Search found 286 matches

by Crymson
18 Jul 2010, 00:37
Forum: Coding
Topic: lack of testing and working on new stuff?
Replies: 18
Views: 8644

Re: lack of testing and working on new stuff?

If there isn't a concentrated effort to squash bugs, then isn't that digging a deeper and deeper hole that you will never get out of ? Pot, kettle, Mr. "I Write Patches that Make the Code Less Readable and Maintainable and Are Hacks that Cover Up Bugs Instead of Actually Fixing Them". WTF...
by Crymson
17 Jul 2010, 20:07
Forum: Coding
Topic: lack of testing and working on new stuff?
Replies: 18
Views: 8644

Re: lack of testing and working on new stuff?

On the subject matter, why work on new things when there are tons of bugs that should be fixed before more features are made? Because I/we can. It is as simple as that. Overall, when someone contributes their time to the project, the project benefits. Now -- unfortunately -- it is not possible to d...
by Crymson
17 Jul 2010, 20:01
Forum: Technical Help / Troubleshooting
Topic: Cant get rid of this mod!
Replies: 27
Views: 10391

Re: Cant get rid of this mod!

Zarel wrote:
Crymson wrote:What solution would that be ? :hmm:
Read up five posts from this one.
Once the map data is loaded, it is never needed again ? :hmm:
by Crymson
17 Jul 2010, 19:55
Forum: Development
Topic: Newnet issues
Replies: 1
Views: 1502

Newnet issues

Ever since reading the mailing list about the newnet merge coming this weekend, I decided to try it out. Can someone explain what these new icons means ? The first one shows "Zzz" and I always see that on both machines in a LAN game. The other one shows "2 + 2 = 5" and this one p...
by Crymson
17 Jul 2010, 19:40
Forum: Development
Topic: Warzone's power system
Replies: 139
Views: 58304

Re: Warzone's power system

I don't think it is possible to describe the changes accurately.
The best way would be to produce two builds, one with the current way, and the other one with the proposed new way.
Stick them in this thread and let people actually try them out.

Anything less, and it just isn't going to work.
by Crymson
17 Jul 2010, 19:34
Forum: Technical Help / Troubleshooting
Topic: Cant get rid of this mod!
Replies: 27
Views: 10391

Re: Cant get rid of this mod!

Zarel wrote:Bit late for that. I've already figured out a solution. :P
What solution would that be ? :hmm:
by Crymson
17 Jul 2010, 07:46
Forum: Development
Topic: Humans cheat, the AI don't!
Replies: 9
Views: 4621

Humans cheat, the AI don't!

Is there a good reason why the AI can't pick up oil drums ? This is a obvious cheat for human players, and since the AI isn't that hard, it is a built in cheat for human players. :hmm: I also noticed in a few multiplayer games when player's power jump, it is because those oil drums spawn way too fas...
by Crymson
17 Jul 2010, 07:40
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 964833

Re: Models by Jorzi (AR)

Jorzi wrote:Indeed, also, I have never converted a model into .pie and I know very little about modding, I mainly do modeling only.
Can other people use your models, or are they restricted for your own group ?
by Crymson
17 Jul 2010, 07:34
Forum: Development
Topic: Showing how much something costs
Replies: 17
Views: 6828

Re: Showing how much something costs

Why not do "Truck : $62" in the tool tip ?
by Crymson
17 Jul 2010, 07:28
Forum: Technical Help / Troubleshooting
Topic: Cant get rid of this mod!
Replies: 27
Views: 10391

Re: Cant get rid of this mod!

Fixed, thanks to fastdeath on the IRC. I know a few other people are stuck with this, since they were int he server i was in when i joined. I suggest a filesize limit on maps when hosting something large enough to take in maps of any size, but small enough so that actual mods cant be uploaded to yo...
by Crymson
17 Jul 2010, 07:20
Forum: Other Talk
Topic: Harrasment? Really!
Replies: 17
Views: 5950

Re: Harrasment? Really!

Oh yes I need to say this: Someone is going around impersonating Dylan_Hsu, Merowingg and they are blaiming it on me. What the hell is up with that I doubt there is much sympathy for the first person, since that ******** is the biggest ******* known in warzone land. :roll: How do you know they are ...
by Crymson
17 Jul 2010, 07:11
Forum: Mapping / Modding tools & discussions
Topic: maps are more than just land masses
Replies: 12
Views: 5044

Re: maps are more than just land masses

I've brought this up before. :P http://forums.wz2100.net/viewtopic.php?f=5&t=2853&start=0 Hey, we actually agree on something! ;) :lol2: Now make it a requirement before people can submit "finished" maps. :D I would like to create some maps, but as for now the MAC version of the m...
by Crymson
17 Jul 2010, 07:09
Forum: Addon discussions
Topic: Warzone 2120 V.02Beta - A Total Conversion Sk/Mp Mod
Replies: 33
Views: 35224

Re: Warzone 2120 V.01Beta - A Total Conversion Sk/Mp Mod

Zarel wrote:
Crymson wrote:The autoload directory isn't a very well thought out idea,
Then why are you using it?
I was just stating that for everyone else to take note. I accidentally hit new campaign instead of skirmish, and it crashed.
by Crymson
17 Jul 2010, 06:53
Forum: Addon discussions
Topic: Warzone 2120 V.02Beta - A Total Conversion Sk/Mp Mod
Replies: 33
Views: 35224

Re: Warzone 2120 V.01Beta - A Total Conversion Sk/Mp Mod

Is this for 2.3 ? I got a ton of errors about textures. error |02:43:02: [_imd_load_polys] _imd_load_polys: texture height = 0 error |02:43:02: [_imd_load_polys] Assert in Warzone: ..\lib\ivis_common\imdload.c:168 (tHeight > 0), last script event: '<none>' error |02:43:14: [_imd_load_polys] _imd_loa...
by Crymson
16 Jul 2010, 20:19
Forum: Website feedback
Topic: Spammers and this forum section
Replies: 54
Views: 20822

Re: Spammers and this forum section

j0shdrunk0nwar, heh :) From my count, it looks like around 5-10 spam messages a day, and it is almost always in this section. While they may not live long here, it still is annoying. The best bet is, if you allow anyone to post, those who are not registered, should require moderation. That would sav...