- Topic: Warzone 2100 wish list - all can contribute_part 2
- Replies: 218
- Views: 114954
Re: Warzone 2100 wish list - all can contribute_part 2
Not sure if these have been breached, but I propose the following. If any have been implemented in 2.1, I unfortunately have not been able to run it (owing to my laptop's generic Intel Graphics Accelerator or whatever.) I think that's the problem. Maybe. 1.) Sensor ranges that adjust for upgrades- w...
- 29 Jun 2008, 18:41
- Forum: Development
- Topic: Cyborg design
- Replies: 13
- Views: 7549
Re: Cyborg design
http://www.worldforceclan.com/downloads.html
Scroll down and DL the ultimate mod pack.
'Tis in there.
Scroll down and DL the ultimate mod pack.
'Tis in there.
- 29 Jun 2008, 16:57
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1531873
Re: WZ Screenshoots!
I <3 artillery.
First is a Miza Maze firebase; second is a CityChasm Massacre.
First is a Miza Maze firebase; second is a CityChasm Massacre.
- 27 Jun 2008, 02:23
- Forum: 2.0.x
- Topic: Decent Mods for 2.0.10?
- Replies: 0
- Views: 14008
Decent Mods for 2.0.10?
Currently, the most extensive (and hence, my favorite) mod is the NTW version something or other (the number eludes me). Any other great mods that either revamp textures, add new kickass weaponry, or balance the game? ('twould be nice to have a Twin AC that actually IS effective against vehicles) Or...
- 27 Jun 2008, 02:07
- Forum: Other Talk
- Topic: Alpha Base Mission 11- Am I just an idiot?
- Replies: 10
- Views: 11244
Alpha Base Mission 11- Am I just an idiot?
Stable Version 2.0.10 I consider myself something of a moderately decent player. But that is beside the point. Having finally taken a break from kicking the computer's, um.... rear end in skirms, I decided to play the campaign. So I advance to mission 11. What is it I'm supposed to do? I advance my ...
- 27 Jun 2008, 01:54
- Forum: 2.1.x
- Topic: bomb bay balanceing...
- Replies: 6
- Views: 4015
Re: bomb bay balanceing...
GFG, the AiVolution AI doesn't use VTOLs? (I haven't played, see my report on the beta). Now, that just makes the game TOO easy, imo- their VTOLs were the thing that kept me from feeling completely safe whenever I bunkered in my base with a half-dozen hellstorm batteries and about as many Wasps (my ...