https://www.youtube.com/watch?v=el5BJpn ... e=youtu.be
Finished forcefield walls.
Search found 18 matches
- 09 May 2016, 06:57
- Forum: Artwork
- Topic: Models By Berg
- Replies: 271
- Views: 271250
- 30 Aug 2010, 00:51
- Forum: Other Talk
- Topic: Moderators
- Replies: 19
- Views: 6272
Re: Moderators
The problem is, it's difficult to choose someone that everyone would be happy with. [deleted] Even if that person isn't someone other people actively dislike , it could still cause other people to think, "That should have been me."" Interesting that you should choose a public forum t...
- 06 Aug 2010, 09:24
- Forum: Ideas and suggestions
- Topic: New feature: DROID'S SHIELD
- Replies: 77
- Views: 30664
Re: New feature: DROID'S SHIELD
Simple description: total hit points are divided between the shield and the body (no change to stats or balance!) Shield takes initial damage from attack. When shield is gone, body points start to go. A damaged shield will quickly regenerate if not being attacked. There is actually that one change ...
- 05 Aug 2010, 13:10
- Forum: Ideas and suggestions
- Topic: New feature: DROID'S SHIELD
- Replies: 77
- Views: 30664
Re: New feature: DROID'S SHIELD
No, shields are fully implemented. Hmm. They're implemented as described here? That seems unlikely, since they're not exactly described very clearly here. Our code is freely available for anyone to look at on our project site, there is no need for lengthy forum descriptions as a picture is worth a ...
- 02 Aug 2010, 12:32
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
Re: Tcmask, Animation and Models Info and Ideas
Added forcefields to droids and cyborgs. Click link below for a brief video of the early stages of this. Berg will post a prettier one once he gets the textures and models right for the field effect...
https://sourceforge.net/projects/wzgrap ... i/download
https://sourceforge.net/projects/wzgrap ... i/download
- 29 Jul 2010, 04:09
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
Re: Tcmask, Animation and Models Info and Ideas
Interesting ideas there, I'm not sure I follow completely, but from my understanding of what you're saying, there seems there would be some serious game balance issues if we were to start playing around with power, just a thought. Maybe this is something to think on and tackle at a later date... But...
- 26 Jul 2010, 01:07
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
Re: Tcmask, Animation and Models Info and Ideas
The skybox uses texture pages 300-302, no code change is needed to change the look of the skys.
- 25 Jul 2010, 16:11
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
Re: Tcmask, Animation and Models Info and Ideas
Grab berg-exp if you want to play with the new stuff.
- 20 Jul 2010, 14:50
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
Re: Tcmask, Animation and Models Info and Ideas
https://sourceforge.net/projects/wzgrap ... i/download
Experimental skybox using layered texture techniques.
Experimental skybox using layered texture techniques.
- 20 Jul 2010, 11:14
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
Re: Tcmask, Animation and Models Info and Ideas
https://sourceforge.net/projects/wzgrap ... i/download
Newest to the wzgm codebase, in game video cap courtesy of Stiv.
Newest to the wzgm codebase, in game video cap courtesy of Stiv.
- 15 Jul 2010, 12:51
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
- 13 Jul 2010, 16:19
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
- 13 Jul 2010, 16:15
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
Re: Tcmask, Animation and Models Info and Ideas
They react to hits.
- 13 Jul 2010, 15:58
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
- 11 Jul 2010, 13:07
- Forum: Artwork
- Topic: Tcmask, Animation and Models Info and Ideas
- Replies: 201
- Views: 117008
Re: Tcmask, Animation and Models Info and Ideas
I mean it would be better if texture animation will work so: split frames into many png files and then when we need(event-based) play it from 1st to last with necessary speed. This way, there is no limit in a texture size and number of frames. I'll actually talk about your suggestion now that it is...