Search found 56 matches
- 16 Apr 2007, 14:31
- Forum: Mapping / Modding tools & discussions
- Topic: Heavy cannon barrel pie
- Replies: 8
- Views: 5204
Re: Heavy cannon barrel pie
AH! You are indeed correct sir! All three of the main cannons are there, light, medium, and heavy.
- 15 Apr 2007, 17:07
- Forum: Mapping / Modding tools & discussions
- Topic: Heavy cannon barrel pie
- Replies: 8
- Views: 5204
Re: Heavy cannon barrel pie
That doesn't look like the heavy cannon barrel. It is silver with a blue tip same as what mine looks like. It is also just a straight barrel with no other rigging on it.
- 14 Apr 2007, 17:59
- Forum: Other Talk
- Topic: The Alpaca.
- Replies: 9
- Views: 7701
Re: The Alpaca.
Wow, that thing looks cool. I want one.
- 14 Apr 2007, 17:57
- Forum: Other Talk
- Topic: is only a matter of time ...
- Replies: 7
- Views: 4888
Re: is only a matter of time ...
Thats great.
- 14 Apr 2007, 16:09
- Forum: Mapping / Modding tools & discussions
- Topic: Heavy cannon barrel pie
- Replies: 8
- Views: 5204
Heavy cannon barrel pie
OK, I seemingly can't find this pie in the warzone files. I thought it would be gnhcan, but, when I open it up in pieslicer, it doesn't look anything like it. Which file is it?
- 14 Apr 2007, 15:58
- Forum: Mapping / Modding tools & discussions
- Topic: gun barrel question
- Replies: 6
- Views: 4019
- 14 Apr 2007, 06:52
- Forum: Development
- Topic: WZ mini mod?
- Replies: 20
- Views: 11409
Re: WZ mini mod?
I like to see it grouped up by class. Like, machine guns, cannons, lasers, AA, rockets, missles, cannons, railguns, etc
- 14 Apr 2007, 06:49
- Forum: Mapping / Modding tools & discussions
- Topic: gun barrel question
- Replies: 6
- Views: 4019
Re: gun barrel question
ah ok. that makes sense to me. If the turret is 20 units away from origin, the barrel must start 20 units away from origin and they will meet up correctly.
- 13 Apr 2007, 20:23
- Forum: Mapping / Modding tools & discussions
- Topic: gun barrel question
- Replies: 6
- Views: 4019
Re: gun barrel question
But, how do I control where the barrel will get placed on the turret? If I wanted it to point out the back, how would I do that?
- 13 Apr 2007, 19:14
- Forum: Mapping / Modding tools & discussions
- Topic: gun barrel question
- Replies: 6
- Views: 4019
gun barrel question
What controls the gun barrels position on a unit in the game?
There is no connector from what I have seen on the turret .pie
There is no connector from what I have seen on the turret .pie
- 13 Apr 2007, 16:31
- Forum: Mapping / Modding tools & discussions
- Topic: How to replace pie files in regular game?
- Replies: 29
- Views: 13021
Re: How to replace pie files in regular game?
Ah ok. Thank you once again. Didn't realize there is a difference between single player and multiplayer.
- 13 Apr 2007, 13:33
- Forum: Mapping / Modding tools & discussions
- Topic: How to replace pie files in regular game?
- Replies: 29
- Views: 13021
Re: How to replace pie files in regular game?
great thanks
--
OK, I added the you gave to the files you listed, but it gives me the same error still.
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OK, I added the you gave to the files you listed, but it gives me the same error still.
- 13 Apr 2007, 04:40
- Forum: Mapping / Modding tools & discussions
- Topic: How to replace pie files in regular game?
- Replies: 29
- Views: 13021
Re: How to replace pie files in regular game?
When I give it a unique name like that, it causes a crash. I read the stderr file, and it says it needs to be preloaded into the wrf, how do I do this?
- 12 Apr 2007, 22:18
- Forum: Mapping / Modding tools & discussions
- Topic: How to replace pie files in regular game?
- Replies: 29
- Views: 13021
Re: How to replace pie files in regular game?
Yes, it was the wrong texpage. I gave the one I was using the same number as another one already there, and it used the one already there as the texture for my body design heh.
- 12 Apr 2007, 21:32
- Forum: Mapping / Modding tools & discussions
- Topic: Where to find a PIE editor?
- Replies: 112
- Views: 205062