Search found 13 matches

by Rodion
16 Jun 2010, 20:24
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

Ok, the next answers will be in English - from my part at least :-) .
by Rodion
16 Jun 2010, 19:05
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

Да меня, в принципе, старая версия вполне устраивает. Посмотрим - со временем, может быть, я вольюсь в коллектив, если меня, конечно, примут - просто у меня - есть планы по модификации, которые могут не всем понравиться. Быть может - лучше на English'е общаться - ведь форум читают не только русскояз...
by Rodion
31 May 2010, 08:34
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

Ok, thank you, Crymson, I've already found that multiplayer initialization menu is placed in MultiInit.c - so I dig from there. I will post, when I will have major changes to the engine, because I have mobile internet and uploading big files - is somehow problematic. For now my target is to translat...
by Rodion
29 May 2010, 18:09
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

I have some question - when I'm starting One Player Skirmish or Hosting net play - after I press button - begin hosting game - appears panel, where I can choose players' colors and AI's strength - so on this screen all time appears error - Debug assertion failed. program: ...\Warzone.exe file : ...\...
by Rodion
29 May 2010, 15:13
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

One moment about that function _input - it is better not to change its name - after this change, while loading game - error occurs. It is better completely replace file imdload.c in ivis02 library and files Droid.c and Message.c from game src dir with files from distributive version 0.2. Thanks to w...
by Rodion
29 May 2010, 13:37
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

Victory! It is Victory! At last it is victory! My happiness have no borders - it compiles, links and even works! So before I've setted in Linker -> Common -> Use input data of libs from dependencies. Now I've switched it off and then VC started to show that libs MSVCRTD and LIBCMTD have similar symb...
by Rodion
29 May 2010, 13:21
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

Victory is near! I've set in dependencies of Warzone project - projects of all game libs - and amount of unresolved external symbols - reduced to 30 with something. It seems that VC do not set dependencies automatically. Majority of these symbols are connected with Glide, so I've again commented the...
by Rodion
29 May 2010, 10:58
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

So, I tried ver 1.10a from Sourceforge SVN repository from tags and 0.2 release source code from gna - result is the same, but with less errors. Then I tried following - took Glide and DirectX 7 SDK and wrote paths to their lib and inc files in VC 2008 - almost everything did compiled. Then I disabl...
by Rodion
28 May 2010, 21:26
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

Also, I was able to find reduced version of DirectX 7 SDK - it contains only inc and lib files - here - "http://alleg.sourceforge.net/files/dx70_min.zip". As far as I understand - DX7 - backward compatible with DX6 - there is only need to use old interfaces. I wrote in VC directories paths to DX7 SD...
by Rodion
28 May 2010, 20:57
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

Strange - I've cut from project options string '/I "..\Framework"' and VC started to show such error messages - j:\program files\microsoft\visual studio 6.0\vc98\include\frame.h(22) : error C2061: syntax error : identifier 'BYTE' j:\program files\microsoft\visual studio 6.0\vc98\include\frame.h(23) ...
by Rodion
28 May 2010, 20:30
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

With very hard search I've found Glide SDK here - "http://www.falconfly.de/reference.htm" . DirectX 6 include and lib files are in VC 6.0 install directory. Maybe WZ wants some kind of DirectX 6 SDK - if it exists at all - or some kind of DirectDraw libraries? Now there is no "file not found". For n...
by Rodion
28 May 2010, 17:02
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Re: Compiling Warzone 1.10

Here is the beginning of the compiling results - --------------------Configuration: Framework - Win32 Debug-------------------- Compiling... Block.c j:\warzone\warzone\game\lib\framework\block.c(430) : warning C4102: 'NoMemChk' : unreferenced label j:\warzone\warzone\game\lib\framework\block.c(538) ...
by Rodion
28 May 2010, 14:04
Forum: 1.x
Topic: Compiling Warzone 1.10
Replies: 49
Views: 27381

Compiling Warzone 1.10

Maybe somebody know how to compile retail 1.10 source code? I tried to compile it in VC++ 6.0 - but it throws away a lot of error messages. Most of them are not about DX6 and Glide, most of them are about syntax. For example - j:\warzone\warzone\game\lib\framework\screen.h(33) : error C2061: syntax ...