Search found 7 matches
- 19 Oct 2010, 20:28
- Forum: News and announcements
- Topic: New testing build for pre-3.0-1 is now up!
- Replies: 86
- Views: 57949
Re: New testing build for 3.0 is now up!
My only problem is Warzone 2100 is modding related and only wishes to increase the limit of design components, right now the game is limited to 40, going beyond this causes any new components to not to show up. Don't get me wrong, I like this game and been modding it for years. I'm just discouraged ...
- 19 Sep 2010, 05:01
- Forum: Mapping / Modding tools & discussions
- Topic: 3DS 2 PIE converter
- Replies: 48
- Views: 97478
Re: 3DS 2 PIE converter
Looks like I've got no other choice then...I guess I'm limited to making new models that are limited to at least 100 polygons for now until someone develops a MaxScript for .PIE exporting and importing. I don't get along with Blender very well, especially as a 3DS Max user. Thank you for your respon...
- 18 Sep 2010, 05:57
- Forum: Mapping / Modding tools & discussions
- Topic: 3DS 2 PIE converter
- Replies: 48
- Views: 97478
Re: 3DS 2 PIE converter
I've made my first attempt but for odd reasons it fails to load ingame after conversion, too many points ingame? it says but the original .MAX model only has 352 triangles and 216 vertices before exporting to .3ds I'm using 3DS Max 2010 by the way. --- Starting log --- error |07:38:12: [_imd_load_le...
- 18 Sep 2010, 03:06
- Forum: Addon discussions
- Topic: I got bored…
- Replies: 59
- Views: 36990
Re: I got bored…
Ah, I remember downloading this a few weeks ago. I coded it ingame to work as a heavy vehicle factory and it works well but with major drawbacks: 1. After being built, the team color texture of the fortress goes nuts as it keeps cycling its team colors per second in order green, orange,...and so on ...
- 17 Sep 2010, 23:46
- Forum: Mapping / Modding tools & discussions
- Topic: 3DS 2 PIE converter
- Replies: 48
- Views: 97478
Re: 3DS 2 PIE converter
Thanks!, just what I needed. Another question:
What are the naming conventions used for assigning bones and model elements that are used for buildings and vehicles alike? like a weapon "muzzle_01"," barrel_01" or "turret_01" for example.
What are the naming conventions used for assigning bones and model elements that are used for buildings and vehicles alike? like a weapon "muzzle_01"," barrel_01" or "turret_01" for example.
- 13 Sep 2010, 03:14
- Forum: Mapping / Modding tools & discussions
- Topic: 3DS 2 PIE converter
- Replies: 48
- Views: 97478
Re: 3DS 2 PIE converter
Before I get started on modeling, I have a question regarding standard model sizes. I know to my own knowledge that 128 = 1 tile in Warzone 2100. So if I was to make a model has a size of 128x128x182 using default units in Gmax or 3DS Max will the model correspond to the size of one tile ingame when...
- 11 Sep 2010, 06:18
- Forum: Mapping / Modding tools & discussions
- Topic: New created weapon wont work.
- Replies: 14
- Views: 7104
Re: New created weapon wont work.
Its a coincident for me to run into the same issue too :P so far I'm able to add new structures without any trouble. However, getting the design weapon/system component into the screen is an issue due to a hard-coded culprit found in design.c >_> 85 #define MAX_TABS 4 93 #define MAX_DESIGN_COMPONENT...