Search found 244 matches
- 28 Sep 2009, 23:46
- Forum: Addon discussions
- Topic: Converted 6 Maps (Delphinios Crazy Map Pack)
- Replies: 33
- Views: 25830
Re: Converted 6 Maps (Delphinios Crazy Map Pack)
You should edit the OP with the updated ones.
- 28 Sep 2009, 19:13
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6348050
Re: models by MaNGusT
I'm loving the models. I prefer the second Cobra model. Also, when you make your wheel propulsion for the medium bodies, be sure to have a sort of tilt towards the front of the body. I really hope that you make a proper texture though. At the moment the current ones seem kinda funny and amateur, no ...
- 12 Sep 2009, 17:23
- Forum: Mapping / Modding tools & discussions
- Topic: Bodies - Meshing
- Replies: 53
- Views: 24450
Re: Bodies - Meshing
Panther and Tiger look almost the same.
I think you should structure them in the same way they're structured in Warzone 2100, just higher poly.
I think you should structure them in the same way they're structured in Warzone 2100, just higher poly.
- 11 Sep 2009, 01:22
- Forum: Development
- Topic: The 2.2 -> 2.3 Rebalance Thread
- Replies: 141
- Views: 52970
Re: The 2.2 -> 2.3 Rebalance Thread
I think the Twin Assault Cannon model's size should be decreased. It looks far too large on all bodies except Dragon.
Also, please add a Twin Assault Cannon hardpoint as well as the existing bunker, because its a nice weapon, and bunkers look ugly when you're building a walled base.
Also, please add a Twin Assault Cannon hardpoint as well as the existing bunker, because its a nice weapon, and bunkers look ugly when you're building a walled base.
- 08 Sep 2009, 05:27
- Forum: Mapping / Modding tools & discussions
- Topic: Somewhat advanced map issue
- Replies: 7
- Views: 3693
Re: Somewhat advanced map issue
What Dylan is trying to say here is, only half of the map is rendered at a time for some reason.
I don't know the reason, but here's some screenshots.
edit: why does this board cut my image in half?
I don't know the reason, but here's some screenshots.
edit: why does this board cut my image in half?
- 08 Sep 2009, 04:25
- Forum: Other Talk
- Topic: Known cheaters
- Replies: 13
- Views: 5216
Re: Known cheaters
InPhinity abuses the invincible cyborg transport exploit, masses them over your base;
This may also sometimes cause crashes (I crashed today because of him)
This may also sometimes cause crashes (I crashed today because of him)
- 08 Sep 2009, 02:21
- Forum: Ideas and suggestions
- Topic: Lasers
- Replies: 19
- Views: 12545
Re: Lasers
I also think Needle Gun should be re-named to Coil Gun. 'Needle' just sounds too weak.
- 08 Sep 2009, 02:18
- Forum: Mapping / Modding tools & discussions
- Topic: Somewhat advanced map issue
- Replies: 7
- Views: 3693
Re: Somewhat advanced map issue
Not sure what the cause of the issue here is, but;
When it comes to map sizes, try to use powers of two.
eg; 32, 64, 128, 256 (255 for some reason in wz2100)
When it comes to map sizes, try to use powers of two.
eg; 32, 64, 128, 256 (255 for some reason in wz2100)
- 05 Sep 2009, 05:56
- Forum: Ideas and suggestions
- Topic: We have radar, so...
- Replies: 16
- Views: 10011
Re: We have radar, so...
Why not make a radar jammer in the form of a shootable turret that works like the Command Turret and the Nexus Link (except far longer range) The system does no damage at all, and has no visible tracers; but the sensor/sensor tower that's being shot at stops transmitting. Artillery that is assigned ...
- 03 Sep 2009, 03:35
- Forum: Mapping / Modding tools & discussions
- Topic: Porting maps from other RTS games
- Replies: 8
- Views: 4350
Re: Porting maps from other RTS games
I'd like to see some screenshots.
- 01 Sep 2009, 06:46
- Forum: Ideas and suggestions
- Topic: Plasma Cannon - Making it Useful
- Replies: 28
- Views: 16169
Re: Plasma Cannon - Making it Useful
Sounds a bit overpowered...
- 31 Aug 2009, 17:25
- Forum: Ideas and suggestions
- Topic: Plasma Cannon - Making it Useful
- Replies: 28
- Views: 16169
Re: Plasma Cannon - Making it Useful
Making the Plasma Cannon more like the Nexus Plasma Artillery Pit is quite a brilliant idea. At the moment, I never even bother researching laser technology because stuff like Flashlight and Pulse Laser/Heavy Laser is simply too weak; and the Plasma cannon has lulzy range. This would be great as an ...
- 31 Aug 2009, 17:22
- Forum: Development
- Topic: Beating the Truck Limit
- Replies: 9
- Views: 3980
Beating the Truck Limit
As I have noted in a multiplayer game I played a few days ago on a rather large map; Concrete, I think that the truck/construction droid limit of 15 is quite annoying. 15 is just the right amount of trucks that I'd need to build up defenses in my main base; but what about capturing oil, fortifying o...
- 29 Aug 2009, 22:21
- Forum: Mapping / Modding tools & discussions
- Topic: Editing a compiled map?
- Replies: 3
- Views: 2143
Re: Editing a compiled map?
Can someone please compile the code? I have no idea what to do with it.
- 13 Aug 2009, 07:21
- Forum: Development
- Topic: Underpowered Anti-Air
- Replies: 44
- Views: 16640
Underpowered Anti-Air
Nowadays in MP, I cannot play a game without feeling guilty about VTOLs, or raging when someone uses it on me. I disable construction of VTOL Factories and related things, for one reason. Either VTOLs are too resilient, or AA is ridiculously underpowered. Seriously, I need rows upon rows upon rows o...