Search found 13 matches

by garantiertnicht
18 Jan 2013, 20:37
Forum: Scripting
Topic: 3.2 JS API Wishlist :)
Replies: 217
Views: 69850

Re: 3.2 JS API Wishlist :)

aubergine wrote:In fact, would it be possible to rename setScrollParams() and getScrollParams() to setScrollLimits() and getScrollLimits()? -- just seems to convey what they do more accurately and simply.
Good idea but maybe made it as a copy (to keep the comalibity for older AI's and scripts)
by garantiertnicht
15 Jan 2013, 16:40
Forum: Scripting
Topic: 3.2 JS API Wishlist :)
Replies: 217
Views: 69850

Re: 3.2 JS API Wishlist :)

Oh. I thought if the Player moves to an difficult location (move to another Base) this is the Player-Number, but If you say i'll believe you :wink: . Then waiting. (I don't code anythink that i don't can test now, so I must.) But in some Months are the ability, that first Alpha will be coming :) . T...
by garantiertnicht
14 Jan 2013, 20:35
Forum: Scripting
Topic: 3.2 JS API Wishlist :)
Replies: 217
Views: 69850

Re: 3.2 JS API Wishlist :)

I'm wish a more dynamical Aliance too (as described by you :wink: ). I have some other :idea: suggestion: Please set a new global (like 'me' for the script player) wish gives the Host/Game leader of a Multiplayer or Skirmish game. This could may good for Administration for the AI. Some AI makers try...
by garantiertnicht
06 Oct 2012, 21:13
Forum: Development
Topic: Build Mac: Could not run Autorevision
Replies: 1
Views: 743

Build Mac: Could not run Autorevision

I try to build Warzone on mac, I get the fallowing error message: error: No repo detected. error: Could not run Autorevision ** BUILD FAILED ** The following build commands failed: PhaseScriptExecution "Run autorevision" build/Warzone.build/Release/Autorevision.build/Script-43D180761336B6BF001906EB....
by garantiertnicht
29 Jul 2012, 16:24
Forum: Addon discussions
Topic: garantiertnicht's maps [2]
Replies: 13
Views: 2715

IMPORTANT UPDATE

There's a new Version that fix a bug that players who use difficult versions lost the sync.
That Update is recommend to all Multiplayer hosters!

--

Now there is a new map out, ScavPlatz. Try it!
by garantiertnicht
28 Jul 2012, 10:14
Forum: Addon discussions
Topic: garantiertnicht's maps [2]
Replies: 13
Views: 2715

Re: garantiertnicht's maps [1]

Iluvalar I have quite the same, what is more I was happy and proud I share my tips and wisdom :3 After that I decided I will give advices, but I will never share my tips, and techniques, at least till I meet appropriate person checked with time. I played yesterday with my dad I am happy to see this...
by garantiertnicht
28 Jul 2012, 07:43
Forum: Addon discussions
Topic: garantiertnicht's maps [2]
Replies: 13
Views: 2715

Re: garantiertnicht's maps [1]

But i can understand some of his thinks.

Now the Scav's Base have 6 oil lesser. I played yesterday with my dad and we've 25.000 and 26.000. Its to hight! I've add more Balance too.

I note here, that this map isn't make for 1-1-1-1! Its make for 2-2 or 1--1.

Than it works just fine.
by garantiertnicht
27 Jul 2012, 18:21
Forum: Addon discussions
Topic: garantiertnicht's maps [2]
Replies: 13
Views: 2715

garantiertnicht's maps [2]

Insel An Map for Long Multiplayer-Games http://host.tddv.square7.net/Insel_1.png http://host.tddv.square7.net/Insel_2.png Recommended Teams: 2v2 (AABB) and 1v1 (A--B) Player: 4 Oil/P: 8 Scavangers: Yes Download 1.1.1: * Fix a bug, the Users lost Synch at multiple Versions of this Map at Multiplayer...
by garantiertnicht
31 Oct 2010, 12:25
Forum: News and announcements
Topic: master-20101030 is now released!
Replies: 21
Views: 11638

Re: master-20101030 is now released!

I hav found fallow new think
  • A zzz symbol when a player go away
    A door as Building
The "doors" have a little problem: Compeuter-Players don't go to the doors. Whan you have Traps with doors, and the Trap is the shortest way, he go in Front of the Traps and wait.
by garantiertnicht
30 Oct 2010, 20:19
Forum: News and announcements
Topic: 3.0-beta 1 is released!
Replies: 80
Views: 28069

Re: 3.0-beta 1 is released!

I have Test this beta now. The S-Transport speed is perfect now. The ingame-Map editor (debug) is now unstable. In the last version of WZ These editor was not so unstable! I find the "No way to short my building" (no short of MG's because Building) real. Ideas: When the STransports have limited plac...
by garantiertnicht
30 Oct 2010, 15:22
Forum: News and announcements
Topic: 3.0-beta 1 is released!
Replies: 80
Views: 28069

Re: 3.0-beta 1 is released!

Hiram wrote:made a build for the mac:

http://hiramvp.homeip.net/wzbuilds/warz ... ovideo.dmg
thank you very much. I download id now. :D :D :D
by garantiertnicht
25 Oct 2010, 18:52
Forum: News and announcements
Topic: 3.0-beta 1 is released!
Replies: 80
Views: 28069

Re: 3.0-beta 1 is released!

26 Errors. (I think the errors come from the Custom Shell Script "Run Autorevision" Error is here: I have a build of WZ Beta. The old errors was: /Users/marceljuergenfalk/Downloads/warzone2100-3.0_beta1/macosx/Germany/Warzone.build/Debug/Autorevision.build/Script-43095E9A10EEA8630067E86B.sh: line 16...
by garantiertnicht
25 Oct 2010, 18:47
Forum: News and announcements
Topic: 3.0-beta 1 is released!
Replies: 80
Views: 28069

Re: 3.0-beta 1 is released!

When coms the Mac Version? The (unbuiltable) xcode-project is in the Source, xCode i have. I don't can test the Beta so. :|

:...: Edit: Thanks for Building Hiran.