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by Jorzi
06 Aug 2018, 15:16
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1593
Views: 362010

Re: Models by Jorzi (AR)

Hi guys
I won't promise you any high poly helicopter propulsion, as it all takes considerable time and effort to model, both of which are going towards other areas in my life right now. Thank you for your interest and sorry for being this dismissive, I hope you will understand.
by Jorzi
31 Jul 2018, 12:48
Forum: Game related Discussions
Topic: I downloaded art revolution but my game is broken
Replies: 3
Views: 323

Re: I downloaded art revolution but my game is broken

Hi Thanks for downloading Art revolution. It seems like you tried to replace the entire base.wz instead of loading a mod on top of it. This is not the recommended approach. The easiest way to get it working is probably to just download the latest mod from https://sourceforge.net/projects/artrev2100/...
by Jorzi
20 May 2018, 22:06
Forum: Artwork
Topic: Repainted Jammer model
Replies: 51
Views: 29978

Re: Repainted Jammer model

Long time since I last exported pie files, but I think this one should be correct :)
by Jorzi
14 May 2018, 23:05
Forum: Artwork
Topic: Repainted Jammer model
Replies: 51
Views: 29978

Re: Repainted Jammer model

Did some kitbashing based on moltengear's non-teletubby design, since I also liked that one :)
by Jorzi
20 Apr 2018, 22:18
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1593
Views: 362010

Re: Models by Jorzi (AR)

Hi
I had some time to kill while I had the flu, so I colored some sandbags :)
by Jorzi
21 Feb 2018, 16:33
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 731
Views: 174522

Re: Models by MaNGusT (AR)

Looks cool. The "pipes on top of the hull" interpretation is visually quite nice, although one might of course ask what they are supposed to be. Anyway, I think the rule of cool applies here :) One suggestion from me would be to try and integrate some similar parts and the same colour scheme for bot...
by Jorzi
29 Jan 2018, 12:31
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 731
Views: 174522

Re: Models by MaNGusT (AR)

Very nice interpretation of the pixel art :)
Also, good to see you back in action, makes me want to do some stuff too, if only my timetable allows...
by Jorzi
16 Jan 2018, 17:25
Forum: Artwork
Topic: "Art Revolution Beta 3" release Official Update Thread
Replies: 23
Views: 4828

Re: "Art Revolution Beta 3" release Official Update Thread

Hi Deonis
Which .pie file are you trying to open, and have you specified in which folder it will look for textures?
by Jorzi
16 Jan 2018, 10:41
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 186
Views: 106124

Re: Art Revolution mod. Latest release: January, 2015

So far we have been managing without alpha for the base plates. Cnceo did a few iterations with alpha but he ended up going back to the traditional format. It does give you more freedom and I actually kinda liked the bases with alpha, but if it complicates rendering, I don't think we need it. Non-sq...
by Jorzi
12 Jan 2018, 00:16
Forum: Artwork
Topic: "Art Revolution Beta 3" release Official Update Thread
Replies: 23
Views: 4828

Re: "Art Revolution Beta 3" release Official Update Thread

Also some comparisons I made
by Jorzi
12 Jan 2018, 00:14
Forum: Artwork
Topic: "Art Revolution Beta 3" release Official Update Thread
Replies: 23
Views: 4828

Re: "Art Revolution Beta 3" release Official Update Thread

Hi, thanks for compiling all the goodies into one place :)
Adding some more goodies I made with blender's new Eevee engine. It's a modern realtime engine with all the fancy shaders from the latest videogames.
by Jorzi
04 Jan 2018, 00:36
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 186
Views: 106124

Re: Art Revolution mod. Latest release: January, 2015

Happy new year everyone! To celebrate 2018 i finally took the time to look through the updated shader definitions, and I present to you, Art Revolution beta 3 :) https://sourceforge.net/projects/artrev2100/files/ARmod_beta3.wz/download This is only a maintenance release, but the good news is it work...
by Jorzi
01 Aug 2017, 21:33
Forum: Artwork
Topic: How to set up a working animation rig?
Replies: 3
Views: 1722

Re: How to set up a working animation rig?

Hi The current animation script doesn't allow for any kind of deformation animation. If you make each arm segment as a separate object you can drive them using an armature or any other kind of animation and export it using my blender script. Just notice that you need to move the actual object rather...
by Jorzi
23 Jun 2017, 11:29
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 118
Views: 50370

Re: Cartoon tileset experiment

Have you tried --mod=mod_cartoon-master.wz and just putting the mod straight into your mods folder?

If all else fails, you can just create a folder called autoload in the mods folder and throw it there.
by Jorzi
19 Jun 2017, 19:53
Forum: Addon discussions
Topic: Cartoon tileset experiment
Replies: 118
Views: 50370

Re: Cartoon tileset experiment

Hi JimmyJack, I think I should have uploaded most of the game ready assets to https://github.com/epilef/mod_cartoon Just download the zip and rename it to .wz and you should have a working mod (although I might have some fragment shaders there that only work with versions of warzone up to 3.1.5) One...