Search found 244 matches

by Serman
28 Sep 2009, 23:46
Forum: Addon discussions
Topic: Converted 6 Maps (Delphinios Crazy Map Pack)
Replies: 33
Views: 25787

Re: Converted 6 Maps (Delphinios Crazy Map Pack)

You should edit the OP with the updated ones.
by Serman
28 Sep 2009, 19:13
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6338511

Re: models by MaNGusT

I'm loving the models. I prefer the second Cobra model. Also, when you make your wheel propulsion for the medium bodies, be sure to have a sort of tilt towards the front of the body. I really hope that you make a proper texture though. At the moment the current ones seem kinda funny and amateur, no ...
by Serman
12 Sep 2009, 17:23
Forum: Mapping / Modding tools & discussions
Topic: Bodies - Meshing
Replies: 53
Views: 24176

Re: Bodies - Meshing

Panther and Tiger look almost the same.

I think you should structure them in the same way they're structured in Warzone 2100, just higher poly.
by Serman
11 Sep 2009, 01:22
Forum: Development
Topic: The 2.2 -> 2.3 Rebalance Thread
Replies: 141
Views: 47051

Re: The 2.2 -> 2.3 Rebalance Thread

I think the Twin Assault Cannon model's size should be decreased. It looks far too large on all bodies except Dragon.

Also, please add a Twin Assault Cannon hardpoint as well as the existing bunker, because its a nice weapon, and bunkers look ugly when you're building a walled base.
by Serman
08 Sep 2009, 05:27
Forum: Mapping / Modding tools & discussions
Topic: Somewhat advanced map issue
Replies: 7
Views: 3671

Re: Somewhat advanced map issue

What Dylan is trying to say here is, only half of the map is rendered at a time for some reason.

I don't know the reason, but here's some screenshots.

edit: why does this board cut my image in half?
Image
by Serman
08 Sep 2009, 04:25
Forum: Other Talk
Topic: Known cheaters
Replies: 13
Views: 5203

Re: Known cheaters

InPhinity abuses the invincible cyborg transport exploit, masses them over your base;
This may also sometimes cause crashes (I crashed today because of him)
by Serman
08 Sep 2009, 02:21
Forum: Ideas and suggestions
Topic: Lasers
Replies: 19
Views: 12517

Re: Lasers

I also think Needle Gun should be re-named to Coil Gun. 'Needle' just sounds too weak.
by Serman
08 Sep 2009, 02:18
Forum: Mapping / Modding tools & discussions
Topic: Somewhat advanced map issue
Replies: 7
Views: 3671

Re: Somewhat advanced map issue

Not sure what the cause of the issue here is, but;
When it comes to map sizes, try to use powers of two.
eg; 32, 64, 128, 256 (255 for some reason in wz2100)
by Serman
05 Sep 2009, 05:56
Forum: Ideas and suggestions
Topic: We have radar, so...
Replies: 16
Views: 9960

Re: We have radar, so...

Why not make a radar jammer in the form of a shootable turret that works like the Command Turret and the Nexus Link (except far longer range) The system does no damage at all, and has no visible tracers; but the sensor/sensor tower that's being shot at stops transmitting. Artillery that is assigned ...
by Serman
03 Sep 2009, 03:35
Forum: Mapping / Modding tools & discussions
Topic: Porting maps from other RTS games
Replies: 8
Views: 4340

Re: Porting maps from other RTS games

I'd like to see some screenshots.
by Serman
01 Sep 2009, 06:46
Forum: Ideas and suggestions
Topic: Plasma Cannon - Making it Useful
Replies: 28
Views: 16121

Re: Plasma Cannon - Making it Useful

Sounds a bit overpowered... :gonk:
by Serman
31 Aug 2009, 17:25
Forum: Ideas and suggestions
Topic: Plasma Cannon - Making it Useful
Replies: 28
Views: 16121

Re: Plasma Cannon - Making it Useful

Making the Plasma Cannon more like the Nexus Plasma Artillery Pit is quite a brilliant idea. At the moment, I never even bother researching laser technology because stuff like Flashlight and Pulse Laser/Heavy Laser is simply too weak; and the Plasma cannon has lulzy range. This would be great as an ...
by Serman
31 Aug 2009, 17:22
Forum: Development
Topic: Beating the Truck Limit
Replies: 9
Views: 3970

Beating the Truck Limit

As I have noted in a multiplayer game I played a few days ago on a rather large map; Concrete, I think that the truck/construction droid limit of 15 is quite annoying. 15 is just the right amount of trucks that I'd need to build up defenses in my main base; but what about capturing oil, fortifying o...
by Serman
29 Aug 2009, 22:21
Forum: Mapping / Modding tools & discussions
Topic: Editing a compiled map?
Replies: 3
Views: 2137

Re: Editing a compiled map?

Can someone please compile the code? I have no idea what to do with it. :|
by Serman
13 Aug 2009, 07:21
Forum: Development
Topic: Underpowered Anti-Air
Replies: 44
Views: 16614

Underpowered Anti-Air

Nowadays in MP, I cannot play a game without feeling guilty about VTOLs, or raging when someone uses it on me. I disable construction of VTOL Factories and related things, for one reason. Either VTOLs are too resilient, or AA is ridiculously underpowered. Seriously, I need rows upon rows upon rows o...