Search found 84 matches

by karmazilla
29 Jun 2008, 22:55
Forum: Other Talk
Topic: Warzone is as good as I remember it BUT
Replies: 42
Views: 6211

Re: Warzone is as good as I remember it BUT

* Karma !! Good to see you again. :) I just mentioned you the other day in conversation with Grim on our #warzone2000 Irc Channel. Basically - you been missed my friend. :D I got a little nostalgic about our Fish vs. Cat thread from eons ago, and thought I'de peek over the fence to see if you were ...
by karmazilla
29 Jun 2008, 03:27
Forum: Other Talk
Topic: Warzone is as good as I remember it BUT
Replies: 42
Views: 6211

Re: Warzone is as good as I remember it BUT

Rman, is there a reason for your pompous English major tone? I looked up "pompous" in Oxford: pompous |ˈpämpəs| adjective affectedly and irritatingly grand, solemn, or self-important : a pompous ass who pretends he knows everything. From what I recall, Rman was only rarely irritating, and did not p...
by karmazilla
25 Jan 2007, 20:47
Forum: Development
Topic: /trunk/tools
Replies: 17
Views: 4731

Re: /trunk/tools

This is also optimized during network IO? I had a feeling it did something like this on the storage side of things but I didn't know it also applied when transmitting change sets (or whatever it's called) over the wire. Well, in that case I'm fine with it. So we go with /trunk/tools /trunk/game Shou...
by karmazilla
25 Jan 2007, 00:09
Forum: Development
Topic: /trunk/tools
Replies: 17
Views: 4731

Re: /trunk/tools

ah, ok. I'm holding it off a while  ::) Siblings and childs: /root/child-of-root /dir/siblingA /dir/siblingB Clearer? On the "patch" (should probably have been "commit"?) size; I'm under the impression that svn does a move with a copy and a delete action - at least 'svn help mv' says so. So moving t...
by karmazilla
24 Jan 2007, 21:06
Forum: Development
Topic: /trunk/tools
Replies: 17
Views: 4731

Re: /trunk/tools

Alright. 1. tools as sibling of trunk is the best idea because it'll keep the trunk checkout size down and mark a clear seperation between warzone relate tools and warzone itself. However, this is also the worst idea because ...? 2. tools as a child of trunk (original proposal) is the best idea beca...
by karmazilla
23 Jan 2007, 21:31
Forum: Fixed bugs
Topic: Transport not arriving in Campaign 2 Mission 1
Replies: 25
Views: 26549

Re: Campaign 2, Mission 1?

Read again, dev. 3° In the "end mission" panel, i choose to save. 4° First mission of the new campain begin. No reinforcement. The "transport" button and timer not appear. 5° I reload the save : Reinforcements, and the "transport" button and timer are here. He pressed 'save' and then continue pla...
by karmazilla
22 Jan 2007, 22:19
Forum: Other Talk
Topic: Projectile collision?
Replies: 9
Views: 2839

Re: Projectile collision?

I'm not talking about mobile targets, but stationary targets; buildings. (an shoting from emplacements) The notorious inability to hit stationary targets on long distances is a bad thing, IMO. My observations say that they end up always hitting too short of the target - they have excellent precision...
by karmazilla
22 Jan 2007, 22:12
Forum: Other Talk
Topic: Easy AI?
Replies: 21
Views: 6186

Re: Easy AI?

6)  If all else fails, resort to walls.  The AI has a tendancy to pick a target, and then follow the "easiest path" it can calculate to drive straight to it.  If there is no path to it (I.E. the target it picks is totally unaccessible due to blocking paths), the AI will not move. To save some money...
by karmazilla
22 Jan 2007, 21:39
Forum: Other Talk
Topic: Projectile collision?
Replies: 9
Views: 2839

Re: Projectile collision?

Artillery does deal damage to friendly structures and units, but the damage is inflicted by the area effect of the arty shells and ain't that big a problem sinc the artillery don't aim directly at your own units. On the note of artillery, I've noticed that on long range, the arty becomes inaccurate,...
by karmazilla
18 Jan 2007, 20:30
Forum: Development
Topic: /trunk/tools
Replies: 17
Views: 4731

Re: /trunk/tools

Yes, that might be a problem. In general I'd like to have those tools in the SVN, but we currently use trunk for everything... Maybe we should do something like /trunk/tools/jmaster /trunk/tools/pie_import /trunk/game/* ? The alternative to that would be to make tools a sibling of trunk. That would...
by karmazilla
17 Jan 2007, 21:13
Forum: Development
Topic: /trunk/tools
Replies: 17
Views: 4731

/trunk/tools

The project is slowly growing small perifiral pieces of software. I feel like creating a tools directory under trunk where we can put these little thingies like the pie import plugin for blender and the master server. However, not wanting to clutter up the trunk, I'm asking your input on this idea f...
by karmazilla
14 Jan 2007, 20:09
Forum: Development
Topic: Discusion: Network Protocol (masterserver)
Replies: 23
Views: 6423

Re: Discusion: Network Protocol (masterserver)

My current thought is that using JSON-RPC (http://json-rpc.org/) over HTTP is the best choice. It is very light-weight, human readable, and goes straight through almost any firewall. It is also well supported by many implementations (C, Python, Google Web Toolkit, etc.). I like this idea; simplicit...
by karmazilla
13 Jan 2007, 21:17
Forum: Addon discussions
Topic: War Games: Trinity 1 & 2 - Maps + MO
Replies: 94
Views: 25028

Re: "War Games 1: Trinity" Map & MO

I think I'm spotting some excellent artillery oppotunities! ;D
by karmazilla
13 Jan 2007, 20:27
Forum: Fixed bugs
Topic: Win98 compatibility
Replies: 29
Views: 26310

Re: Win98 compatibility

karma: You are on Win98? The only thing that was changed is the way the userdir is searched, so if it starts at all it is ok. Ah, ok. I'm not on Win98 and it started alright :) That "old bug": Do you have a backtrace or any other information? (gdb) run Starting program: /usr/local/bin/warzone2100 [...
by karmazilla
13 Jan 2007, 18:00
Forum: Fixed bugs
Topic: Win98 compatibility
Replies: 29
Views: 26310

Re: Win98 compatibility

Loaded a campaign save game that I had stopped playing due to some bug. It played alright for about 5-7 minutes but then seg.faulted. Think it's the old bug still spooking.

Skirmish next up...