Search found 1950 matches

by Jorzi
14 Apr 2019, 11:08
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1604
Views: 397783

Re: Models by Jorzi (AR)

I got them fixed by moving the geometry, but stuff like this needs to be unhardcoded, because now it looks silly when the arm doesn't pivot around the shoulder. Same thing with gun barrels. We need more connectors.
by Jorzi
06 Apr 2019, 20:41
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1604
Views: 397783

Re: Models by Jorzi (AR)

Exported them to the game, noticed that the placement of the gun arm seems to be hardcoded and doesn't respect the connector location. The vertical placement of the cyborg body seems to be hardcoded as well, can any developer give some insight into this? Overall I'm quite satisfied with their look t...
by Jorzi
06 Apr 2019, 10:31
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1604
Views: 397783

Re: Models by Jorzi (AR)

Texturing pretty much done, might do some touch-ups still
by Jorzi
04 Apr 2019, 22:07
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 756
Views: 195202

Re: Models by MaNGusT (AR)

I think having global shininess etc parameters are perfectly fine. If we need support for a model with exceptional parameters beyond what the textures can a chieve, we can simply define a new custom shader.
by Jorzi
31 Mar 2019, 15:58
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1604
Views: 397783

Re: Models by Jorzi (AR)

Berg: I worked a bit on the other arms ;)
by Jorzi
31 Mar 2019, 15:55
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 756
Views: 195202

Re: Models by MaNGusT (AR)

Excellent paintjob :) Just the right amount of roughness imo.
by Jorzi
24 Mar 2019, 21:43
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1604
Views: 397783

Re: Models by Jorzi (AR)

Since the new animation system will allow me to do normalmapped legs, I increased the detail on them a bit
by Jorzi
15 Mar 2019, 11:37
Forum: Addon discussions
Topic: How to moding terrain?
Replies: 4
Views: 319

Re: How to moding terrain?

Hi
With the newer releases, terrain modability has taken some steps in the right direction, since shaders are available for terrain as well. However, I have not seen any files defining shader inputs so I assume they are hardcoded.
by Jorzi
11 Mar 2019, 16:36
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 756
Views: 195202

Re: Models by MaNGusT (AR)

Good stuff man 8) I think the orange part looks a bit plain though. The roughness texture you put on the mantis was good. I think it would be a nice contrast to have the yellow panels have some surface roughness (perhaps the hardening process erodes the surface a bit?), while the details could be mo...
by Jorzi
09 Mar 2019, 23:32
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 756
Views: 195202

Re: Models by MaNGusT (AR)

btw, why do we use inverted values for object-space normal maps? Spent a lot of time find out how to make it properly. In 3ds max I can't choose values for Z channel, only for x and y, so I export red +x and green +y and then invert colors in a 2d editor to get red -x green -y and blue -z. Differen...
by Jorzi
09 Mar 2019, 17:44
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 756
Views: 195202

Re: Models by MaNGusT (AR)

Excellent model :)
Just add a little bit of dust and scratches and it's ready for the game
by Jorzi
04 Mar 2019, 00:40
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 192
Views: 119538

Re: Art Revolution mod. Latest release: January, 2015

Finally an update, guys, Art revolution for warzone 3.3.0 Get it here: https://sourceforge.net/projects/artrev2100/files/ARmod_3.3.0.wz/download What's new? This is mostly a maintenance release -Shaders have been updated to work with 3.3.0 -All animated units are updated to the new animation system ...
by Jorzi
03 Mar 2019, 23:37
Forum: Artwork
Topic: New animation system is finally in
Replies: 54
Views: 15298

Re: New animation system is finally in

MaNGusT wrote:
25 Feb 2019, 00:53
Jorzi wrote:
17 Feb 2019, 20:58
Also, my version of WMIT flips the model on the x axis when exporting to pie, which certainly doesn't help
latest build :)
Hi
I tried this build, and the problem is still there. The model looks fine in WMIT, but it's flipped in warzone
by Jorzi
03 Mar 2019, 23:06
Forum: Artwork
Topic: New animation system is finally in
Replies: 54
Views: 15298

Re: New animation system is finally in

Guys, after endless banging my head against the wall, I present to you a script that successfully transfers the blender transformation matrix to warzone animation framer and gets the eulers right. Some notes about the coordinate systems before things get forgotten: In blender, y is forward and z is ...
by Jorzi
21 Feb 2019, 10:20
Forum: Artwork
Topic: New animation system is finally in
Replies: 54
Views: 15298

Re: New animation system is finally in

Hi Astorian, the new animation system is for the 3.3.0 beta, so the files won't work with 3.2.1 I think. As for your question, you can use any armature , parenting and constraints, as long as you animate the object and not the mesh. My script takes the transforms from obj.matrix_world.decompose() wh...