Search found 20 matches

by nearo
24 Apr 2020, 21:23
Forum: Campaign
Topic: Difficulty settings for campaign
Replies: 1
Views: 1760

Difficulty settings for campaign

Hello everyone! I will start a campaign soon in 3.3.0, and I just got curious about the exact settings for each difficulty level. I searched for the info in the forums and in the readme files, but I only found some discussion about what those modifiers should be on insane. So, what are the modifiers...
by nearo
26 Jun 2018, 18:56
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 675745

Re: Help needed testing 3.2.x Campaign games!

((damage x modifier) - armour) x ROF or damage x 1/3 x ROF whichever is higher. The 1/3 rule uses the modifier too. The formula in the link is a bit misleading, because it says "BASE DAMAGE", but the modifier is already applied there. So to be exact the real DPM is: ((damage x modifier) -...
by nearo
21 Jun 2018, 19:56
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 675745

Re: Help needed testing 3.2.x Campaign games!

I think AA weapons can hurt other targets than VTOLs with their splash damage. However this happens rarely and the damage is very low. while I'm thinking about it why can't AAA shoot at ground targets ? since AAA weapons are basically quad cannons or duel assault guns, more over how come the standa...
by nearo
20 Jun 2018, 21:31
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 675745

Re: Help needed testing 3.2.x Campaign games!

I think AA weapons can hurt other targets than VTOLs with their splash damage. However this happens rarely and the damage is very low. while I'm thinking about it why can't AAA shoot at ground targets ? since AAA weapons are basically quad cannons or duel assault guns, more over how come the standar...
by nearo
16 Jun 2018, 19:41
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 675745

Re: Help needed testing 3.2.x Campaign games!

Oh, I didn't know that the modifiers were changed for mp. Now it is a bit offtopic, but it would be a good idea to make a database for the campaign. Maybe I wasn't clear enough. The modifiers for mp are untouched by us. We changed the modifiers for the campaign. And yes it would be a good idea to m...
by nearo
16 Jun 2018, 19:08
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 675745

Re: Help needed testing 3.2.x Campaign games!

Oh, I didn't know that the modifiers were changed for mp.
Now it is a bit offtopic, but it would be a good idea to make a database for the campaign.
by nearo
16 Jun 2018, 18:34
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 675745

Re: Help needed testing 3.2.x Campaign games!

For the light cannon that should probably resemble the heavy machine-gun so like the heavy machine-gun it has a higher rate of fire but pound for pound each shot does relatively weaker damage when compared to the medium and heavy cannons, as to where i might choose to use the light cannon well sinc...
by nearo
14 Jun 2018, 22:22
Forum: Campaign
Topic: Campaign tech and enemy experience
Replies: 1
Views: 2711

Re: Campaign tech and enemy experience

I'm also curious about enemy armor ratings I just compared the in-game armor values for available bodies to those that I found here , and they are exactly the same. I have only one further question about armor. Do you (or nexus) ever get the vehicle and cyborg superdense thermal armor, or is it onl...
by nearo
14 Jun 2018, 22:07
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 675745

Re: Help needed testing 3.2.x Campaign games!

I made some tests and think that I now understand how the resulting damage is to calculate. If I'm right it's the following: (Damage of the weapon - armour of the enemy ) x weaponmodifier x difficultymodifier Armour of the enemy is base armour plus upgrades You almost guessed it right... here's the...
by nearo
10 Jun 2018, 12:55
Forum: Campaign
Topic: Campaign tech and enemy experience
Replies: 1
Views: 2711

Campaign tech and enemy experience

Hi! I haven't found any recent topics about my questions. I hope you can help me. So I'm playing the campaign (v2.3.9), and there are some things I'm wondering about. 1.) Do the enemy units have any experience at any point in the campaign by default? Do they gain XP if they kill your units? 2.) What...
by nearo
04 Jun 2018, 20:14
Forum: Campaign
Topic: Commander Buffs
Replies: 14
Views: 10858

Re: Commander Buffs

Thanks for your answers! (And sorry for necroing the topic... ) So, alfred007 said artillery doesn't get the commander buffs, while Bethrezen said they get them. I realized I can test it easily myself since I can shoot at my own units by holding the Alt key. My test results are: First I made a contr...
by nearo
31 May 2018, 23:05
Forum: Campaign
Topic: Commander Buffs
Replies: 14
Views: 10858

Re: Commander Buffs

I don't see why is it better to have a bunch of separate topics with similair subjects instead of have all the information about one thing under one topic...
If the mods or admins agree with you I promise next time I will open a new topic if I don't find anything relevant within the last two years.
by nearo
31 May 2018, 21:10
Forum: Campaign
Topic: Commander Buffs
Replies: 14
Views: 10858

Re: Commander Buffs

Is it a problem? Would it be better if I opened a new topic for questions which fit into existing topics?
by nearo
31 May 2018, 19:20
Forum: Campaign
Topic: Commander Buffs
Replies: 14
Views: 10858

Re: Commander Buffs

Hi there! I have a few questions about the commander buffs. 1. Do these buffs apply to attached artillery and vtols the same way as to direct fire units? I ask this because those units work a bit differently with commanders, like you can assign as many of these to a commander as you want, and I thou...
by nearo
22 May 2018, 22:43
Forum: Campaign
Topic: Beta 4 problem
Replies: 11
Views: 11989

Re: Beta 4 problem

Okay, I just managed to do it. It was tough, and maybe I needed a bit of luck to survive the first attack of the VTOLs, but after that it is doable if you have enough cash to build a bunch of AA pits - the statistics at the end of the mission said that I built 86 structures, roughly 70 of it was AA.