Search found 52 matches
- 10 Jun 2011, 17:10
- Forum: Other Talk
- Topic: WZ cup 2011
- Replies: 50
- Views: 16112
Re: WZ cup 2011
i can see a reason for not giving out the maps but without knowing the settings i am not gonna participate. Is it even possible to play without bases and you doing a vid? And whats the cup?
- 10 Jun 2011, 16:37
- Forum: Other Talk
- Topic: WZ cup 2011
- Replies: 50
- Views: 16112
Re: WZ cup 2011
So far neither the map nor other settings are available (bases/no bases, power settings, any restrictions) - therefore i won't be able to answer your call.
- 08 Jun 2011, 17:08
- Forum: Skirmish / Multiplay
- Topic: just videos
- Replies: 80
- Views: 40368
Re: just videos
i wish i could watch the videos but i cant - anyone else got the problem? Newest flash player, neither IE, nor FF work - i am in germany... ideas?
- 08 Jun 2011, 16:48
- Forum: Other Talk
- Topic: The AI is yet sooo dumb
- Replies: 29
- Views: 13109
Re: The AI is yet sooo dumb
if you get bored by 1 AI, why not play against 7 allied max AI's - on some maps its possible... 2v6 is more interesting cause your chances are slighly increased. I suggest 2v6 allied max ais on sandcastles with advanced bases (the other is too easy). If you have done it, make sure to tell me.
- 07 Jun 2011, 14:28
- Forum: Ideas and suggestions
- Topic: Permanent Ban ability?
- Replies: 12
- Views: 4755
Re: Permanent Ban ability?
+1 @milo
on a side note: Skynet accused me of cheating several times (actually the first was on my second day in wz)... i highly doubt he can distinguish a cheater from a better player.
on a side note: Skynet accused me of cheating several times (actually the first was on my second day in wz)... i highly doubt he can distinguish a cheater from a better player.
- 13 May 2011, 09:34
- Forum: Challenges
- Topic: Challenge: No Place To Hide
- Replies: 66
- Views: 118000
Re: Challenge: No Place To Hide
Any news on 2.3.6 and beyond? Obviously since armor came back MG borg strategy will fail after the rush (of 2 bases). Then you will often fight against not only flamer but also python tracks, which will slowly destroy your base. If you are able to destroy other bases it might not be such a problem b...
- 12 May 2011, 14:16
- Forum: Technical Help / Troubleshooting
- Topic: only a FEW questions - thanks
- Replies: 4
- Views: 2089
Re: only a FEW questions - thanks
For the upgrades you could also check the Guide on this site. You can then move on to the turrets tab where you will see all weapons (and the modifiers against tracks, halftracks,etc.). When you click on a weapon you will see what upgrades do effect that weapon.
- 07 May 2011, 19:12
- Forum: Addon discussions
- Topic: Maps made by BrickTop
- Replies: 93
- Views: 51897
Re: Maps made by BrickTop
Since you definitely lack replies to your map, there is one thing i can definitely say: You are improving from map to map! The new looks of NTA are nice and it keeps being a nice map to play. Unfortunately its hard to defend the oil against VTOLs due to the high walls. Replacing the walls with a mor...
- 07 May 2011, 18:02
- Forum: Other Talk
- Topic: 2.3.8 Balance change
- Replies: 21
- Views: 7905
Re: 2.3.8 Balance change
I know I am conservative, maybe too much. I doubt that you can be too conservative as a balancing man. We like to play the game, correct? Therefore it cannot be that unbalanced and we should be careful with _any_ change - thats also the main reason i always object to a lot of changes ;-) Still, som...
- 07 May 2011, 02:34
- Forum: Other Talk
- Topic: 2.3.8 Balance change
- Replies: 21
- Views: 7905
Re: 2.3.8 Balance change
Ok, i will be the "bad" guy here - i am used to that * Thermal armor accessible earlier (in general either that or flamer damage reduction by 10 percent) (on a side note, is it intended that flamers "penetratable" property means that they will even do damage (visually as well as ...
- 23 Mar 2011, 17:16
- Forum: Other Talk
- Topic: Two questions about 8-player skirmish
- Replies: 17
- Views: 6072
Re: Two questions about 8-player skirmish
@leo_virgo: i never played you, but i can tell from your posts you are not a noob anymore already. It seems you already know some kind of build order (FRCFF) from NoQ (build order differs for low/high power maps) and that is already more than most players know. If you even research and build upgrade...
- 17 Jan 2011, 18:58
- Forum: Other Talk
- Topic: What's the most geometrically economic shape of AA
- Replies: 6
- Views: 3697
Re: What's the most geometrically economic shape of AA
Using a good pattern you can ensure effective AA coverage without the risk of losing all your batteries in a single strike(a plasmite bomb might take out five or six, but not the entire area) Not entirely true. A single plasmite bomb will kill basically all 5x5 fields around the bomb field, plus po...
- 17 Jan 2011, 03:04
- Forum: Other Talk
- Topic: What's the most geometrically economic shape of AA
- Replies: 6
- Views: 3697
Re: What's the most geometrically economic shape of AA
While i find the question interesting, it is hard to answer in general. It mainly depend on the VTOLs you want to counter and what kind of strategy you are following. On the other hand, after minute 29 it becomes irrelevant, due to one of two reasons. You either do not have sufficient time to build ...
- 16 Dec 2010, 19:51
- Forum: Other Talk
- Topic: v 2.3.6 .. this is super armor!!!
- Replies: 27
- Views: 10089
Re: v 2.3.6 .. this is super armor!!!
well, i dont like drastic changes as Alpha proposes. And additionally - not in accordance with non-experienced players - i think plasmite bombers are fine as they are despite their speed/armor. They were (easily) defendable in 2.3.5 if you researched WW early, which only takes 1 lab. Additionally yo...
- 16 Dec 2010, 14:52
- Forum: Other Talk
- Topic: v 2.3.6 .. this is super armor!!!
- Replies: 27
- Views: 10089
Re: v 2.3.6 .. this is super armor!!!
I have to admit that i did not read all posts here in detail, but there is currently a unbalanced portion of the game. This is only since armor is included again (which is good). Currently the flamer way of life ... earlier flamer units + late plasmite bombers... is the most attractive way of playin...