Search found 29 matches

by cowboy
11 Sep 2016, 08:25
Forum: Game related Discussions
Topic: Score/Stats/Rank Log-in system to join WZ
Replies: 24
Views: 10442

Re: Score/Stats/Rank Log-in system to join WZ

So, this post came to my attention by daBoss. I don't have much time to check follow-ups as I'm currently prepping for a very large software contract. I'll try to keep this brief. Warzone's Multiplayer issue regarding pros vs. newbies I see discussions by devs that "pros" need to be friendly or "pro...
by cowboy
23 Jan 2016, 21:30
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 56646

Re: SharpFlame Warzone Map Editor

BTW, ETO has a great (and free) VS Designer Addin that works with Community Edition:

https://visualstudiogallery.msdn.micros ... 69d4095f81

So, if you're converting UI code, be sure to get it installed as it would help you a lot when writing the xeto XAML markup.
by cowboy
23 Jan 2016, 21:10
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 56646

Re: SharpFlame Warzone Map Editor

Right now, in my view, the highest priorities in order are: 1. Complete the migration of all UI components to the new cross-platform ETO UI framework. This means migrating all UI component definitions to XAML. 2. Once all UI components have been migrated to XAML, ensure the implementations backing t...
by cowboy
17 Jan 2016, 02:50
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 56646

Re: SharpFlame Warzone Map Editor

The startup project setting is stored in the VS*.suo files (user-specific options) and aren't included in source.
by cowboy
11 Jan 2016, 06:03
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 56646

Re: SharpFlame Warzone Map Editor

* New Map function working. * Windows and Linux CI builds available. https://ci.appveyor.com/project/bchavez/sharpflame/branch/eto/artifacts ** Warn : Still not ready for testing but for the brave souls that want to go for a crash test. 8) New Map Working http://www.bitarmory.com/temp2/Screen552.jpg
by cowboy
05 Jan 2016, 20:40
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 56646

Re: SharpFlame Warzone Map Editor

Yes, VS 2015 is a prerequisite for the windows build. Xamarin Studio / Mono run-time if you're using Linux or Mac. After you fork the repo, restore nuget packages. That's about it. You should be able to build. Mac builds require an extra step for .app packaging, just run: ./nant.sh set-dev-env and i...
by cowboy
31 Dec 2015, 22:38
Forum: Development
Topic: Attempt a 3.1.3 release before end of the year? (splitting)
Replies: 75
Views: 34095

Re: Shooting for a 3.1.3 release before the end of the year

Also, was able to get myself into desync. 2+2=5. NF-Cowboy vs NF-Cowboy playing both sides of the game, not sure what caused it. =(

https://www.youtube.com/watch?v=92OhZgaQg-8
by cowboy
31 Dec 2015, 22:09
Forum: Development
Topic: Attempt a 3.1.3 release before end of the year? (splitting)
Replies: 75
Views: 34095

Re: Shooting for a 3.1.3 release before the end of the year

Some logging issues: info |11:58:26: [NETallowJoining:2616] Player NF-Cowboy has joined, IP is: 0:0:0:0:0:ffff:c0a8:1 error |11:58:41: [recvTemplate:1495] Invalid template received from player 0 last message repeated 2 times last message repeated 2 times (total 4 repeats) last message repeated 4 tim...
by cowboy
18 Dec 2015, 04:55
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 56646

Re: SharpFlame Warzone Map Editor

Hey there, The old link to TeamCity CI is a bit out dated. I'm using AppVeyor now for all CI builds; its 1000x better. Re: File/New Map New Map menu item isn't wired up yet. There's still some initialization for new maps that needs to occur before that happens. The old code was using some gnarly Lin...
by cowboy
24 Jul 2015, 05:25
Forum: Other Talk
Topic: Community?
Replies: 2
Views: 3622

Re: Community?

Hi CheeseNBacon,

NF-Cowboy here. Some of us are still playing.

Welcome back :)
cowboy
by cowboy
01 May 2015, 22:29
Forum: Mapping / Modding tools & discussions
Topic: Download and run the Editor maps
Replies: 2
Views: 3776

Re: Download and run the Editor maps

Hi, EditWorld by Pumkin Studios is no longer compatible with the latest version of WZ. The map format has changed since Warzone v1.x. An open-source effort was made by Flail13 and he wrote the FlaME map editor for Warzone. FlaME is compatible with the latest version of Warzone 2100. I'd suggest usin...
by cowboy
19 Feb 2015, 00:37
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 56646

Re: SharpFlame Warzone Map Editor

@nulldev, yes, it's still being actively developed.

I'm in the process of a huge refactoring of the code base. Also converting all the UI to native look and feel on Linux, Mac and Windows.

You can check the commit action here:

https://github.com/bchavez/SharpFlame/commits/eto

:ninja:
by cowboy
03 Mar 2014, 11:23
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 56646

Re: SharpFlame Warzone Map Editor

Hey Rman, Absolutely! OpenGL textures loading on all 3 platforms demonstrates that the entire graphics pipeline is firing on all cylinders sharing the same GL drawing code base. There are no more roadblocks on getting things running. =) We decided to move the UI toward a more native looking UI on ea...
by cowboy
03 Mar 2014, 02:03
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 56646

Re: SharpFlame Warzone Map Editor

Wooo weee!! Native UIs for Mac, Linux, and Windows coming soon. :P OpenGL code now works on all 3 platforms. MAC OS X http://www.bitarmory.com/temp2/Screen177.png LINUX http://www.bitarmory.com/temp2/Screen178.png WINDOWZ http://www.bitarmory.com/temp2/Screen179.png Still a ways off before we have ...
by cowboy
23 Feb 2014, 21:39
Forum: Development
Topic: SharpFlame Warzone Map Editor
Replies: 70
Views: 56646

Re: SharpFlame Warzone Map Editor

Doesn't work on OSX yet ... Has some " BadPixelFormat " error. Tested on OSX 10.8.5 OpenTK.Platform.MacOS.MacOSException: AGL Error from function aglCreateContext: BadPixelFormat invalid pixel format at OpenTK.Platform.MacOS.AglContext.MyAGLReportError (System.String function) [0x00000] in <filename...